Torment: Tides of Numenera Delayed to 2016, Project Director Leaves inXile

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It’s been a few months since we’ve heard anything from the team working on Torment: Tides of Numenera from within inXile Entertainment, however, we’ve learned the game has been delayed into 2016.

Speaking over on the game’s Kickstarter blog, inXile’s Chris Keenan talked up the game’s development schedule, and why they need to delay it to 2016:

“[…] to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door. Instead, we’re going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.”

As for the game’s progress, Keenan made a note in saying they’re moving towards the beta release, while “the level art is largely done, and we’re making good progress on the general game systems, level design and UI elements.”

Lastly, Kevin Saunders, the project director on Torment: Tides of Numenera, has parted ways with the game, and inXile Entertainment:

“With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio. I am proud of the project that I’m leaving in capable hands, and while I do not know what I’ll do next, I look forward to new challenges and opportunities.”

Saunders made a note in saying “progress on the game is fantastic.” He continued to highlight their achievements:

“We have written and implemented over a half million words. The majority of environment art is completed and being polished. We have assembled an exceptional team, combining skilled veterans from Wasteland 2, superstars from our pasts, and new talent discovered over the course of the project. The project is in great hands, with Adam Heine, Colin McComb, and George Ziets continuing to provide design leadership and direction.”

Chris Keenan will be taking over for Saunders as the development for Torment: Tides of Numenera continues.

Despite the game being delayed and seeing a key team member depart, it’s worth mentioning that inXile is doing well for themselves – they’ve opened a whole new studio in New Orleans, and they’re hiring lots of new talent for what could be a new vehicular combat RPG.

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Brandon Orselli


Big Papa Overlord at Niche Gamer, Nicchiban, and Pretentious Media. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer.