Remember that totally weird teaser site that Atlus posted, showing a baby in a womb? Well, they were literally teasing a game about baby making. To be specific, this is a game we’ve covered before – Conception II.
The game is a stand alone sequel to the PSP RPG of the same name. In the game, you are literally considered the messiah, a disciple of the Star God, endowed with powers to fight the monsters inside the Pandora Labyrinth.
The caveat here is that a disciple of the Star God only retains their powers until they’re 19 years old, meaning you have to pass your powers into Star Children, which come from you making babies with various heroines (other star disciples) in the game.
There are some dating sim mechanics in the game, meaning you can build relationships with the female disciples. The combat in the game is pretty unique as well, enemies have directional weaknesses, so strategic placement of your party will be crucial.
Here are some of the game’s key features:
- No Child Labor Laws: In addition to the protagonist and his fellow students bravely entering the Labyrinths, you must combine your powers with other Disciples to give life to Star Children, ethereal beings that can fight in battle. But, like regular children, it’s important to make sure they’re strong enough to face monsters from beyond the veil of sanity in battle.
- No Monogamy For You, Player: The protagonist has opportunities to strengthen his bonds with seven key heroines throughout the game. Not only does this help you create stronger Star Children, but the girls become more formidable as well, making them reliable partners in battle… and other places.
- Assume the Position: Monsters in Conception II all have weak spots, and their vulnerabilities are revealed based on the direction characters attack from. Colored arrows help the Disciples see which direction will cause the most damage when attacked. The order your party takes action will depend on your choices and each character’s agility. Understanding the turn system and finding the best location to attack from will bring about swift and decisive victory.
- Getting Chained Down: Another key system in Conception II is the Chain Drive, a meter that slowly builds during combat. When it reaches climax, a monster will be chained down, slowing it dramatically. This opens the enemy up for major damage.
Here’s a fresh batch of screenshots as well:
Conception II will be released the coming Spring of next year, and will retail at $39.99 for Nintendo 3DS and PlayStation Vita.