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Where in the World is Koji Igarashi?

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Castlevania: Lords of Shadow is releasing on Steam on August 27th. Originally released on the Xbox 360 and PS3 in 2010, this game rears its ugly head, returning once more to spread its evil not entirely unlike Dracula himself. Once again I find myself asking the same question I did in 2010. Where is Iga?

It’s not that Lords of Shadow is entirely a bad game, but it’s just that it’s entirely mediocre. It’s a checklist of popular design elements from the years leading up to its release all kinds of haphazardly thrown together.

It’s like someone played every action game released between say 2005 to 2008 with a metacritic score of 8 or higher and tried to compile their best elements into a single game. That sounds like it should be awesome, yet somehow the result manages to lose everything that made the original games it draws influence from appealing.

I found myself sitting there going “Oh look it’s God of War”, or “Oh look it’s Shadow of Colossus” because each element of the game felt entirely compartmentalized. Had the Lords of Shadow team found a way to produce the kind of genius alchemy needed blend each of the games mechanics into a single seamless experience then it would have been amazing.

As it is, it nearly feels like plagiarism, and out of all the games Mercury Steam drew influence from the one game series it ignores almost entirely is Castlevania.

Check out the above video. There are three things you should take from it, Dave Cox wants Castlevania to have a larger mass appeal, he wants Lords of Shadow to remind you of the original Castlevania, and he fucking hates Koji Igarashi with burning fury of 1,000 suns. Let me break it down for you.

Let’s deal with Castlevania “boxing itself into a niche”. Well, this is Niche Gamer. We like niche things, and one someone talks about making something “accessible to the wider market” what we tend to hear is:

“You know that thing you like? We’re going to take that thing, and we’re going to make it more like all the other things, and if the little things you liked about it get it the way of that, well fuck you.”  When they were doing this interview they were definitely very aware of this.

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I’m pretty sure this is why Mr. Cox talks about the original Castlevania a lot. However, what he apparently failed to realize is that the original Castlevania isn’t really a game about a guy in armor with a whip fighting monsters. It was not an action game. It was about platforming.

That’s why most of the enemies die is a single hit, why there are pitfalls all over the place, and why getting hit by enemies sends you flying backward usually to your death into one of the aforementioned pits.

The original Castlevania is a game about avoiding medusa heads and not getting knocked off the god damned stairs. Even though he talks about Castlevania a bit, I don’t think he really understood it. He talks about a lot of other games too like God of War, Devil May Cry and Ninja Gaiden , and I’m pretty positive they all played a much bigger part in Lords of Shadow’s development than Castlevania.

He even throws Street Fighter and Final Fantasy 7 in there – I don’t know why. Nothing from either of those two games made it into Lords of Shadow. Castlevania: Symphony of the Night had Street Fighter style special moves and Final Fantasy style leveling system, but Lords of Shadow has neither of these things, bringing me to my final take away from this video.

He never mentions Symphony of the Night positively once. I find that extremely odd because it was at the time the most commercially successful games in the series, it was game that got most people into Castlevania, and it is widely considered one of the best games ever made.

I think the reason why David Cox is only talking about Castlevainia being one of the biggest games on the Nintendo, Super Nintendo, and PC Engine – and that he stops short of mentioning the freakishly popular Playstation game, is because this is the first game Iga worked on.

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Iga was the scenario writer, a programmer and an assistant director on Symphony of the Night. His first lead role in development at Konami was as the scenario writer for a dating sim called Tokimeki Memorial. It was and still remains a massive success over 50 games later.

Rather than continue to work on a sequel, Iga passed Tokimeki off, and used his new-found popularity in the company as leverage to be reassigned to the Castlevania team. Iga had become interested in game development after playing Castlevania III on a roommate’s Famicom in college.

He went to work at Konami specifically to make Castlevania games. From 1997 to 2010 Koji Igarashi had been in charge of every major Castlevania release. The man made team members dress up as Castlevania characters at press events. He pretty intensely loves Castlevania.

When the game’s future was handed to someone else you’re not just talking about Castlevania going in a new direction. You’re talking about a man having his life’s work taken away, and the worst part is that its been left unfinished with only a few chapters left unwritten.

Igarashi’s Castlevania is an epic that spans centuries and several intertwining bloodlines of warriors destined by fate to fight the immortal incarnation of pure evil known as Dracula. The games do not tell the story in any particular order. Instead each game fills in a blank in the timeline and answers questions posed by other games.

For example, Dracula’s origin story is revealed in Lament of Innocence on the Playstation 2. Even though this game wasn’t released until 2003 it is the earliest game in the timeline. In the game we learn that the man who would become Dracula was an 11th century tactician who goes mad with grief after his wife passes away and becomes a vampire to cheat death.

While this game answers many questions, it is clear that the vampire who would become Dracula does not have the kind of power he displays in later games, and the story of how he goes from vampire to the very incarnation of evil remains untold. It’s widely speculated that Dracula makes a pact with the devil or something after the church burns his second wife at the stake for being the mother to his son Alucard.

We see her death during Alucard’s dream in Symphony of the Night. Perhaps the most well-known of the unfinished stories is The Battle of 1999. The game that was not only the final battle with Dracula, but it was also widely rumored to be Igarashi’s swan song.

One of Koji Igarashi’s most notable achievements with Castlevania was his ability to tie together not only games he had control over, but connect them to the games that came before. He created a sense of continuity and history within the games that made me look forward to each new installment.

While some were better than others, I always felt like I had to do and see everything in a new game because I might miss a piece of the puzzle that made it all fit together. Iga made sure Dracula’s castle kept some familiar rooms and showed signs of battles from past games.

He gave a reason for why candles in the castle drop money and items, which is the candles represent lost souls trapped in the castle, when you put them out you free the soul, and the soul leaves behind a gift to thank you. These little details like that made the game feel special.

Looking for little bit of lore like that made me play each game over and over and eventually go back to older games after finishing the newest release to see if I could find a new connection.

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Because he himself had once been a fan of the games, I think he was able to trust players more than most developers to dig deeper. I knew that if I played the game through to 100% competition that I would find something cool. There were times when I’d find something new on my third or fourth time through a game.

As time went on I began to understand how Igarashi thought, and it became easier for me to find secrets. It was like Iga and I were having a conversation through the games. It was an experience unique to Castlevania because it genuinely felt like he was as excited to tell the tale of each new chapter as I was to play through them, and care was taken to reward me for following the story through each new game.

Probably an important personal fact: I have spent almost my entire life discussing Castlevania lore with my friends who also play the games. This is how I bonded with the guy who would one day be the best man at my wedding. The first fight I ever had with my very first girlfriend in middle school happened because I wasn’t listening to her on the phone because I was playing Symphony of the Night.

It’s not only that Mercury Steam didn’t show respect to Iga’s work – it’s that by reconnecting all of those games, by erasing them from the timeline, this disrespected my history with the series. I can’t have conversations about the lore anymore because there will never be a definitive answer, and while I always have fond memories of the games, its bit tainted now because I’ll never know what happens in the end.

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After buying Castlevania games for most of my life, all I’m left with is an unfinished story, and the guy who was writing it gets window seated so that Castlevania can fail miserably at being God of War. The only reason this is happening isn’t because the games I was buying weren’t making money. It’s because Castlevania is a popular brand and someone at Konami thought it could make them even more money if it was God of War. This doesn’t make me not want to play Lords of Shadow, it kind of makes me not want to play video games at all.

It definitely made me want to not make games. It bothers me immensely that Konami let Castlevania switch hands without Iga being at least allowed to go out with some fanfair. Igarashi was a games industry auteur, and there are so few games that have the faces and names attached to them. Companies do everything in their power to make games into brand names disassociated from the actual human beings that make them memorable.

This is done to keep these people expendable and to increase profit. The fact that anyone even recognizes the name Koji Igarashi is a testament to how much of an impact he has made. After years of making successful and popular games Konami disposed of him, and allowed someone new to come in not simply to continue where he had left off.

But to erase his legacy and start over with the only explanation given being the need to appeal to wider audience? Assuming the games sales numbers online are accurate, I’m fairly certain the DS Castlevania games were selling within acceptable margins at the time because I was making DS games while these game were being released. You can be fairly certain that the decision to remove Igarashi was political.

I don’t hate Mercury Steam for making Lords of Shadow and I bare Dave Cox no ill will. I just miss Koji Igarashi. I miss the conversations I used to have with him through his games. I miss looking forward to the new Castlevania games. To me Iga and Castlevania are inseparable. Castlevania can’t be a Mercury Steam game. It’s not even a Konami game.

It’s a Koji Igarashi game, and the way Konami handled the transition makes me feel like buying the new Castlevania games would somehow betray Iga. It feels like there are two Castlevanias and the success of one means the failure of the other. It shouldn’t have to be that way. Castlevania deserves better than that. The entire industry deserves better than than that.

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,
John Sabin

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32 comments
  1. Aleksandar
    Aleksandar
    August 23, 2013 at 3:50 am

    In response to a statement you made early in your article saying that David Cox “fucking hates Koji Igarashi with burning fury of 1,000 suns” — David Cox doesn’t hate IGA. Actually in a very recent interview, Cox stated that he has high respect for IGA. So much respect, that as a matter of fact, he even stated how he didn’t want to borrow any elements of IGA’s story into LOS 2 because he didn’t want to tread within IGA’s territory.

  2. AbdullahAlKhalagi
    AbdullahAlKhalagi
    September 20, 2013 at 4:12 am

    Man…I am like you . I really miss Castelvania and Iga San touch. How can we reach the guy?? How can we tell him that we miss him?? How can we tell him about Mighty No. 9 success story on Kickstarter?? How can we convince him to move away from Konami and start his own Dracula legacy away from Castelvania??

    We love Castelvania for the design, Music, Control, Depth, Story and graphics and all of them are not owned by Konami. Konami only owns the name of Castelvania franchise….but they don’t own Dracula….

    We want Iga San to hear us and move to Kickstarter for his first independent Dracula but non Castelvania series….

    How can we reach him?? Help is needed…..

  3. John Sabin
    John Sabin
    September 20, 2013 at 5:40 am

    He really didn’t come off that way.That was really my issue too. I don’t like feeling like there are two Castlevanias. If he would have said something like that from the start, it might have changed my opinion of how everything was handled, but it certainly wouldn’t have changed my opinion of LOS or Iga. Can I get a source? You’d be shocked at how much video game news you miss when you cover video game news all day. Also, sorry for the late reply.

  4. John Sabin
    John Sabin
    September 20, 2013 at 5:42 am

    That would be amazing. All of his social media stuff has been dark for a while I think. It’s hard for me to check as I no longer have a go to Japanese translator.

  5. Oniros
    Oniros
    October 7, 2013 at 12:13 am

    You are not alone my friend. Castlevania is the most precious gaming franchise to me. I simply can’t understand why Konami won’t let both Iga and MercurySteam co-exist. One making 2D handheld metroidvania and the other team doing the 3D titles. Mirror of Fate should be a sign that selling well in one front doesn’t mean the same gameplay translates well in handhelds.

  6. Derpzilla
    Derpzilla
    November 23, 2013 at 5:06 pm

    Lol, you sound like a butthurt weeaboo which is unsurprising since your “facts” are complete bullshit. First of all, I doubt Cox hates IGA. That is a very immature thing to say and it sounds to me you’re trying to incite some nonexistent rivalry between the two. While I’m certain Cox respects him, I do not think he likes the direction IGA took with the series by copying SoTN more times than I can count and completely disregarding the existence of the Belmont family, the freaking main characters in this franchise and instead chooses to include Alucard who he obviously has a creepy boner for.

    Two, SoTN did not get most of fans into Castlevania; the NES titles are considered classics and sold more copies than that overrated game. Let’s not forget Super Castlevania IV which is considered the best game in the series, not SoTN like you claim to be. Nothing against SoTN. I’ve played it and thoroughly enjoyed it, but people give it way too much credit and act like it’s some flawless masterpiece that “saved” the franchise or whatever when everyone before 1997 knows that is far from the truth.

    Lastly, you cry about how Cox is supposedly soiling IGA’s legacy because Castlevania belongs to him. If you actually took the time to do research, or better yet, not be blinded by your obvious fanboyism you’d realize that Castlevania has been around before IGA ever came into the picture, therefore the series is not, GASP, his! At this point, the franchise doesn’t belong to anyone since if IGA can take over anytime he pleases, then so can someone else.

    So, please do us all a favor and stop being a blind IGA fanboy. This is the present, he’s not around anymore so shut the hell up and deal with it or leave the franchise. Thanks.

  7. UUDDLRLR BASTART
    UUDDLRLR BASTART
    December 31, 2013 at 4:36 pm

    2D Castlevania was killed off not by Fart-Steam but by the Konami powers that be who have made a tradition of paying mediocre western devs sacks of money to wipe themselves with after defecating on once good franchises like the aforementioned and Silent Hill. All in a comically disastrous attempt to reach out to the COD audience.

