Bethesda’s Paid Mod “Creation Club” Launches Today for Fallout 4

Bethesda announced the Creation Club at this year’s E3, and they’ve now launched the service for the public.

While the paid, player-made content driven service is planned for both Fallout 4 and Skyrim, its currently only available for the former. Support for Skyrim is said to be coming “soon.”

The key here is that these new add-ons (weapons, armor, accessories, etc) are developed by either Bethesda employees or third-party creators from the community and reviewed by Bethesda to make sure they don’t totally break the game. Coming from this, these add-ons will be paid with in-game currency, which can naturally be purchased with real-life money.

Fallout 4 has been updated to version 1.10 on PC to get the Creation Club implementation, with support for the console versions on track for tomorrow.

Despite the negative backlash from the community from the onset of this service being announced and now being finally launched – Bethesda has been keen on their stance that free, community-made and maintained mods will remain untouched.

In case you missed it, you can find our review for Fallout 4 here (we recommend it!).

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • reckloose

    So these are pretty much fan-made DLCs that when sold, Bethesda gets a cut from. Next, there’ll be fan-made games where Bethesda fully outsources TES to fans.

  • No_Good_Names_Ever

    How long until an update breaks all the mods?

  • Ithaca TrenchGun

    I guess since they already make their customers finish the main game they might as well close the loop and make them produce the DLC as well.

  • Himegami Aisa

    If they did that the rapid decline in the series’ quality might actually reverse. So obviously that’s a no-go.

  • No_Good_Names_Ever

    Dunno; it’d allow them to be a lot lazier than they already are, so as long as it nets Todd a lot of game of the year awards, they’ll happily support this kind of shit.

  • OldPalpy

    I like how their grand idea to bring this shit back is to give it fucking space bucks. Why hasn’t this been nuked out of existence like last time due to the response? Are they just downing it out with shills or what? I’ve seen on Reddit idiots/viral marketers will swoop it to shut up people by saying it’s not paid and still free for whatever reason

  • Zombie_Barioth

    No, its more along the lines of an internship type deal. They pay the modder a salary, while setting design goals, deadlines, and going through QA just like you’d expect out of a developer.

    At least that’s how it was originally setup, I’m not sure if they kept it the same or revised it at this point.

  • AnarKreig

    And here we go.

  • sanic

    How much is the good game mod?

  • Mr. Greis

    Pretty sure EA tried similar with the Sims 3.

    Either way, it’s disgusting to have to pay for credits to acquire mods or just pay in general. If it’s to cover costs of the hosting servers then why even offer the service if you can’t afford it? Let third parties handle hosting mods.

  • Uncle Ocelot

    Reddit is 90% shills and idiots so that makes sense. I wonder what these people thought of Microsoft Points.

  • giygas

    Paid Mods 2: The Horse Armor Boogaloo

  • catazxy

    Ok, I’ll just go there and tell them what I think….

  • Anonymoose

    Can’t wait to see the modding community get completely cratered when one modder sues another for having assets too similar to his own.

  • totenglocke

    It’s cute to find people who are naive enough to think that groups like Bethesda give a damn about quality.

  • totenglocke

    Depends on if there’s a refund period.

  • daniel

    How long until an update breaks all the mods?

  • Mechonis

    So we will charge for fan patches that fix everything? Hell, it should just be Todd making these games by himself at this point

  • Zombie_Barioth

    Did I say that? No, I said they go through QA.

    How good their QA actually is is a different matter, and remains to be seen

  • totenglocke

    Given how poor their QA is for their actual games, there won’t be any QA for the paid mods beyond “hey, it launches!”.

  • Zombie_Barioth

    Yeah, sure. I know people like to (mostly justifiably) bash them for it, but their QA isn’t THAT bad.

    You make it sound like something Jim Sterling would feature in his squirt plays.

    Unless it messes with or adds a lot of scripts, characters and such, QA shouldn’t really be a problem.

  • totenglocke

    Paid mods will just inspire them to be even lazier. Why patch bugs when they can let modders fix them, then charge users for the patch?

  • luggage lad

    I never thought I would have to pirate mods in my lifetime

  • Neojames82

    We’ll see how long this will last…

  • Shattno

    What you are describing is a very Google approach to things, it’s actually a viable business strategy. If you are interested in the subject I can recommend the book “What would Google do?” by Jeff Jarvis.

  • lucben999

    Bethesda is already one step ahead of you, they’ll completely stop updating games, genius huh?

  • >Microtransactions in a $60 game
    People really will buy it though. The same people who wasted money on VR vaporware are already lining to buy the worst Fallout game of all time, again, just to get mileage out of it. So it would follow that people who wasted time and money on the worst Fallout game of all time will continue wasting money to get more mileage out of it.
    I’m going to go out on a limb and say Bethesda has stolen tens of millions of dollars by tax dodging, and should have their offices demolished for it.

  • Zombie_Barioth

    Which modders, the ones who designed the mod? If so that is their job.

    If you mean the community, they already do that, so it can’t make them lazier.

    If paid patches were viable, then just about every AAA studio (and wannabes) would already be all over it.

    They’d love to subsidize that on console .

  • totenglocke

    If paid mods end up being the norm, Bethesda will be even lazier about fixing problems with their games than they already are. Why would they pay people to fix bugs when they can let modders fix it for free, then charge users for the modder created patches?

    “If paid patches were viable, then just about every AAA studio (and wannabes) would already be all over it.”

    And now you’re (inadvertently) starting to realize why paid mods are a cancer to the gaming industry. Just like with DRM, DLC, pay to win, paid online services on consoles, etc it WILL spread and be used in the most unethical of ways to fuck over consumers if the cancer is allowed to metastasize. Gamers already slit their own throats on everything else, but paid mods IS the hill we need to (metaphorically) die on unless we want to see our beloved hobby utterly destroyed.

  • Zombie_Barioth

    That’s a rather interesting way of twisting my words, and one hell of a slippery slope.

    Paid mods and charging for patches are completely separate things. One happening doesn’t mean the other will.

    Look at paid online for example. Remember GFWL? How about the Xbox’s launch?

    Is it possible? Yes, but its already possible, and we already went through that controversy once when Sony’s next-gen policies were announced.

    As for paid mods making them “lazier”, repeating yourself doesn’t make it anymore true.

    Nothing would change in that regard. Modders already fix their shit for them.

    The guys behind Skyrim’s unofficial patch has even passed them their findings and they still did jack shit for the most part.

    Its not even laziness really, its the execs pushing them to move on. If anything they’re being chintzy.