Tokyo RPG Factory’s Debut Title Named I Am Setsuna, Set for Summer Release

i am setsuna 03-14-16-1

Square Enix has officially titled Tokyo RPG Factory’s debut release for the west – which we’ve been calling by its Japanese name – Ikenie to Yuki no Setsuna.

The game will be known as I Am Setsuna, and it’s set for a PlayStation 4 and PC release sometime this summer (we previously knew it was getting a worldwide release). The PS Vita version of the game is not being localized.

I Am Setsuna is headed by director Atsushi Hashimoto, with the developer aiming to “capture the narrative depth, impactful storytelling and masterful character development inspired by the golden era of Japanese role-playing games.”

The overlying plan for Tokyo RPG Factory is to rekindle that magic which older Japanese RPGs had – with the developer also saying that “everyone fell in love with the RPGs of yesteryear. Let’s bring them back.”

You can view the game’s newly opened website here.

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Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

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  1. Sebastian Mikulec
    Sebastian Mikulec
    March 14, 2016 at 9:16 am

    Nice. I just hope it doesn’t get butchered by localization.

  2. PenguinPlayer
    March 14, 2016 at 9:19 am

    Depends on the content and if they will hire Binari Sonori to do this, though I don’t know if hiring them to translate the Bravely series was Squeenix’s or Nintendo’s idea.

    In a perfect world though, this shit wouldn’t happen no matter what. Fingers crossed it comes to the west unmolested.

  3. Joey
    March 14, 2016 at 9:34 am

    I’m disappointed that there’s no PS Vita version. The handheld was made for these kind of games. Guess I’ll be passing on this one then.

  4. Audie Bakerson
    Audie Bakerson
    March 14, 2016 at 9:36 am

    or 8-4

  5. XERW
    March 14, 2016 at 9:40 am

    Cautiously excited. It’ll be a nice grab if it’s priced $20-$30 – graphic is a bit simplistic though, felt like a 3DS/Vita game asset with better textures considering its creator’s pedigree.

    Well, naming your game “Setsuna, of Sacrifice and Snow” doesn’t seem so bad though. (I might be wrong here)

  6. Feniks
    March 14, 2016 at 10:07 am

    Looks a bit like Trails in the sky. I like this style.

  7. Richard Miller
    Richard Miller
    March 14, 2016 at 10:42 am

    I’m glad that it is coming to PC and all but why do it look like a 3ds game?

  8. Bitterbear
    March 14, 2016 at 10:44 am

    Expecting another combination of always-online + Denuvo DRM for this game. Squeenix loves to burn money.

  9. Complainer
    March 14, 2016 at 11:23 am

    I Am Setsuna?

    Did they choose the name with a random name generator?

  10. Syndromic
    March 14, 2016 at 11:51 am

    I was excited for a moment until I read Square Enix. It seems it’s already released in Japan and seemed to be not that bad of a game judging by the reviews. And the graphic looks charming to me not at all that atrocious, it has that nostalgic charm.

  11. Syndromic
    March 14, 2016 at 11:53 am

    Even though in Japan it’s also released in PS Vita. The west always seems to get worse end of the bargain.

  12. Etherblaze
    March 14, 2016 at 12:00 pm

    Really excited for this. Looks like a game a toaster could run.

  13. TsukuyomiMagi99
    March 14, 2016 at 1:41 pm

    Awesome! Glad to see this coming west. :D

  14. JohnnyCageFan2
    March 14, 2016 at 1:42 pm

    Is it considered butchering if they change ‘Setsuna’ to ‘Samantha’ or something with an S for “Western audiences in mind”?

  15. Kiryu
    March 14, 2016 at 2:34 pm

    It’s SE what did you expect,they hate the Vita.

  16. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 2:38 pm

    Good on Square Enix for their commitment to PC lately. I shall reward them with money.

  17. Sebastian Mikulec
    Sebastian Mikulec
    March 14, 2016 at 2:52 pm

    Personally, I’m against that sort of thing, but I consider changing names to something a western audience finds more familiar a fairly minor and forgivable offense. Changing jokes and references to something western audiences can more easily understand is also understandable, so long as the spirit of what the original artists intended remains. Censoring out stuff, whether sexual, religious, political, etc. and changing or removing meaning and content is completely unforgivable.

  18. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 2:58 pm

    Seems to me you’re more interested in playing certain platforms, rather then games. Before localization was confirmed everybody wanted it, now it’s not on Vita and you’ll turn it away?