    They are not the only Japanese developer to do so either. Capcom has done their share of the same.

    Ever since western devs started to squeeze out franchises that consistently sold over 5 million copies the Japanese lost their shit and the world just generally went mad.

  8. Carl B.
    Carl B.
    December 31, 2013 at 7:29 pm

    Sounds like what I always say. Japanese devs are believing this whole “Western developers do it better” nonsense people are spitting. There is this whole idea now, accepted as fact, that Japanese games are garbage and to be avoided.

    So now you have great series like CV, Metroid, and RE being Westernized in order to meet the demands of these people when old folks like me who enjoy traditional japanese games are left hanging.

  9. UUDDLRLR BASTART
    UUDDLRLR BASTART
    January 1, 2014 at 3:02 pm

    The Japanese powers that be have no interest in who does it better, which is to say who makes a better game. They are only interested in who can make more money, and do it cheaper.

    This is what it all comes down to, a cold business decision, all these mediocre western devs can squeeze out a product on a predictable schedule and sell a predictable amount. Nice and low-risk return of investment, and very attractive to corporate managers in these days where games cost so much to make that a single flop can turn a company’s fortunes.

    The console industry and its tradition for bigger, costlier productions every generation has cornered itself into a very bad spot.

    Back in the day a Japanese project would turn a profit at a few 100k sold, usually all coming from domestic sales, thus overseas sales were just gravy.

    Now you have to sell two million+ or it is considered a flop and all those sales have to come from the biggest market.

  10. Carl B.
    Carl B.
    January 2, 2014 at 6:21 am

    There is still this belief that Japanese games have to be westernized to make those higher sales numbers in the west though, that’s my point. Trust me, I’m all too familiar with the supposedly skyrocketing costs of developing for newer systems. That’s all these developers whine about.

    There’s a cottage industry in the whole retro aesthetic now, stuff like To The Moon and Terraria…and these devs that whine about cost ought to jump on that bandwagon. Haven’t seen much of that though. Not yet anyway.

  11. niko tolentino
    niko tolentino
    January 9, 2014 at 1:50 am

    umm you really sound like a fanboy with this post. I played CV since 1986 and I enjoyed it, I think IGA wasn’t involve with the first CV, I don’t know exactly when IGA took over but i’m pretty sure CV isn’t IGA’s franchise. 2nd; SOTN was a great game but the CV games that came out after SOTN was a trying hard clone which is the reason why I didn’t buy them. I thought CV was all about the Belmonts and Dracula but after SOTN I barely see a belmont in a CV game. I don’t know about you but you mentioned SOTN so many times with this post, so I must ask are you having an erection with alucard or something?

  12. Blz19
    Blz19
    February 3, 2014 at 1:06 pm

    I am really glad I’m not the only one. You just spoke my mind, everything I wanted to say after seeing what happened to castlevania when LOS came out. RIP castlevania.

  13. James Kahvajian
    James Kahvajian
    February 6, 2014 at 5:09 pm

    Seriously. I don’t think he could whine more about being trendy. Lords
    of Shadow took the franchise in a new but familiar direction, while
    keeping the atmosphere, music, and style (i.e. quality to source
    material) intact. Only petulant fan boys will draw comparisons to Shadow
    of the Colossus or God of War; which is just a Devil May Cry rip-off I
    guess by this guy’s logic.

    Your the worst kind of Castlevania
    fan~ spouting old game titles like history teachings while trying to
    sound intelligent and relevant.

  14. FashionMage_X
    FashionMage_X
    February 13, 2014 at 4:29 pm

    Familiar my ass. The new Castlevania has literally nothing to do with the older ones. The gameplay is completely different in all regards, and it’s a reboot. I completely sympathize with the writer of this article.

    “Trendy” would imply that he’s trying to be up-to-date in a fashionable way, yet he’s stating his love for the older Castlevanias that were made by Igarashi.

    Just saying “IGARASHI SUXXX” would be smarter than any of the nonsense you just spouted.

  15. FashionMage_X
    FashionMage_X
    February 13, 2014 at 4:39 pm

    “That is a very immature thing to say”

    So “Lol, you sound like a butthurt weeaboo which is unsurprising since your “facts” are complete bullshit.”, and “instead chooses to include Alucard who he obviously has a creepy boner for.” aren’t? Hypocrisy at its finest. Your name couldn’t be more appropriate Derpzilla.

    Also, the Belmonts are not necessarily the main characters, nor are they ignored in any of the games (Especially not in SotN and Dawn/Aria of Sorrow). The game is called “Castlevania” because all of, or a large part of each of the games take place in Castlevania. Except Lords of Shadow of course! Big surprise.

    Before you call bullshit on what someone else is writing, you might want to look at what you’re writing. Otherwise ignorant, uninformed, and truly immature pieces of text like what you wrote happen.

  16. FashionMage_X
    FashionMage_X
    February 13, 2014 at 4:45 pm

    I really miss real Castlevania games.

  17. FashionMage_X
    FashionMage_X
    February 13, 2014 at 4:48 pm

    They aren’t “clones” as much as they’re an entirely separate genre. Ever heard of “Metroidvania”? Calling each Castlevania that Iga made “clones” is like calling Street Fighter 3 a clone of Street Fighter 2. In other words, it doesn’t make sense.

  18. ronald allan Zamora
    ronald allan Zamora
    February 18, 2014 at 11:41 pm

    They are clones alright. Super Metroid clones, that’s why it’s called “Metroidvania” rather than just calling it as “Castlevania”, yep they are no different from LOS which butthurts calls it as GoW clone.

  19. ronald allan Zamora
    ronald allan Zamora
    February 18, 2014 at 11:57 pm

    LOS has a the same feel as Super Castlevania IV(grabing the hooks to reach in faraway platforms, earlier stages takes place outside the castle, even the two tracks from the game sounds like a remix from SCVIV!)and the more linear gameplay makes me really reminds me much of the earlier Castlevania games than what IGA did(except the CV Chronicles and CVDX Chronicles), IGA’s games is too much relying on the gimmicks or so called “Systems” like the Souls, Innocent Devils, Glyphs, etc. makes me reminds me of Pokemon and that was not how Castlevania started out!

  20. ronald allan Zamora
    ronald allan Zamora
    February 19, 2014 at 12:06 am

    It will be risk for him to move such route, you have to think IGA’s future first. What will happen to him after he made an independent game? He will become jobless and if his own “Castlevania” didn’t prove a successful one(considering how very low the sales of his last CV games are), he will become bankrupt and penniless. Staying in his more stable job in Konami is a safest route for his personal life and future.

  21. FashionMage_X
    FashionMage_X
    February 19, 2014 at 8:19 am

    Uh no, they’re called Metroidvanias because they have elements from both Metroid and Castlevania (typically the exploration aspect of Metroid). If they were Metroid clones, then they’d be called Metroid clones instead, but they aren’t for a good reason. There are distinct differences.

    On the other hand, as someone who has played both GoW and LoS; I can definitely say that they’re similar in many regards. They’re both primarily 3D beat-em-ups, with a bit of other genres mixed in the formula.
    They’re so similar that both of the main characters use a chain-like weapon, that they also use in an almost identical way.
    Even ignoring their similarities, I don’t think LoS is a good game, but that’s an entirely different story (so I won’t elaborate on that for now).

  22. FashionMage_X
    FashionMage_X
    February 19, 2014 at 8:20 am

    Honestly I thought the old Castlevanias weren’t any fun at all, and personally I don’t think they hold a candle to SotN and the DSvanias. Even then, while both the old Castlevanias and LoS are mostly linear, they aren’t similar in most cases. LoS is more of a 3D beat-em-up with some platforming, where as the old Castlevanias are action platformers.

    The gimmicks felt more like different flavours to me rather than being something that the games relied on. Although they certainly did a good job of being fun if they were intended to be relied on.

  23. UUDDLRLR BASTART
    UUDDLRLR BASTART
    February 19, 2014 at 9:04 am

    You cannot support a company with hundreds of employees on indie games.

  24. ronald allan Zamora
    ronald allan Zamora
    February 19, 2014 at 9:46 am

    Let me remind you that Lament Of Innocence(Also IGA’s work) also has a 3d beat-em-up element, even the way Gabriel using his whip is almost the same as LOI, also the chain-like weapon did started out in the very first Castlevania game(started as a leather whip then it can upgraded 2 times as a chain whip then a longer chain whip), also I heard GOW’s inspiration is LOI(I read somewhere that IGA is pissed for making a better rip-off of his game)so we can say that GOW is a clone of Castlevania as well.

  25. ronald allan Zamora
    ronald allan Zamora
    February 19, 2014 at 10:21 am

    There’s even a platforming in the older Castlevania games, only differences is you will die once you fall and it’s the same case as well to Castlevania 64 which also features climbing like LOS has. The 3d beat-em-up feature also has on IGA’s 3d CV games like LOI and COD, although some of the gimmicks are nice, most of them are not necessary at all(only few are handy like improving your abilities to reach on faraway areas or tight spaces, etc. while the rest are just goddamn useless)

  26. James Kahvajian
    James Kahvajian
    February 24, 2014 at 2:20 pm

    You obviously have no idea what you’re talking about.

    “Honestly I thought the old Castlevanias weren’t any fun at all”

    Why are you even contributing to this discussion, or any relevant posts? Go troll elsewhere. Plenty of fans love the series before it became bathed in Metroid.

  27. FashionMage_X
    FashionMage_X
    February 25, 2014 at 1:51 pm

    The whip -only- existed before SotN, and yes the old castlevanias had heavy platforming. I’m not sure what you’re supposed to be criticizing about my argument. To be honest, I’m not really sure what you’re saying at all since your paragraph is so badly phrased.

    Yeah, because the view of liking Metroidvanias is SO popular and trendy that a bunch of people came to flame the author of this article because HOW DARE he criticize Lords of Shadow, and HOW DARE he love metroidvanias.
    Fortunately, I did read a dictionary, which is why I know I’m right, and you still don’t really seem to understand what “Trendy” means despite copying and pasting that definition. “To emerge” implies that liking Metroidvanias is something new, the last Metroidvania was released in like 2010 or something, and the author mainly speaks about the older ones (ie. made around 1999). So how is that trendy? I suppose the view of “bring back Metroidvania” is somewhat new (in some regards), since -unsurprisingly- Metroidvanias haven’t been released in a long time. People are complaining because they want to play Metroidvanias, not because they’re trying to be trendy. Of course I wouldn’t expect some butthurt guy who can barely form proper sentences to understand.

    Excuse me for having an opinion. I don’t think the old Castlevanias are bad, it’s just that -I- personally didn’t like them that much. And how am I a hipster for disliking the older Castlevanias? They’re generally well liked, and my opinion differs in this. If anything, I’m going against the trend.

  28. James Kahvajian
    James Kahvajian
    February 25, 2014 at 2:32 pm

    “I’m not really sure what you’re saying at all since your paragraph is so badly phrased.”

    * since your paragraphs are so badly phrased

    I’m not sure what ‘your’ problem is. I love everything Castlevania, and I like that Mercury tried something new with Lords of Shadow. They respect the source material, made a haunting atmosphere and crafted something really genuine.

    You came like a bat out of hell and started raging on me, quite condescendingly too. Metroid-vania’s are all loved by the community, but so are the original’s. I had thought there would be room in our age for something new yet familiar.

    It seems so easy to poke holes in my posts for you, probably having no idea the amount of hours I’ve poured into SoTN / All three GBA / All three DS / HoD and the rest. This author clearly isn’t even being fair, or respectful to LoS however.

  29. FashionMage_X
    FashionMage_X
    February 25, 2014 at 7:28 pm

    “* since your paragraphs are so badly phrased”

    * since your paragraph is so badly phrased.
    Thanks for the incorrection, but I was referring to your first paragraph. Hence why I used the singular “is”.

    I fail to see how they “respected the source material” when they rebooted the entire series. The Belmont in LoS isn’t even Simon, and instead of the Vampire Killer he’s using a “combat cross”.

    Oh, so I guess “Go read a dictionary before you try to sound intelligent on the internet.”, and “Why are you even contributing to this discussion, or any relevant posts? Go be a hipster elsewhere.” aren’t condescending at all. Nice hypocrisy.
    Also, walls of text =/= raging on you; you might be right about that condescending part though. An eye for an eye as they say.

    Likewise. Not that that has much relevance to the argument at hand (as far as I’m aware of anyway).

    Honestly, I don’t really care to read through the enormous wall of text that is that article again, just to see if he was being fair/respectful to LoS.

  30. Aiddon
    Aiddon
    February 27, 2014 at 10:14 am

    I definitely dislike Cox; he’s just an insufferable prick. Though with LoS 2 flopping critically it looks like their little time in the sun is at an end. And oddly Igarashi is set to do a panel about MetroidVania and Castlevania as a whole at GDC.

  31. AbdullahAlKhalagi
    AbdullahAlKhalagi
    March 17, 2014 at 3:46 pm

    He left Konami guys,,,,,,,,Congratulations