Adorable Japanese Indie Shooter Gocco of War Needs Greenlight to Get Finished

Steam as a gaming and distribution platform is becoming increasingly viable for both gamers and game developers.

I got contacted by Honjo Tadashi of Japanese indie studio Peakvox regarding their adorable shooter game – Gocco of War. Featured above you can view a brief overview trailer for the game, which seems to be a multiplayer focused, mission-based third person experience.

The game is meant to be a cute, comical hack and slash shooter experience set within a hologram studio. You take up the role of one of the kids, pick a quest, and enter the battle. You can obtain rare materials by continually progressing and completing various quests, and your enemies will naturally change pending the quests you take up.


Here are the game’s key features:

  • Scenario Quest to progress through story mode. Mission Quest to collect materials for costumes.
  • Different stages with different levels of difficulty mode.
  • Quests have time limits. Beat enemies inside an area to get time bonus.
  • Customize characters with various costumes.
  • Variety of weapons and all kinds of bosses.
  • Single player mode and up to 4 player multiplayer mode.
  • Inside the online lobby, interact with players via chat and gestures.
  • 1 lobby can support up to 30 players. Its also possible to move to your friends lobby.
  • Combine materials to make your own costumes. Attach abilities to your costume and strengthen them.

So why did Tadashi-san and his team go with such an adorable look and feel? “I am not a fan of too much blood in games” said Tadashi-san. “So the goal of my game is to make a cute shooter type game.” In comparison, most shooters have been content with getting out the buckets of blood, or with reveling in the death of your enemies.

The game is roughly 40% complete, and it’s up on Steam Greenlight. However, it seems like Peakvox will scrap the game should it not be greenlit: “If by January 31st, 2015 this game doesn’t get greenlit, the development will be stopped,” Tadashi said. “But if it passes the greenlight system, the plan is to finish the development and release it around summer 2015.”

If you feel that Gocco of War is worth getting onto Steam, please consider throwing a vote their way over on their Steam Greenlight page. Hopefully as more Japanese indies are given a chance in the west, it will encourage more studios like Peakvox to bring their games outside of Japan.

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