    I bet you have a toaster that could run it too. You’ll just stick your nose up at it because it’s not on a specific handheld. How petty.

    As an aside, the Vita version ran like shit. Even after patching you’re looking at stupid long load times, FPS drops out the ass, and laggy controls (probably because of the FPS dips). The PS4 version is borderline flawless by comparison. (I’ve played both)

    Can’t really blame Square for dropping support on a “legacy” system anyway. They’ll make far more money on PC/PS4, especially in the west where Vita has never taken off. They’re not doing it to spite Vita users in specific, the marketshare isn’t nearly that important.

    If you truly wish to cling to the Vita as long as possible, learn 日本語 and don’t look back. You’ll have access to all the games, and no shitty “localization’s.”

  19. Joey
    March 14, 2016 at 3:12 pm

    I thought they were going to support it well, with Builders, Heroes II and Scarlet Grace all announced for Japan. Now I think we’re only going to get the PS4 versions of the DQ games in the West, and we probably won’t get Scarlet Grace at all unless it’s ported to PC if they even choose to localise it to begin with.

  20. Feniks
    March 14, 2016 at 3:23 pm

    Ah shit yeah SE is fucking terrible on PC.

    Maybe pirates will step up and strip away the DRM?

  21. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 3:29 pm

    All of 3 SE games have Denvuo. They’re all western AAA games too.

    Always online was patched out of Lightning Returns, and to my knowledge effects none of their other FF’s or RPG’s. That leaves Hitman and JC3 which have very obvious reasons to be online… (They can be played in offline mode though)

    So uh, you talkin’ out your ass or what?

  22. Nagato
    March 14, 2016 at 3:42 pm

    Nintendo was responsible for the localization of the Bravely games, and given their history (both recent and older) it seem reasonable to assume they were the ones who gave Binari Sonori the edict to censor those games in the first place…

    So for all we know Sonori might very well do a good job when not held back by such a backwards company.

  23. DizzyGear
    March 14, 2016 at 3:49 pm

    Even if a had 10 grand gaming rig i would still refuse to buy it on PC due to SE’s horrible PC porting skils and always online DRM they are so fond of.
    This is just SE being extremely cheap and lazy. The Vita version was patched in Japan to remedy the issues you mentioned.

  24. アントナント
    March 14, 2016 at 3:51 pm

    Didn’t know that 8-12 seconds loading times were “stupid long”.

  25. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 3:54 pm

    Even Famitsu said it was too much. Go bark up another tree.

  26. Nagato
    March 14, 2016 at 3:55 pm

    If you really do still want to play this on a handheld device, there’s fairly powerful Windows tablets out there that can be slid into a controller shell, and then function as you’d expect from a handheld.

    Or attached to your favorite PS or Xbox controller, if you’d prefer a familiar controller over form factor.

    Crossbuy/play and backwards/forwards compatability will be completely guaranteed as well, as at the end of the day it’s technically still a Windows PC – just a ton smaller – so every game will carry over to every tablet/laptop/desktop PC you might get in the future.

  27. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:02 pm

    >”being cheap and lazy”

    Dropping a version of the game which is already made for them and requires only translation/certification in favor of developing a whole new branch (PC)… Yeah, that’s definitely cheap and lazy. /s

    I’d also love to know which games you consider “always-online” because I own 90% of SE’s games through Steam and not one of them can’t be played in offline mode. Even Rise of the Tomb Raider which uses Denuvo can be played offline. Always-Online was patched out of Lightning Returns as well.

    So yeah, name some names.

  28. Nagato
    March 14, 2016 at 4:03 pm

    “SE’s horrible PC porting skils”

    But pretty much all of their ports have been pretty good for quite a while already; even the initially lackluster FFXIII port was later improved upon.

  29. アントナント
    March 14, 2016 at 4:04 pm

    here goes the same retarded argument

    >ever seriously suggesting Windows PC tablets as a device for vidya or even a replacement for handhelds.

  30. UNIverse
    March 14, 2016 at 4:05 pm

    I’ll be importing Heroes II like I did with Builders, but giving money to Square Enix still makes me feel sick to my stomach. They’re easily one of the worst game publishers at this point.

  31. UNIverse
    March 14, 2016 at 4:06 pm

    Games should always be available on every platform possible to reach a wider audience, right? But not when it’s on my platform of choice, then everyone else can get fucked.

