Castlevania: Symphony of the Night for Sega Saturn gets ultimate fan upgrade

Symphony of the Night

Castlevania: Symphony of the Night is a legendary game and frequently cited as one of the greatest PS1 games of all time. However, it was ported to the Sega Saturn, though it never left Japan.

The Sega Saturn version of the game was titled Akumajō Dracula X: Nocturne in the Moonlight, and had several additions not present in the PS1 version. Some of these additions wouldn’t be released outside of Japan until Symphony of the Night was included in the PSP remake The Dracula X Chronicles.


Despite the new content in the Saturn version, it reportedly ran worse than the PS1 version with increased load times and even missing transparent textures (due to hardware limitations), and stretched-out sprites instead of utilizing the Saturn’s higher resolution.

Coming from this, fans have been clamoring for an “ultimate version” of Symphony of the Night that includes all of the additions in the Sega Saturn port, but the superior performance of the PS1 version.

Now, thanks to clever modders using the PSP version as a template, have fully translated the Saturn version and even made improvements to make the new content run as good as the PS1 original.

Chief among the additions in the Saturn version is Maria Renard as a playable character, Richter playable from the start (as well as Maria) new stages, music, enemies, and items.

The new ultimate version reduces load times (and even lets you use the Saturn’s 4MB RAM cartridge), fixes bugs, restores transparency effects that were missing in the original port, and also fixed stretched-out sprites to match the PS1 original.

You can download the patch for Symphony of the Night here and run it via emulation or on original hardware with an ODE (optical drive emulator) like the Satiator.

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