Atlus has confirmed that they will be releasing a playable demo of Conception II: Children of the Seven Stars on March 25th.
The demo will be available on both Playstation Vita and the Nintendo 3DS, and it will give you a taste of the game’s dungeon crawling segments of gameplay. If you manage to finish the demo, you’ll get a bonus set of rewards that you’ll be able to unlock when the full game launches on April 15th.
Atlus also shared some new details regarding the game’s ominous death robots:
Let me present a nightmare scenario for you: you’ve fought your way through all the floors of an intense dungeon and are finally at the boss. All the potions you thought you’d never use are now gone, your mana is empty and the debuffs and status effects keep getting reapplied every turn you try and take them off. Hope seems non-existent…until you remember your army of Star Children can “Mecunite” and form a deadly robot that’s an elemental powerhouse!
To make these robots in combat costs the hero’s Bonding Points, so it should be used sparsely. It combines one whole team of children into a single unit, which takes on the primary element of that team. Meaning you should make sure the boss monster you’re up against is weak to that element.
Mecunite units have a mega-devastating single target attack, an AOE attack and a heal that heals allies for 100% of health, so it’s something that can easily turn the tide of battle. And since it gets its own HP/MP, you can wait until you have a team of Star Children at critical health (but that can be a dangerous line to play…)
They come with huge stat boosts too, so not only will you they dish out tons of damage, but their high speed stat gets them a lot of turns. As you might have guessed, it can quickly turn the tide of battle.