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Spelunky 2 Heads to Steam, PC Release Delayed to September 29

Spelunky 2 Steam Release Date

Mossmouth Games have announced the release date for Spelunky 2 on Steam; slightly delaying the game on Windows PC.

Players must explore the depths of the moon in this roguelike platformer. Levels are riddled with traps and enemies, with treasure and other rewards to tempt you into spending precious bombs and risking your life.

As previously reported, new features include online multiplayer, riding turkeys back to a NPC in exchange for treasure, finding hidden paths, split pathways, new items, new shops, and new characters that can help or hinder the player.

The game originally had the same release date for both Windows PC and PlayStation 4 (September 15th), but the new Windows PC release date has slightly delayed the game on that platform.

You can find the full rundown (via Steam) below.


Spelunky returns in this greatly-expanded sequel to the original roguelike platformer! Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family. Spelunky 2 builds upon the unique, randomized challenges that made the original a classic, offering a huge adventure designed to satisfy players old and new. Explore the game alone, play locally with up to four players, or, for the first time, join up with friends online to unravel its mysteries together (or battle it out in competitive Arena modes).

A Bigger and More Dynamic World, with So Much to See and Do
Spelunky 2’s world is even denser than the one in the original game, offering many more areas, characters, traps, and items, as well as new ways to interact with them (and for them to interact with each other). The world has expanded in other ways, too, with branching paths and multi-layered levels adding a third dimension to the classic 2d platforming. Animals can also be tamed and ridden. And dynamic liquid physics create new challenges and make the world feel extra reactive and alive.

Build a Community, Make Friends
Back in Base Camp, characters you unlock will mill about and relax between runs, offering encouragement and advice. As you explore, your camp will expand and develop into a thriving little community to welcome you whenever you need a break from exploring. While there, you can also access shortcuts and practice your moves in safety.

The Game is Yours to Explore
Spelunky 2 is not just about “getting good and beating the game” – more than that, it’s an endlessly replayable playground to experiment in and find your own way, creating stories against the backdrop of an expansive, deeply-interactive world filled with secrets. The more you play, the more the game becomes yours!

Key Features, Summarized:

  • A Bigger World with all new areas, monsters, traps, and items!
  • An Extra Dimension is added by allowing players to access a second layer behind the normal playfield. The second layer might contain treasure rooms, hidden passages, and other special places.
  • Multiple Routes Through the Game will add variety and give players more ways to personalize a run.
  • Find and Ride Mounts (like turkeys!) that have special abilities. Enemies may ride mounts, as well!
  • New NPCs that you can help, hurt, or ignore… to make each run feel even more like a unique story.
  • Variations and Changes to Classic Spelunky Concepts like shops and ghosts that will make veteran players rethink their strategies.
  • Improved Liquid Physics allow water and lava to move and pour realistically, which drastically affects the playfield (and looks cool)
  • Deadly Poison and Curses can be inflicted on players and enemies alike.
  • Build a Permanent Home at Base Camp as you do runs and explore the caves.
  • Improved Lighting and Special Effects are paired with richer visual and audio design.
  • Deeper Mysteries that may require a community effort to unravel.
  • Possibly More Eggplants

Spelunky 2 launches September 15th on PlayStation 4, and September 29th on Windows PC (via Steam).

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.