Blizzard Entertainment has revealed quite the overhaul to Diablo IV’s skills and talents system, empowering players to create more unique characters and character builds.
The 2019-announced game is totally revamping its skills and talents system, adding more depth and even separate sections for both skills and passives, in a newly designed Skill Tree.
“we have made some major changes to Diablo IV’s Skills and Talent systems,” Blizzard said in the update. “We’ve been reading through a lot of the comments from the community and agree that the Talent system needs more depth.
They added, “Similarly, Skill system progression felt too simple, which created issues where a player would have no meaningful reason to spend their skill points. With this valuable feedback in mind, we’ve have been iterating on a new Skill System.”
The developer also provided a look at the Sorceress’ enchantment system, with users being able to make a build based on their enchantments, their active skills, or even both.
We also got a teaser that news on the end game progression system “will be the other significant source of power” for your character. While a reveal for this new system is a ways off, the developer teased it is “intended to provide more depth and replayability than what Paragon currently offers in Diablo III.”
Diablo IV is currently in development for Windows PC, PlayStation 4, and Xbox One.