  32. Nagato
    March 14, 2016 at 4:08 pm

    You’d rather be left solely at Nintendo’s whims when it comes to handheld gaming then?

    For all intents and purpose, an Xboy/Steamboy like that will be the true successor to the PSP-Vita line of handhelds; where else do you expect to play third party games not specifically localized (and censored) by the platform holder?

  33. DizzyGear
    March 14, 2016 at 4:11 pm

    There are some problems with a Valve Vita or a Windows DS.
    The games are made with a monitor/tv in mind and the lack of a x86 SOC with suficient horsepower while keeping the heat and energy consumption down.

  34. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:12 pm

    Sure if SE was a charity. The game sold less than 28k on Vita in Japan, the one place where Vita is actually doing “ok.”

    If they thought there was money to be made on Vita they would have brought it over. The game is already made and requires only TL/Cert. It’s way cheaper to do that then create a new PC Ver. which will require TL/Play-testing/and PC Specific programmers.

  35. アントナント
    March 14, 2016 at 4:12 pm

    If you suggested something like a Shield instead (especially the old one) as an alternative, then I would have agreed a bit. Android is definitively a better platform than fucking Windblows.

  36. C4
    March 14, 2016 at 4:14 pm

    They won’t be making more money. They’ll be getting around 2x sales (assuming it’s as popular on Steam as a few of the other Japanese console-style games), while 3 platforms would be 3x sales.

  37. DizzyGear
    March 14, 2016 at 4:19 pm

    The current consoles are pretty much PC’s in a fancy box in terms of hardware. Fucking over the Vita yet again after the Type-0 shitstorm while this time they already have a working Vita version and translation is what i call cheap and lazy.
    And the always online should never have been there in the first place.

  38. Bitterbear
    March 14, 2016 at 4:21 pm

    Never say never. I always wondered which Japanese Publisher was going to pull that stunt and lo and behold, Squeenix did it. If it weren’t for Konami’s new-ish disdain for console/PC gaming, they would have been the ones who would have done this.

  39. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:23 pm

    Right. So you can’t list any always-online games, and thus talking out your ass when it comes to their PC sector.

    To top if off you’re still salty about Type-0 lol.

  40. C4
    March 14, 2016 at 4:24 pm

    Setsuna is supposed to be part of the games’ theme and the meaning of the word is easy to understand. It’s literally part of the title. So I guess that’s a yes, it would probably have to be considered butchering.

    Arnas on the other hand apparently is hard to pronounce properly for people from NA, so that’s a case where the localization is somewhat understandable.

  41. Nagato
    March 14, 2016 at 4:33 pm

    Sadly Android leaves you with a significantly smaller amount of traditional games, much less ones with controller support.

    Wish we were at the point where Linux would be a viable alternative – and it just might be depending on what you want to play – but as long as you want access to every game out there, Windows is still the only realisitc option.

    Luckily you can have it boot directly into Steam Big Picture Mode to completely avoid whatever you might dislike about the Windows experience, and have everything you want for gaming right there when you turn the system on.


  42. DizzyGear
    March 14, 2016 at 4:33 pm

    Call me when that thing goes into production and works without issues while having decent battery life.
    And cellphones dont use x86 hence the slow progress. Sure intel did impressive stuff like the compute stick but that thing is not gonna run modern games with acceptable graphic fidelity.

  43. DizzyGear
    March 14, 2016 at 4:38 pm

    Nah. Even the post asshole Konami did not do it with MGS V.

  44. Bitterbear
    March 14, 2016 at 4:38 pm

    Who cares -that much- about the graphics? I’m more worried that it’s not going to include Japanese voice-overs if it has any. I’d rather have a speech bubble than to listen to the voice cast of 4Kids’ Yu-Gi-Oh! on EVERY.SINGLE.JRPG.EVER.

  45. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:39 pm

    Apparently lots of people because before the comment thread turned into a Vita pity-party, the graphics in specific were mentioned multiple times.

  46. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:41 pm

    That is assuming the game would sell more on Vita in the west than it did in Japan. (~28k) And of course ignoring the fees Sony charges for Licensing, certification, bandwidth, and advertising space on the PSN store.

    Obviously Square has no faith in the Vita’s consumer base to recoup those costs. Otherwise they would have brought it over, no? We’re not talking small-time publisher like XSeed here, Square-Enix has the money and reputation to easily do it.

