Call of Duty Black Ops 6 The Tomb Easter Egg Guide

Over the last month, we’ve had a crazy schedule and sadly had to put some things to the side that we normally enjoy. One said thing that took up a good bit of time was our playthrough of Kingdom Come Deliverance 2. While we were previewing Kingdom Come: Deliverance 2, Call of Duty Black Ops 6 received an update that included the release of the latest Zombies map, The Tomb. Within the first twenty-four hours, the Call of Duty Black Ops Zombies community was able to Solve The Tomb Easter Egg. Below are the steps to complete The Black Ops 6 The Tomb Easter Egg. 

Before you can start The Tomb Easter Egg, you will need to unlock Pack-a-Punch first. In order to unlock Pack-a-Punch, you must open the Doorway to Nowhere. In order to get to the Doorway to Nowhere, you will need to go through either the left path or the right path. After spending 7500 (3 Doors) to get to the Subterranean Temple, interact with the glowing purple crystal on the pedestal. Interacting with the crystal will have you put down the amulet causing a red portal to open up on the adjacent wall. 

With the Portal open, go through the doorway to nowhere and teleport to the Dark Aether Nexus. In the center of the map, you will find the Pack-a-Punch machine; the Pack-a-Punch machine will move every few rounds between the starting area and the Dark Aether. Once you have unlocked Pack-a-Punch, a voice line from Archibald should play. At this point, you will need to either craft or obtain the Ice Staff.

The Tomb Easter Egg requires you to build or get and then upgrade the Ice Staff in order to start The Tomb Easter Egg. You can check out our guides on how to build the Ice Staff or Ice Staff Upgrade here

The Four Zombies Rituals

Vermin Ritual

After you have upgraded the Ice Staff, you will need to complete four zombie rituals (trials); these rituals can be a bit difficult, especially in the later part. For this step, it is advisable that you take an ally with you to complete it. Around the center of the Dark Aether Nexus, you will see four statues representing the Vermin, Parasites, Doppelghast, and Amalgams. You will need to complete each of these four rituals to progress. In order to start this process you will need to switch the Ice Staff to its healing mode (The Sekhmet’s Vigor); once the staff has been switched, shoot the Healing Orb at the Vermin Statue. Doing so will cause a Dark Aether Flame to appear on the Crystal.

Interact with the Dark Flame over the crystal and go through the Blue Portal to go to the Dig Site (Spawn). At spawn, you will see that a Vermin statue has a purple beacon. Interacting with it will start the ritual causing a ton of Vermin Zombies to spawn. Kill all the spiders during the lockdown. After surviving 60 seconds, the lockdown should end and an amulet will glow over the vermin pedestal.

You will need to run the amulet back to the vermin statue in the Dark Aether; note that the door you came through will now be sealed and you will need to go through one of the other ones. While running the amulet back, its energy will dwindle; getting hit by zombies will cause the amulet’s energy to dwindle faster so you will need someone to protect the runner. If the amulet runs out of energy, you will need to start the process again. 

Once you have reached the Vemin statue in the Dark Aether, interact with it to pass the Amulet’s energy to the Vermin Crystal. 

Parasite Trial

Now that the Vermin Trial is complete, it is time to move on to the Parasite Trial. Again you will need to shoot the healing orb at the statue. Collect the Flame one again but this time you will need to go to the Shrine of Hierophants room (Stamina Up). Once in the room, interact with the Vermin Statue and start another Lockdown phase. This time, the phase will last for a minute and a half. During this lockdown, you will have to survive against normal zombies and Parasites. Once you kill the glowing purple Parasites, you will need to collect its refined energy and take it to the statue. 

Once you have collected enough energy, the lockdown will end. You will need to interact with the shrine to transfer the energy to the amulet once again. Like the previous step, the Yellow portal will be closed and you will need to go to a different portal to get back to the Dark Aether. Drop off the Amulet’s energy at the Parasite Statue in the Dark Aether to complete the Parasite Ritual. If you insert the energy properly, the pillar behind the statue will glow. 

Doppelghast Trial

Just like the prior two trials, you will need to shoot the healing orb at the Doppelghast Statue. Once you have collected the Dark Aether flame you should head through the Green Portal to the Ossuary (Speed Cola). In the center of the room the shine will be little; interacting with the shrine will start the Lockdown and spawn Zombies. Unlike the other two lockdowns, you will need to avoid a purple laser and traps. Hitting these will cause you to take damage. You will also need to kill the Doppelghast that spawns in the room. 

Once the ritual is complete, interact with the shrine to charge the amulet and run it back to the Dark Aether; the fastest way to get back there is to go through either the Red Portal or the Blue Portal in the Digsite. Once in the Dark Aether, transfer the refined energy to the Doppelghast Statue to light the beacon. 

