The original Resident Evil, for all its b-horror cheesiness, quickly became a classic and helped both establish and pioneer an entire genre of video games on the PlayStation One.
However, we’ve now learned the game wasn’t always originally planned for Sony’s debut home gaming console, news confirmed in an interview with Capcom producer Koji Oda and Game Informer.
“Honestly, I feel like I joined the game industry at the best time,” Oda said. “Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.”
The game was originally developed as a spiritual sequel to the NES horror game Sweet Home, which many longtime gaming enthusiasts consider to be the original survival horror game.
When the original PlayStation was released, it quickly dominated the gaming landscape, leading to Capcom deciding to move development of the game to Sony’s new console.
“This was back before the name Resident Evil had even been assigned to it,” says Oda. “The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. For example, it was originally set in a place that had nothing to do with reality – more of a hellish place.”
Game Informer’s new magazine for the month of December has a Mega Man cover, as well as the full interview with Oda. It’s worth mentioning Capcom announced a trio of Mega Man reveals, including Mega Man 11, Mega Man Legacy Collection 1+2 coming to Switch, and re-releases for all the Mega Man X games for modern consoles.