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Terraria Achieves 30 Million Copies Sold

Terraria

Re-Logic have announced Terraria has sold 30 million copies across all platforms.

Speaking on their official forums, Re-Logic stated the 2D action sandbox crafting game had sold 14 million copies on PC, 7.6 million on consoles, and 8.7 million on mobile devices.

To celebrate, the game is 50% off until April 3rd (at 10 a.m. PDT), along with the game’s soundtrack (via Steam).

Originally launching in 2011, the game sold 20,000 copies in its first nine days on sale. A trailer in 2015 stated the game had sold 12 million copies. The game’s Journey’s End final update was scheduled to launch in 2019, but we have not heard any news on its launch at this time.

You can find the rundown on the game (via Steam) below.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels?

In the World of Terraria, the choice is yours!

Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control. The Terraria adventure is truly as unique as the players themselves!

Are you up for the monumental task of exploring, creating, and defending a world of your own?

Key features:

  • Sandbox Play
  • Randomly generated worlds
  • Free Content Updates

Terraria is available on Windows PC, Mac, Linux (all via GOG, and Steam), Nintendo Switch, PlayStation 3, PlayStation 4, PS Vita, Xbox 360, Xbox One, Wii U, 3DS, Android, iOS, and Windows Phone.

Image: Steam

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.