Brutal DOOM v20b Release Date Announced

Known perhaps as the most divisive mod on the internet, Sergeant Mark IV’s Brutal DOOM series is one of those love-it-or-hate-it internet phenomenons that seem to exist merely to stir up emotions. Regardless, the mod’s newest version, v20b, has just been revealed as being ready for release at the end of this year on December 31st. Tagging along with that release will be the new “starter pack map pack” as well:

    This update fixes several bugs previously present on Brutal Doom v20, adds new stuff such as more death animations, even better gibs, a rebalanced and more satisfying melee system, and huge performance improvements.
    The “Starter Pack Map Pack” comes separately with 32 new maps, featuring realistic environments, cities, outdoors, space stations, hellish cities, new enemies and bosses, all balanced for Brutal Doom’s gameplay. The entire campaign has a plot of how a demon invasion starts on a UAC Mars facility, then it breaks into Los Angeles, and UAC’s Space Marines are deployed to save the city. All maps have continuous progression, every map starts where the previous map ended, giving a feeling of a big adventure instead of just random maps placed in a megawad. Maps that takes place on Earth even have daytime progression (first map starts at dawn, second map at noon, third and fourth maps in different parts of dusk, next map is at night, and so on).

Performance boosts seem to be the major reason this update was pushed through, with maps that were previously unplayable (Or that at least ran poorly) now being able to run at a fairly decent clip, as seen in the above youtube video.

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Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

  1. Heavily Augmented
    Heavily Augmented
    December 28, 2015 at 1:13 pm

    More Doom than the new DOOM game coming out next year. Excited to try out those newly designed levels.

  2. Crizzyeyes
    December 28, 2015 at 1:43 pm

    I personally think that Brutal Doom doesn’t work that well on the original levels. Romero and friends did not account for double headshot damage on Cyberdemons. It works somewhat better on Plutonia due to the greater enemy volume (and high frequency of chain gunners, who share your high hitscan damage capability) but ideally someone would have to make maps designed for it. This looks like a lot of effort and it’ll be worth seeing the end result at least.

  3. Wedge
    December 28, 2015 at 2:09 pm

    Aeons of Death was always a vastly superior mod for changing the original games. This looks like it might be a little more interesting with it’s own campaign now though.

  4. deadeye
    December 28, 2015 at 2:10 pm

    I’m one of the crazy people that thinks that Brutal Doom is not at all what people claim it to be. Some folks say it’s how Doom would be if it was made nowadays. I say those people are insane and have never actually played Doom and really looked at the weapon balancing and level design.
    Having QTEs where you execute enemies is the exact thing that people complained about in the new Doom trailer, yet people are fine with it in this mod.

    That said, it’s still a fun mod. And having levels designed around the gameplay is exactly what this needed. The biggest problem with the mod is that with the vanilla game, the weapons are unbalanced as hell. They’re probably still unbalanced, but oh well. The mod was always just stupid fun.

    Also, if you want more not Doom mods, I recommend Demonsteele. That shit is great.

  5. orbo
    December 28, 2015 at 3:52 pm

    The QTE kills in this mod are purely for fun though.
    The recorder doesn’t even do any of them in this vid.
    So I’m really not bothered by them.

    Looks like a fun mod and very much faster paced than the original games, which I’m for since I’ve played through them a hundred times anyway.

  6. dathip
    December 28, 2015 at 9:38 pm

    Plus they are OPTIONAL.

  7. ArsCortica
    December 29, 2015 at 5:10 am

    Although it’s visually impressive for sure, it never sat quite right with me that weapons such as the shotgun now need to be reloaded manually. I think its plainly unfitting for a fast-paced arcade shooter, and felt that the similar reload system for some of the weapons in Serious Sam 3 greatly made them rather annoying to use when you already had to worry about a trainload of Kleer skeletons or headless Kamikazes that came to tear your butt off.

  8. Asuka
    December 29, 2015 at 10:22 am

    This looks bitchin’. I love the classic DOOM games.