Quantcast

Niche Spotlight – Blasphemous: Gorgeous, Pixelated Yet Brutal Hand-Crafted 2D Action-Platformer

This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if there’s a game you want us to cover!

Seville-based developer The Game Kitchen are working on their next game, Blasphemous. The game was successfully funded on Kickstarter, and its now set for a release sometime in Q1 of 2019 for PC, PlayStation 4, Xbox One, Switch, Mac, and Linux.

The game is a gorgeous, pixelated, 2D action-platformer that focuses on fast and unrelenting combat within a non-linear world. As you progress, the monsters you slay will grow in size and difficulty, eventually leading to “enormous and fierce creatures” that dominate the cursed world. Featured above, you can view the game’s latest trailer.

Players will explore a “huge, doomed land” set within a “universe that feels open,” all the while progressing through the hand-crafted levels in whatever order they choose. The developers promise that players will be able to uncover the hidden story through players that work towards putting all the pieces together.

Here are the game’s key features:

  • Awesome pixel art, featuring very large sprites with smooth animations, entirely created using traditional pixel by pixel, frame by frame techniques.
  • Explore a huge, doomed land, a universe that feels open, delivered through a non-sequential level design that puts you in control of where to go next.
  • An insane focus on pleasant combat, meticulously crafted so every push of a button delivers a rush of dopamine directly to your brain.
  • Blasphemous’ levels tell a story that is challenging to decipher, but very rewarding to those who dare to put all its pieces together.
  • Deep progression system with equipable and consumable items: Find your personal combat style by equipping rosary beads, crown thorns, or carrying around relicæ that boost your combat abilities.
  • An original game soundtrack by award-winning composer Carlos Viola.

The game’s development started back in November of 2016, with funds they acquired from their previous game, The Last Door.

From this, they were able to start work on the game’s development and first playable prototype while also planning a crowdfunding campaign to fund the rest of its development. Now that it’s funded and they’ve secured a publisher (while also remaining independent and retaining their IP), the game is coming to all the aforementioned platforms.


If you’re a developer and want your game showcased on Niche Spotlight, please contact us!

, ,
Brandon Orselli

About

Big Papa Overlord at Niche Gamer, Nicchiban, and Pretentious Media. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer.