Bloodstained: Ritual of the Night is Funded in Less than 4 Hours

bloodstained ritual of the night 05-11-15-7

Full Disclosure: I have financially backed Bloodstained: Ritual of the Night on Kickstarter.

Well that didn’t take long – Koji Igarashi revealed his Castlevania spiritual successor, Bloodstained: Ritual of the Night, this morning – and the game has already been funded on Kickstarter.

This means the game is coming to PC, Playstation 4, and Xbox One. While Igarashi-san himself is leading development alongside familiar faces like Michiru Yamane on music, Mighty No. 9 and Gal Gun development studio Inti Creates is handling the bulk of the development under his guidance.

If you haven’t checked out the Bloodstained: Ritual of the Night Kickstarter campaign, you can do so here.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Akumanoid
    May 11, 2015 at 5:50 pm

    Let Mighty No. 9 disaster Part 2 commence!

  2. Nagato
    May 11, 2015 at 5:57 pm

    Cue Dina somehow worming her way into working on this project as well.

  3. Omnistrand
    May 11, 2015 at 5:57 pm

    That’s way too fast. Would’ve been prudent if people had waited for more info to drop instead of simply relying on a mission statement and some admittedly nice looking concept art. As we should’ve all learned just because you got an old hand with a big name working on a game doesn’t mean it’ll end up nicely. *cough*SchaferandInafune*cough*

  4. Sergio Nacher Fernández
    Sergio Nacher Fernández
    May 11, 2015 at 6:01 pm

    If Dina or someone like her shows up in the devteam, I’m going to cry Bloody Tears.

  5. deadeye
    May 11, 2015 at 6:02 pm

    Yeah, but people are thirsty for good old Metroidvanias. It was unavoidable. And it’s really easy to be optimistic about this sort of thing, despite having been burned in the past.

    But personally, I trust Igarashi more than I do Inafune.

  6. Trepie
    May 11, 2015 at 6:09 pm

    To be fair, Mighty No. 9 isn’t even out yet. I hated the Dina fiasco as much as anyone, but until the game comes out I’m not going to judge it as a failure.

    Tim Schafer is a whole different story. People were warned by Bobby Kotick’s past remarks about how Schafer handled Brutal Legend and now everyone knows he was telling the truth. As far as I know, no one has ever complained about Inafune the same way.

  7. Dr. Evil's Brother's Evil Twin
    Dr. Evil's Brother's Evil Twin
    May 11, 2015 at 6:18 pm

    Well let’s hope they don’t pull a Dina.

  8. deadeye
    May 11, 2015 at 6:21 pm

    Same stuido, but Igarashi is leading them. And we don’t know if the same people are working on it.

    Much like how Dark Souls 1 and 2 were made by the same dev, yet had an almost entirely different dev team.

    Inti Creates has made plenty of good games. Megaman Zero, MM ZX, MM9 and 10. I don’t think they should be judged solely by Mighty No. 9.

  9. Godmars
    May 11, 2015 at 6:23 pm

    Don’t jinx it.

    Though more then likely he’ll go to a publisher while hitting all the KS goals.

  10. patyos
    May 11, 2015 at 6:27 pm

    CastleVania Returns !!!

  11. Mr0303
    May 11, 2015 at 6:28 pm

    You are right. I was trying to point the similarities with MN9 and how history tends to repeat itself. Project funded entirely on faith with no gameplay shown, trust in a big time Japanese name, same developer, connections to the San Fran clique, extremely positive initial response…

    Basically I have a bad feeling about this.

  12. deadeye
    May 11, 2015 at 6:34 pm

    Fair enough. I hope we can look back at Mighty No. 9 as just being a singular, extremely poorly handled fuck up, and not the start of a trend.

    I think the initial positive reception comes from people still being hyped about Yooka-Laylee. First Banjo gets its spiritual successor, now Castlevania.

    Here’s hoping Igarashi handles this project better than Inafune did. Lets hope he doesn’t get uh…overly ambitious.

  13. Nonscpo
    May 11, 2015 at 6:48 pm

    You just had to bring her up :(

  14. Nonscpo
    May 11, 2015 at 6:50 pm

    Dammit people stop jynxing a good thing!

  15. Nonscpo
    May 11, 2015 at 6:51 pm

    I’m not surprised that it got funded, but more surprised by the speed in which it got funded. I was confident they wouldn’t reach there goal till the end of the day, oh well :)

  16. Omnistrand
    May 11, 2015 at 6:57 pm

    Mighty No. 9 isn’t out yet but between the beta, screenshots and videos around the internet I feel like the game itself isn’t that great. Certainly judging the complete product at release is a virtue and is the fair way to go, but all the pre-release info certainly isn’t inspiring any confidence. Which is a shame since the last game Inafune’s company worked on was really good.

    And yeah, maybe in hindsight all the signs were there to see that Schafer couldn’t be trusted. I mean I was never really interested in the man or his games but even I feel disgusted by how he acted. The only time I’ve seen similar criticsm leveraged at Inafune was by Kamiya but even then he (kinda?) retracted his statement.

  17. Omnistrand
    May 11, 2015 at 7:02 pm

    Where there is hope there is also Dina.

    It’s like a new rule, whenever a veteran developer opens up a kickstarter Dina.Must also be mentioned. Her reign of terror left an indelible mark on the world of kickstarter, It’s a tale that will be passed on to future generations so that they may never repeat the mistakes of their forebears.

  18. Pyrotek85
    May 11, 2015 at 7:05 pm

    I must have completely missed that incident and had to look it up.

  19. Trepie
    May 11, 2015 at 7:08 pm

    Fair enough. I hadn’t realized that the beta was available to some people already and now that I’ve looked into it seems like general feedback on it has been negative. That’s definitely a shame. So far all of my pledges have turned out great (Shovel Knight, Divinity: Original Sin) but MN9 could be my first disappointment. I was definitely bracing for the possibility after the whole Dina thing anyway.

  20. DariusQ
    May 11, 2015 at 7:49 pm

    Ditto. Hopefully Iga was paying attention though so history doesn’t repeat itself.

  21. Juhata
    May 11, 2015 at 8:25 pm

    Like many others have said, I’ve been pretty skeptical since I read Inti Creates was involved. The fact that the Kickstarter didn’t show us any kind of gameplay (basic gameplay is the very least we ask for!) doesn’t help matters any.
    I’ll watch from the sidelines and hope for the best, anyway. I’m holding onto my money for the time being.

  22. Dewey Defeats Truman
    Dewey Defeats Truman
    May 11, 2015 at 8:34 pm

    While I’m glad to see it doing well, I’ve learned my lesson on Kickstarter and early access after letting myself fall for the hype with Double Fine Adventure and Mighty No. 9.

    I hope it doesn’t go to hell, but I’m not gonna be putting my money near it until it’s proven to actually be more than just promises.

  23. Alexander Conrad
    Alexander Conrad
    May 11, 2015 at 8:59 pm

    now i play the waiting game…..

  24. beny
    May 11, 2015 at 9:29 pm

    I’m so burned by it, so I’ll just wait…

    for the inevitable disappointment.

  25. RetroGamer
    May 11, 2015 at 9:39 pm

    Same here. I didn’t folow MN9 very closely, so it’s all news to me.

  26. Pyrotek85
    May 11, 2015 at 9:41 pm

    Yeah I mean I backed the project and read the updates now and again, but I had no idea about all the drama lol.

  27. Landale
    May 11, 2015 at 9:57 pm

    At least the criticism from Kamiya still leaves some room for hope. As I recall it was something along the lines of him being more a businessman less a developer right? At least a businessman is going to do what they can to avoid a bad product.

  28. Omnistrand
    May 11, 2015 at 10:05 pm

    Yeah, the original criticism was Kamiya stating that Inafune wasn’t an artist but a businessman. The negative connotation being that Inafune would sacrifice artistic integrity or sound design choice in order to appeal to an audience that would rake in the most profits. While in theory a businessman does pursue the greatest profit, in practice they pursue what they believe to bring in the most profits, emphasis on believe. This can mean things like shoehorning multiplayer into a game when it isn’t relevant or really feasible (a la Spec Ops: The Line where the developers called their own multiplayer mode “cancer”) or appealing to certain demographics that look like they purchase their products when they don’t really (like SJWs, they whine and complain but a lot of them don’t even buy the games they decry). Furthermore businessmen tend to make questionable decisions, desicions like outsourcing IPs to third party developers like with Lost Planet 3 and DMC: Devil May Cry.

    So while being a businessman means that some element of quality assurance is there we can’t take it as a sign that quality is actually present in the end product.

  29. Mr.Calavera
    May 11, 2015 at 11:47 pm

    Holy shit that was fast! I hope they deliver.

    May 12, 2015 at 2:06 am

    I wonder how much above the goal the kickstarter needs to get before Koji can start to consider going full pixelart 2D rather than 2.5D?

    He says he chose 2.5D for budget reasons, so surely there is a point.

  31. Viredae
    May 12, 2015 at 2:59 am

    Looking at the stretch goals, it seems like they’re not going to suffer from scope creep, so that’s one thing.

  32. Viredae
    May 12, 2015 at 3:01 am

    While there are utter disasters like the ones you mentioned, let’s not forget the absolute gems that did come out of KS, like Broken Sword 5 and Shadowrun returns.

    EDIT: Thinking about it, there’s been more good results than bad, I can think of stuff like Shovel Knight, Shantae and Divinity as well.

  33. Viredae
    May 12, 2015 at 3:04 am

    The next logical question should be, which one is Iga?

    I don’t know much about him personally, but if the KS video is to be believed, I’d put my money on artist.

  34. Wand
    May 12, 2015 at 7:53 am

    People are uber-sick of “innovative” “thought-provoking” “minimal” and “cinematic” games, they just want, you know, GAMES. Yooka Laylee and this are hard evidence. While all the true talents are running away, gaming industry’s focus is quickly shifting towards multimedia “entertainment” and mobile. We’re splitting into two completely different businesses.

  35. Wand
    May 12, 2015 at 7:56 am

    Wasn’t Comcept the MN9 developer?

  36. Omnistrand
    May 12, 2015 at 8:33 am

    Hopefully you’re right and Iga has the integrity to not sacrifice his artistic vision, however I’m not familiar with the man. We can never be sure of the quality of a person until words become action.

  37. MaidKillua
    May 12, 2015 at 9:43 am

    Games industry, while you’re making spiritual successors, please remember that Onimusha and Okami are dead in Capcom’s basement