A Fan is Remastering The Elder Scrolls II: Daggerfall in Unity

For a few years now, a fan has been remastering The Elder Scrolls II: Daggerfall in the Unity engine.

The modder and fan, Gavin Clayton, has been working since 2014 on remastering the 1996 game with high-resolution textures, bug fixes, and more – all the while preserving the original look and feel of the classic RPG. Now, five years later, his remaster has finally hit alpha.

The alpha 0.10 alpha build is now available via the remaster’s official website. The new alpha build includes quite a lot of changes and improvements, including:

  • All core gameplay features now implemented
  • Decouple all game text from executable
  • Enhancements to translation mod support
  • Select class with questions (Numidium)
  • Large classic HUD with icons and mouse cursor toggle
  • Secondary keybind interface for keybinds not present in classic
  • Autowalk/autorun toggle, sneak toggle, walk/run toggle keybinds
  • Implement Jump skill formula, refine movement speed, and tune gravity to better match classic
  • Regional rumours/notices to display on city bulletin boards near entry gate
  • More classic quest fixes (Jay_H)
  • Continue fixing bugs and refining systems

For more details on the planned refinements coming in the future, you should check out the remaster’s roadmap. In total, the remaining bits with the remaster post-alpha are mostly bug fixes, implementing all gameplay features, and wrapping up main development.

To play the Unity remaster of Daggerfall, you’ll need to pick up a copy of the game, from Bethesda directly or from the options listed here, or for free from the official Bethesda site.

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Brandon Orselli


Big Papa Overlord at Niche Gamer, Nicchiban, and Pretentious Media. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer.