Proxy Studios and Slitherine Ltd. have announced that the release date for the Tyranids DLC coming to Warhammer 40,000: Gladius- Relics of War.
The latest DLC will hit the 40k 4X strategy game on January 15th. You can check out a new trailer above for the new content.
The creatively-named Warhammer 40,000: Gladius- Tyranids DLC adds the Tyranids, the first new faction for the game since it released back in July.
The DLC coincides with a new patch that addresses some issues, and adds 55 Steam Achievements to the game.
Here’s a rundown of the new content:
On Gladius Prime, where there were once cities and agriculture… now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet’s surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.
For the Great Devourer comes.
Warhammer 40,000: Gladius – Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!
- An Everlasting Hunger – The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction… so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock.
- The Ravening Swarm – To the Tyranids, to stay still is to die. They consume and they move on. Even their “cities” are disposable collections of megafauna, reabsorbed into the swarm when they have served their purpose and local resources are exhausted.
- The Hive Mind – The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike.