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More Xbox Series X Details, Specs, Raytracing, Load Time and Quick Resume Tech Demos

Xbox Series X

Xbox Wire Editor in Chief Will Tuttle has released new information about the upcoming Xbox Series X.

In our prior coverage, it had been revealed the Xbox Series X would support 12 teraflops of GPU, Variable Rate Shading, Hardware-accelerated DirectX Raytracing, SSD storage, Quick Resume feature to suspend and continuing playing multiple games “almost instantly,” Dynamic Latency Input for wireless controllers, HDMI 2.1 for Auto Low Latency Mode, and Variable Refresh Rate.

In addition “Smart Delivery” enables a user to buy applicable games for any Xbox system, then use them across any of the Xbox consoles they choose. Now, Tuttle has released new information via a blog post on the official Xbox website.

Aside from what had already been discussed last time, Tuttle explained what makes Xbox Series X “The most powerful Xbox Ever.” Firstly, to ensure consistency with 60 fps frame rates (and even support for 120 fps), the system is “powered by an 8 core AMD Zen 2 CPU and an RDNA 2-class GPU.”

Sebastien Nussbaum, Corporate Vice President & Senior Fellow, Semi-Custom Products and Technologies​ at AMD, had this to say.

“Xbox Series X is the biggest generational leap of SOC [System on a Chip] and API design that we’ve done with Microsoft, and it’s really an honor for AMD to be a trusted Microsoft partner for this endeavor. The Xbox Series X is going to be a beacon of technical innovation leadership for this console generation and will propagate the innovation throughout the DirectX ecosystem this year and into next year.”

Tuttle also provided a breakdown of the console’s specifications. You can find that below:

CPU 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320b bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS

Clayton Vaught, Technical Director for Minecraft, also produced images of the game running with the new raytracing, allowing for more realistic lighting. Tuttle states that “light now passes through transparent objects like glass, picking up the color on its way to your eyes.”

The Coalition’s Technical Director, Mike Rayner also showed how Gears 5 looked on Xbox Series X. This build utilized the full PC Ultra Spec settings, with the opening cutscene reportedly running at 60 FPS in 4K.

Editor’s Note: .gif hosted on Xbox.com

The new Xbox Velocity Architecture will allow “100 GB of game assets to be instantly accessible by the developer,” allowing for larger game worlds. Technical Fellow on Xbox Series X Andrew Goossen had high praise for the architecture.

“The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul. The Xbox Velocity Architecture is about so much more than fast last times. It’s one of the most innovative parts of our new console. It’s about revolutionizing how games can create vastly bigger, more compelling worlds.”

Tech demos were shown to the public, such as the improved loading times using State of Decay 2, and the Quick Resume feature. You can find them below.

The Quick Resume function will also keep multiple game suspended, thanks to the SSD. “They’ll even persist after you turn off the console, unplug it entirely, or even take a system update. One of the testers on the team unplugged his console for a week, then took an update, and was still able to continue right where he left off without so much as a loading screen.”

Backwards compatibility will also allow for older titles to have “improved boot and load times, more stable frame rates, higher resolutions and improved image quality.”

The “Compatibility team” are also looking into new techniques to further enhance older titles. It will also offer “cross generation multiplayer,” along with the aforementioned Smart Delivery.

Finally a glossary of terms was produced, for all of the technical terms and new features coming to the console. You can find that here.

What do you think? Sound off in the comments below!

Xbox Series X launches Holiday 2020.


Ryan Pearson

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Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.