Amalgam Ritual

With three out of the four rituals complete, there is only one left to do. This trial can be the most frustrating due to the distance that you have to run and the Amalgam being a headache to deal with. Head to the Subterranean Temple and go to the Deep Excavation Site. Here you will find the Amalgam statue. After interacting with it, a new minute-and-a-half lockdown will begin. This time, you will be tasked with killing a named Amalgam (Tigholt). Only one problem, this one is not as easy to kill as normal enemies. Instead, the Amalgam will get a protective bubble if there are zombies nearby; you will need to kill the nearby zombies in order to damage Tigholt. 

If you fail to do so, you will need to restart this step. If you succeed, the Shrine will be lit and you can transfer the energy to the Amulet. Like the previous rituals, the red portal will be closed and you will need to run to either the yellow or green portal. Once in the Dark Aether, return to the Amalgam Shrine and transfer the refined energy. Once the energy has been transferred, the pillar behind it will glow purple. 

With all four pillars lit, beams will shoot out of the top of the pillars and connect in the center; then the center orb will shoot a gateway on the northeast corner of the map. This will open up the way to the Boss Fight, The Sentinel Artifact. 

 

Boss Fight (Sentinel Artifact)

Stage 1

Before you start this boss fight, it is advised that you prepare and stock up with things you might need. Before going into this fight, you should grab at least Juggernog, Speed Cola, Quick Revive, and another perk. Additionally, it is recommended that you have at least level two armor plates and a Pack-a-Punch weapon; the ASG Shotgun is arguably one of the best weapons for the boss fight especially for shattering the shield. In regards to Gobblegums, Powder Keg, Insta-Kill, Temporal Gift, Phoenix Up, and Idle Eyes are recommended; each player should have Idle Eyes, but it is not fully required, just makes the player’s life easier.

Once you are ready to take on the final boss fight, go across the newly built bridge in the Dark Aether and put the Sentinel Artifact on the podium. By doing this, you will start a new lockdown that you cannot leave until it is completed. In stage one, the Sentinel Artifact will shoot out a laser that wobbles between the upper and lower levels. Avoid the laser to avoid taking damage from it; you can do this either by crouching by the center podium or hiding behind different rocks located throughout the area. While it is shooting its laser, you will need to protect yourself from zombies.

Once the laser stops moving, the Sentinel Artifact will glow purple and become vulnerable. At this point, you will need to unload your weapons on it and shatter the protective shielding. With the protective shielding down, you can start to chip away at its health. Once you have done enough damage, the artifact will shatter and its health bar will drop.

 

After shattering the artifact, a Max Ammo will spawn in the center. After a few seconds, a second artifact will appear and you will need to watch out for two lasers. Follow the same steps as before and once the two lasers come to a stop unload upon them. If you are able to destroy both artifacts, the next round will have four appear. If you manage to only destroy one, only three will appear and you will have to do the process once again. 

When the four lasers finally stop, you will need to target the artifact that was pointing to the Doppelghast Statue first. By destroying this one first, it will prevent multiple Doppelghasts from spawning. Then in the next round, you will need to destroy the artifact that was pointing towards the Amalgam Statue.

Stage 2

At this point, you will need to hide predominately in the caves on the first level; it is recommended that a member of your team activate Idle Eyes and/or Instant Kill to make this process easier. During this step, portals will appear on the ground spawning zombies and the lasers will move faster. Additionally, both regular zombies and special zombies will spawn with one of them holding another Sentinel Artifact. You will need to slay this zombie in order to free up the artifact and then destroy it; this will cause it to move to the center of the area. You will be able to tell who is carrying it because they will glow red. Be careful because these zombies deal a lot more damage than the regular zombies.

You will need to complete this step four times. First, you will need to kill a Heavy Zombie. In the second round, you will need to kill a Doppelghast. Next, on the third round, you will need to kill a Shock Mimic. On the final found you will need to kill a special Amalgam. All four of these can be difficult to kill, that is why Idle Eyes and Insta-Kill Gobblegums are so important. 

Once you have defeated all four special zombies and destroyed their correlating artifacts, the third and final stage will begin. Be careful during this final step or else the game will end and you will fail. 

Stage 3

During this final stage, all eight of the Sentinel Artifacts will turn towards a wall and shoot their lasers at another artifact. If you fail to destroy this artifact in time, you will fail the Easter Egg and all will go down. In order to easily complete this, you will need to either use Idle Eyes or Aether Shroud to protect yourself and focus solely on the Sentinel Artifact. Explosive weapons will not do enough damage to it. If you do not have the field upgrade available or a Gobblegum, you will need to use the Ice Storm and Monkey Bombs to protect yourself. 

If you manage to destroy the final Sentinal Artifact, you will survive and it will passively reappear in the center. At this point, a special lens will be applied to the artifact, interact with it, and the final cutscene will start to play.

 

Congratulations, you have completed Black Ops 6 The Tomb Easter Egg. Now you can choose to either keep playing or leave the match.

Below is one of our completions of The Tomb Easter Egg. 

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About

Hardcore gaming enthusiast, cosplayer, streamer, Tall Anime lover (6ft 9), and a die-hard competitor. I have been a Pop-Culture Journalist since 2011 specializing in shooters, Pokemon, and RPGs.


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