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Here’s the First Info for Persona 5’s Setting, Protagonist, Dungeons, and More

persona 5 02-09-15-1

[Editor’s note: the article has been updated with some extra information.]

Following the debut gameplay being revealed for the game last week, this week’s Famitsu (via Hachima Kikou) has given us the first preview of Persona 5‘s protagonist, setting, dungeons, and more.

The protagonist is a second year high-schooler who moves to Tokyo during the springtime. Instead of living with relatives, he lives with his parents’ friends in a coffee shop. The Shibuya district is specifically mentioned, but the game will take place across various locales in modern, urban Japan.

The ball and chains seen in previous trailers represent the protagonist harboring some kind of problem which, if gone unaddressed, could be a huge problem later on. This is evident in the scene depicted in the trailer in which the protagonist is trapped in some kind of mental trap or prison.

Unlike previous games in the series, the trailer confirms that dungeons are no longer entirely randomly generated; there are set piece areas that are crafted to showcase the thievery motif shown in the trailers, which also have extra material added. However, this doesn’t mean randomly generated areas are gone completely.

The Social Link option will seemingly be making a comeback, despite not appearing in the latest trailer. Famitsu teases that a Social Link-esque system is currently in the works, but that’s as much as they revealed.

Finally, we’ve gotten confirmation of the protagonist’s first Persona, dubbed simply Arsène (probably a reference to Arsène Lupin). When characters summon their Personas, they no longer make the “ka!” sound, but instead make a “buchi!” sound.

Persona 5 is launching on both PlayStation 4 and PS3 some time later this year.

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Brandon Orselli

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.



12 comments
  1. guest
    guest
    February 9, 2015 at 7:42 am

    BUCHI!

  2. Cy
    Cy
    February 9, 2015 at 10:46 am

    “Social Link-esque”? If it’s not actual social links like 3 and 4 then this game is definitely a skip for me, no matter what the ending is like.

  3. Bananalint
    Bananalint
    February 9, 2015 at 10:54 am

    Many people will complain about social links, but I enjoyed them very much. Happy to see their return.

  4. Barret Somerville
    Barret Somerville
    February 9, 2015 at 11:23 am

    awesome, thanks for the information Brandon

  5. Chelsea Buckner
    Chelsea Buckner
    February 9, 2015 at 11:52 am

    I hope they don’t change social links. That the one asset that made 3 and 4 so special.

  6. Siveon
    Siveon
    February 9, 2015 at 1:54 pm

    Everyone here is talking about social links- while I’m just glad the dungeons aren’t randomly generated anymore!

    Crappy dungeons have plagued the series since day one. Hopefully that changes with P5. While Social Links were interesting, they’re not so important that they need to be done the exact same way. To me, anyway.

  7. 黒い
    黒い
    February 9, 2015 at 8:31 pm

    What? S.Links where the defining characteristic of the Persona series, it set them apart from the other rpg’s and the rest of the Megami Tensei games.

  8. Deadagent
    Deadagent
    February 9, 2015 at 8:40 pm

    It was in all versions of P3 and P4, not in the other personas.

    Persona series has always been new systems in the megami tensei style, while the main series has been expanding and tweaking the core gameplay those games share.

  9. Tyrannikos
    Tyrannikos
    February 9, 2015 at 9:17 pm

    Social Links or no, the game looks to be improving in many areas that I think P4 failed in. I’m happy to see a potential change in Social Links. I’d be fine if they were done away with altogether, but I’m open to this change as well.

  10. MrAndrewJ
    MrAndrewJ
    February 9, 2015 at 10:26 pm

    I really do enjoy the social links a lot. The stories told through them gave 3 & 4 a lot more emotional weight. I kind of wonder if a “similar style” would look anything like the Fate system in Devil Survivor 2.

  11. Nin
    Nin
    February 9, 2015 at 10:39 pm

    Assuming the social links do come back, I hope that the MC isn’t the Fool again. It might add an interesting spin if the main character simply isn’t as compatible with someone as he could be, and you have on your allies to socialize with someone. Or maybe make him the World and similar in personality to Dio. Okay, I’m joking about the Dio part, but it would be fun.

  12. Riverstyx9
    Riverstyx9
    February 10, 2015 at 1:18 pm

    So they’re cutting back on the social links and randomly generating dungeons… Thank you Atlus! The social links (for me) were boring and pointless. The randomly generated dungeons were lazy, painfully repetitive, and again boring. Actual dungeon design is the way to go.