  47. アントナント
    March 14, 2016 at 4:45 pm

    That would imply Jewtel wont charge a premium price on their shit like usual if you plan on anything remotely a bit powerful

  48. Nagato
    March 14, 2016 at 4:47 pm

    Screen size shouldn’t be much of a problem, but I can see heat being an issue when you want to play Crysis, the latest Battlefield or Dolphin/PCSX2 (yes, all of those are possible on tablets at this point).

    However, if you intend to use it as a Vita-replacement for similar kinds of games, there shouldn’t be much of an issue at all: Ys, Trails, the non-XIII FF’s (so all the good ones), Nepnep, everything else by IF, Shovel Knight, and even Setsuna should all work within desirable heat parameters for normal use.

    Plus lots of additional kinds of indie games that Vita doesn’t have; stuff like Freedom Planet, Oceanhorn, Ori and the Blind Forest, god knows how many Shmups…

  49. アントナント
    March 14, 2016 at 4:52 pm

    I still use Seven on my desktop, because some of my softwares wont work properly on Mint. I would have done the definitive jump a long time ago if not for this issue.

    >ever recommending Steam shit too
    just lel

  50. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 4:56 pm

    There are already Tablets on the market which utilize Intel’s Atom processors (x86) (which BTFO anything Sony/Nintendo has, especially the new “Cherry Trail” CPU’s) and are cheaper than a Vita or 3DS. As usual these will get smaller, cheaper, and more powerful over time. Due to the nature of PC games these will also be backwards compatible for a long, long time.

    On the other hand, Vita/3DS will stay the same. Now and forever, and haven’t seen price drops in a really long time. Console manufactures also seem quite keen on charging you boys over and over to play your old games. Backwards compatibility is not guaranteed with NX or Sony’s next handheld (if they even bother.)

  51. C4
    March 14, 2016 at 5:12 pm

    The fees are low enough for random indie developers to put games on it like every month.

    Considering the game is digital-only SE probably looked at digital sales for FFX and X-2 HD which is their only reference on Vita so far and I assume they are low because most fans want the boxed version (despite being effectively 50% digital due to the FF X-2 DL code) . That’s how large publishers sometimes work, looking at numbers without trying to understand them.

    Edit: The sales in Japan as you mentioned probably makes them to avoid any risks unfortunately, even if there is a relatively high chance for success :/

  52. アントナント
    March 14, 2016 at 5:16 pm

    And PCfags shitting up on articles related to the Vita
    This is getting annoying

  53. sanic
    March 14, 2016 at 5:18 pm

    I might get it not sure that rekindling the love shit sounded kinda heckin gay.

  54. Joey
    March 14, 2016 at 5:18 pm

    Why do you think that? I also imported the Metal Slime Vita with Builders inside. Haven’t opened it and I doubt I will until I know whether or not it’ll get localised.

  55. DizzyGear
    March 14, 2016 at 5:19 pm

    Most x86 tablets have an Intel Atom and I dont think those can run much at an acceptable framerate. The NepNep’s alone recommend an i3 and a card with at least 1GB VRAM.
    Sure a Surface Pro is decent for gaming but those are expensive and nowhere near as portable a as a Vita.

    What we need is for intel to develop a low power SOC packing more a more serious GPU like their Iris graphics tech.

  56. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 5:20 pm

    Indie developers do not have to pay any of the fees as part of the SCE Indie Outreach Program AKA “Playstation <3's Devs" (you may have seen this on T-shirts at Sony events.)

    It's also why Microsoft was catching so much hell vs. Sony by Indie devs.

  57. アントナント
    March 14, 2016 at 5:29 pm

    The comment thread has turned into another “muh PC is the best platform” again no thanks to you retards

    This shit is getting annoying

  58. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 5:31 pm

    >Antoinant triggered by these dastardly “PCfags” again.

    Go figure.

  59. Tenryuu
    March 14, 2016 at 5:38 pm

    >I lost all my arguments so I’ll play the victim.

    We could name a Watamote manga chapter after this.

  60. Ubrokemygrill?
    March 14, 2016 at 5:51 pm

    Just ignore the circlejerking pc autists. Let them have their shit ports. They shit up every vita game article yet ignore other consoles. You should know this by now.

  61. アントナント
    March 14, 2016 at 5:52 pm

    That’s a wise advice that I should take into consideration

  62. Ubrokemygrill?
    March 14, 2016 at 5:52 pm

    After what SE allowed to happen to Bravely Second I hope every game they bring to the west fails. They deserve it.

