Marvel Entertainment have revealed more information about Maevel’s Avengers and an overview trailer.
Crystal Dynamics creative director Noah Hughes spoke with PlayStation on their blog to reveal more about the upcoming game. Firstly, Hughes focused on how asymmetrical co-op was a large focus for the game.
“We know everyone is wondering how co-op works, and we’re excited to go into more detail in early 2020. However, we can give a quick overview in the meantime! As you see in the video, there are two different types of missions: Hero Missions and Warzone Missions. Hero Missions are single-player only and are part of the overall Campaign. These Hero Missions are specific canvases to showcase each hero as you reassemble them to your growing roster. Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster, allowing you to embody an Avenger within a team of Avengers! Each mission scales based on the team size and makeup.
While you’ll be taking control of iconic characters, player choice is important to our experience. Players can customize each of their Hero’s Gear, Skills, and choose from a diverse array of Outfits, all of which creates a personal experience. For instance, one player might play Thor as an AOE damage dealer controlling the crowd, but an ally could build him up primarily focused on melee tactics. It is critical that we deliver the true feeling of being each unique Super Hero – it’s the Avengers after all!”
Huges also revealed players can jump straight into multiplayer after the introductory missions. “The caveat there is that you’ll be exposed to spoilers.” Whether this means you can jump into missions you have not yet seen or unlocked on your version of the game was not specified. Gameplay would be adjusted for multiple players however.
Character progress was also confirmed to be persistent between online and single player. Huges then continued to discuss customization in character growth and playstyle.
“We have a vast amount of Gear unique to each Super Hero in Marvel’s Avengers, each with its own rarity, stats, and Perks to unlock. When we say ‘play your way,’ we mean it. Players can dive deep into min-maxing their hero build through Skills and Gear. Players can switch out Gear and choose which pieces suit individual playstyles as new, better Gear is discovered or earned, allowing them to further tune their playstyle.
For Gear — the real powers are found by unlocking their innate Perks. Perks are unique modifiers tied to Gear that augment or enhance how each Super Hero plays — examples of Perks are the ability to unleash an AOE Burst upon taking damage or faster recharging Heroics. In addition, Branded Gear Sets, which enable more custom builds with stat bonuses are present in the game. Gear — and Skills — are a foundational part of our progression system and allow players to really flex their creativity. This, combined with the crazy number of purely cosmetic Outfits available for each Super Hero, will make everyone feel unique. What you’re seeing in the Game Overview video is pre-Alpha so it’s subject to change and evolve as we develop the game.”
Huges also explained how all costumes would be purely cosmetic- whether unlocked in game or bought as DLC. Huges also repeated what was said with the game’s reveal at last year’s E3. “No loot boxes, no pay-to-win, you’re not going to be paying money to beat the game or be better at the game.”
Huges also elaborates on the game’s major villains, AIM:
“AIM, or Advanced Idea Mechanics, rises from the ashes of ‘A-Day,’ when many people were affected by the Terrigen mist from the reactor explosion. AIM feels that those affected must be cured. A growing public sentiment is shaped that Super Heroes are dangerous and if left unchecked, they could wreak more havoc than good. AIM wants to define mankind’s future with reason, with logic. They believe in science, not Super Heroes, and that this devout purity to science will make the world a safer, stronger place; which also means Super Heroes can’t be left to roam freely.
Due to this doctrine of science, AIM has mobilized an AI force to protect the rest of us against super powered individuals while claiming to research a cure for those affected by A-Day.
Having 80 years of history to draw from, we’ve recreated classic AIM characters from the comic books through the Crystal Dynamics lens, such as the Keeper (our version of the iconic AIM Beekeeper), our version of the Synthoid, or the all new Monotronic Exo; this is how AIM stands toe-to-toe as humans versus Super Heroes. And this is just the start. However… AIM’s pursuit of a technocratic utopia, if left unchecked, could unleash an even greater threat to the world that only the Avengers could stop. It’s up to players to unravel the AIM conspiracy, reassemble the Avengers, and save the Earth.”
While Huges did not confirm which heroes would be appearing in post-launch DLC. He did state “We treat each of these Heroes as wanting to be able to star in their own game… The truth is the hardest thing is deciding which Heroes to not make.”
Marvel’s Avengers is launching for Windows PC, PlayStation 4, Xbox One, and Google Stadia on May 15th, 2020.Posted Under: NEWS, PC, PS4, STADIA, XBOX ONE. Read More: crystal dynamics, eidos montreal, Marvel's Avengers, square enix