Resident Evil 1 Was Originally Developed for the SNES

The original Resident Evil, for all its b-horror cheesiness, quickly became a classic and helped both establish and pioneer an entire genre of video games on the PlayStation One.

However, we’ve now learned the game wasn’t always originally planned for Sony’s debut home gaming console, news confirmed in an interview with Capcom producer Koji Oda and Game Informer.

“Honestly, I feel like I joined the game industry at the best time,” Oda said. “Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES.”

The game was originally developed as a spiritual sequel to the NES horror game Sweet Home, which many longtime gaming enthusiasts consider to be the original survival horror game.

When the original PlayStation was released, it quickly dominated the gaming landscape, leading to Capcom deciding to move development of the game to Sony’s new console.

“This was back before the name Resident Evil had even been assigned to it,” says Oda. “The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. For example, it was originally set in a place that had nothing to do with reality – more of a hellish place.”

Game Informer’s new magazine for the month of December has a Mega Man cover, as well as the full interview with Oda. It’s worth mentioning Capcom announced a trio of Mega Man reveals, including Mega Man 11, Mega Man Legacy Collection 1+2 coming to Switch, and re-releases for all the Mega Man X games for modern consoles.

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Lea Pastillaroja


  • TheOnceAndFutureKing

    That explains the tank controls

  • 2501

    it would’ve been fun to see some concept art or something. RE prototypes are really something.


    I feel like it would’ve looked and played like something similar to Blackthorne.

  • DrearierSpider

    Woulda been 2D…like a Jill sandwich.

  • TheOnceAndFutureKing

    Look up Resident Evil Gaiden for the Gameboy Color, it was probably going to be something like that

  • Chocolate ISISCream

    Thank God it made its way to a superior platform, such as PS1, where everything is better. It even has the best X game (X4).

  • then eventually the gamecube.

  • Γεώργιος Αρχαιοκαπηλίδης

    Tank controls was a thing in many 3D games of that era. Even later games like Dino Crisis and Muramasa were like that and Muramasa was a PS2 game.

  • Γεώργιος Αρχαιοκαπηλίδης

    Interesting how some iconic PS1 and N64 stared their development as SNES games. Take for example Banjo Kazooei and Lylat Wars.

  • Travis Touchdown

    “It dominated the gaming landscape.”

    Lol. More like “Sony paid us to support Playstation and not Nintendo.”

    I don’t know why none of these devs want to admit that, even in the current year with retarded decisions like making Monster Hunter PS4 exclusive.

  • DrearierSpider

    Lol, Monster Hunter is coming to Xbox at launch and PC later you dipshit, it’s not remotely exclusive. And most games not going to N64 came down to create cartridge costs and save limitations.

  • Travis Touchdown

    Which basically amounts to it being a PS4 exclusive, yeah.

  • Tell that to the GBA port.

  • RichardGristle

    >tfw even Saturn had X4 (and first)

  • Chocolate ISISCream

    Garbage ports.