  63. DizzyGear
    March 14, 2016 at 5:57 pm

    They lost all my sympathy with how they handled Drakengard 3 in Europe. (Digital only, overprized CE without a fucking disk, uploaded a broken build on PSN, took them forever to fix it, NA getting a free DLC while EU got nothing.)
    Everything after that was just icing on the cake.

    I can only pray they wont fuck up with NieR 2.

  64. Nagato
    March 14, 2016 at 5:59 pm

    But this isn’t a Vita-related article; it’s a PS4/PC one.

  65. Tenryuu
    March 14, 2016 at 6:00 pm

    It’s a PC/PS4 article though…

    But yeah, “boohoo we’re being oppressed by PCMR!”

  66. アントナント
    March 14, 2016 at 6:14 pm

    A wise advice

  67. JohnnyCageFan2
    March 14, 2016 at 6:17 pm

    Changing things like names, references, and objects feels like it’s being stripped of its essence. Nuances that could end up making a piece of dialog memorable, risk being lost when rephrasing a sentence so that the demographic may better relate. I feel manga is a prime example of this when they strip the honorifics. Though it sucks, I do get the deal with language-specific puns. I wholeheartedly agree with your final point on censorship.

  68. JohnnyCageFan2
    March 14, 2016 at 6:19 pm

    Personally, would you be cool about a character name change?

  69. 葛城 ミサト
    葛城 ミサト
    March 14, 2016 at 6:34 pm

    Ask him if he claims all PC ports are shit to soothe his battered soul or just the Vita ports.

  70. C4
    March 14, 2016 at 6:57 pm

    I understand the change in Nights of Azure. Like, I’d pronounce Arnas exactly the same as it is pronounced in Japan (latin ‘A’, basically silent ‘R’ means longer ‘A’) but that’s often not the case in NA.

    I have no issues with the changes in Dragon Quest Heroes.

    Valkyrie Profile is a good example. Hrist is a real Valkyrie’s name. Ari – her Japanese name – not. So they tried to give it a meaning which is understood by everyone (well, if you know a thing or two about norse mythology)

    In general of course I think it’s preferable to _not_ change something like names especially if the name has more importance than just being a name.

    I couldn’t think of any reason to change Setsuna, and with the title “I am Setsuna” they even put emphasis on the name, which I think is a good thing.

  71. アントナント
    March 14, 2016 at 7:06 pm

    Dont forget the shit-tier translation too and the usual forced english dub

  72. JohnnyCageFan2
    March 14, 2016 at 9:35 pm

    I seriously cannot fault you, you’ve made very good points here. I especially like your one about Valkyrie Profile.

    The reason I mentioned the name change for “I am Setsuna” was because it would be inline with the decisions made nowadays not because it made any sense. While I do agree about emphasizing “Setsuna”, the literal translation of the title has a nice, somber ring to it.

  73. chaoguy
    March 14, 2016 at 11:35 pm

    Yeah, we also “loved” the silly accents and comedy- when we were kids and didn’t know better.

    Now we know how butchered it gets, just christ.

  74. Joey
    March 15, 2016 at 9:20 am

    Fancy providing any of those business reasons?

    I heard that a guy on a PS Vita fan page claims to have ties to Square Enix and Sony via work, and he says that the PS Vita version is coming, and will be released later than the PS4 and PC versions.

    This is also the same guy who claims that Square Enix have 9 Vita games in development including unnannounced projects, but I’ll be holding my breath incase he is chatting shit.

    Assuming he’s telling the truth and depending on what these games are and if they get physical or not, I’ll buy them. Hitman and Mana I can forgive as they are mobile/Vita ports that are digital only everywhere, however a full priced game like Setsuna and the DQ games don’t really have a real excuse. Any publisher that operates in a territory should aim to release a physical copy in at least one of the major territories in English (NA, PAL and Asia) so others can import it, though ideally it should be everywhere. Likewise bringing over ALL the versions of the game that were released in the native territory.

  75. Joey
    March 15, 2016 at 9:28 am

    As said in another comment, Square Enix like all large companies should aim to localise all versions of a game for the market unless there are special excpetions (ie. Trails in the Sky the 3rd where the native PSP store is shutting down). In other words, there is almost no excuse.

    I only play VNs on my PC because it’s a toaster. I do not own a PS4 and I don’t plan on getting one for a while. Simply not worth the upgrade when the Japanese are getting PS4/PS Vita multiplats and I have a PS TV.

