Kickstarter-funded games running out of money have become more commonplace, however, what the developer chooses to do following their depletion of funds can be wildly different.
Midora, a Legend of Zelda-esque action/adventure game, ran out of money back in April of this year. Mhyre the boss of Epic Minds (the game’s developer), revealed over on the game’s Kickstarter blog that he always knew that $60,000 was never enough to really make the game.
“I will admit that the amount needed to create this game was largely underestimated for the campaign,” said Mhyre. “I knew that the game would need more than $60,000 to be made.”
This new confession arrives roughly 14 months after the game was funded on Kickstarter – raising $73,470 from over 3,000 people. Now, he’s openly looking to potential investors or publishers to save the game:
“If you want to know exactly how much money we need to finish this game, I will tell you,” Mhyre wrote. “Between $120,000 and $150,000.”
“I would like to call all publishers and investors that could potentially be interested in the game. We have all that you need to make a decision and we’re ready to be generous, provided that you help us in the first place. We want things to move on, to progress. If you are yourself interested or know anyone that could be interested, please leave us a message on kickstarter, facebook, twitter… anywhere really, as long as it’s private. Feel free to suggest companies or suggest us to other companies if you think that could help as well. We are ready to talk.”
What do you guys think? Are Kickstarters that are simply bait for publishers/private investors becoming more commonplace now?