A Stabilizing Patch for Ultra Street Fighter IV on PS4 has Been Launched

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Capcom, Other Ocean, and Sony Computer Entertainment have put out a pretty sizable patch for the PlayStation 4 version of Ultra Street Fighter IV.

The game was lauded as a higher-grade version, running on the newer Playstation 4 hardware, but it unfortunately saw a buggy release with noticably bad performance.


You can find the full patch notes below:

  • Reduced Interface lag within menus
  • Addressed disappearing projectiles
  • Fix Decapre’s teleport animation
  • Fixed missing SFX for Red Focus Attack
  • Fix Rolento audio glitch during victory screen
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
  • Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
  • Addressed online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request in Arcade Mode (Arcade | Arcade)
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