    Fair enough about your experiences but it dosen’t sound as bad as the Nights of Azure Vita port (I’m sure Antoinant can back me up on this).

    Square are missing out on a dedicated market. If smaller companies can still bring over Vita games, even as timed exclusives, then at least they are earning positive respects in the books of the fans. Pleasing fans should be just as important as money (ie. XSEED limited physical editions). Marvelous have got some titles I’m interested in for the Vita that are exclusives (Uppers and Net High) and I hope that they will bring as many over as possible.

    I’m not expecting Scarlet Grace if this is a trend on the part of Square Enix.

  76. Ophel
    March 15, 2016 at 1:09 pm

    Cool.Now port the Drakengard series to PC Square pls.

  77. BasedWolf
    March 15, 2016 at 1:29 pm

    That’s more Nintendo to blame though…

  78. BasedWolf
    March 15, 2016 at 1:30 pm

    I can only hope

  79. BasedWolf
    March 15, 2016 at 1:32 pm

    I don’t care, the only way I tend to have time to play jrpgs is on my Vita, either it’s on there or I likely won’t play it. I don’t use my PC for smaller games like this one and the same would apply if I had a ps4.

    My Vita is my jrpg machine.

  80. 葛城 ミサト
    葛城 ミサト
    March 15, 2016 at 1:36 pm

    Well of course a Vita fan-page would be a reliable source of unbiased news. /s I’m not gonna shoot your rumors down outright, but I wouldn’t hold my breath lol.

    Curious, do you think World of Final Fantasy will get it’s Vita version localized? If yes, do you think it’s because Sony is pushing it (like at E3) or Square?
    It’s one of those “PS Console Exclusive” games, so we already know PC will get it in the future, but after Setsuna I wonder if further localization from SE will simply be PS4/PC ports.

    Anywho, read the comments.(Especially my replies to C4) I go into sales numbers, localization and publishing fees, etc… Keep in mind you’re talking about a game that sold less than 66k PS4/Vita combined in Japan… The one place where Vita is doing “Okay.”

  81. Joey
    March 15, 2016 at 2:09 pm

    I don’t know. Preorder pages are up, though considering that they took down Hitman’s in favour of episodic bollocks anything is possible at this point. I do think that Sony has all but ignored the Vita apart from patches and approving third party games therefore I think they’ve probably stepped back with regards to this game. All will be revealed in due course though.

    Shame that Setsuna didn’t do better, but SE should still target a PS4 retail release, or better yet patch the Japanese version with English subtitle options so collectors can import it. Plus the loading times probably put people off buying the PSV version, which I hope would be fixed in a localised release. I would be prepared to forgive bad loading times if it means I can actually play it as not all gamers are able to dedicate loads of time for home consoles these days.

    I would hope that giving the PSV version the same translation as the PS4, and make a Square Enix online store exclusive physical run for both regions and push it mainly as a digital download would be a fair comprimise. Not everyone will approve of that but a limited physical run is better than not one at all. Square Enix are the largest publisher of Japanese RPGs, they can afford to take this risk, but they choose not to.

  82. C4
    March 15, 2016 at 2:33 pm

    It does sound a bit odd, yeah.

  83. C4
    March 15, 2016 at 2:35 pm

    Yeah, didn’t think about that. Still there are many relatively small publisher games as well. And SE is a behemoth of a publisher.

  84. Nagato
    March 15, 2016 at 6:40 pm

    There might still be a physical collector’s edition for the game, no doubt limited to Square online store.

    You’re probably better off just giving up on Vita as a platform altogether, though, and with it hopes of a successor device by Sony. Sorry to say it, but it’s sadly the way things are.

    Here’s the game’s director on the Vita issue: https://archive.is/KqGfK#selection-1437.0-1453.86

  85. Verther
    March 16, 2016 at 10:55 am

    The return of classic RPGs seems more like “Let’s reuse the old RPG formula under the pretense of doing retro works”

    What made those old RPGs great was a lot of care and attention to detail. This one looks perfectly generic so far, just like “Legend of Legacy”… and looking at the japanese reviews it’s indeed nothing to write home about.

    Recently some fan efforts have translated a number of classic and unknown RPGs, such as Mystic Ark and Eternal Filena. They hail from an era when innovation was pursued despite financial and technical limitations, and not the other way around!