No Man’s Sky “Atlas Rises” Update Released, Adds 30 Hours of Content, Multiplayer, More

Hello Games has released version 1.3 update for No Man’s Sky.

The new update, dubbed “Atlas Rises,” brings with it a ton of story content (30 hours), lite multiplayer functionality, and more. Featured above, you can view a trailer giving an overview of the update.

Here’s the full patch notes via the game’s official website, because reasons:



  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes


  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater


  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions
  • Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.


  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering


  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters


  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids


  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events


  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code


  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface


  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props


  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations


  • Various minor language fixes and improvements
Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Just Some Guy

    So it’s finally a full game?

  • Still not buying it.

  • braneman

    Huh, the biggest problems I remember from No Man’s Sky were the chokingly small inventory, like to the point where it hurt every other part of the game from trading to exploration because you could only be out for like a minute or two and your ship and you would be full.

  • Mr0303

    Atlas shrugs.

  • “Joint exploration has been introduced allowing 16 players to see visual representations of each other in game.”
    They literally made what he promised. Just 1 year too late.

    Also, google ads are back?

  • Skate or Die

    Motherfucker, you beat me to it!

  • Zanard Bell

    Not yet enough for me, but they’re getting there. I may consider it at half-price a year down the road.

  • STARSBarry

    nope not yet but its getting there I have to admit.

  • Neojames82

    So they could have just delayed the game for about a year and most of the flak everyone got would have not happened.

  • Travis Touchdown

    Thirty times zero is still zero.

  • Tubsiwub

    Does that mean actual multiplayer? Or are other players just shown as ships controlled by AI randomly?

  • RichardGristle

    >this and SF5 is what Sony funding gets you


    So is this $3 yet?

  • Eldhin Hellknight

    so.. it’s finally decent now? maybe i should consider buyin it now (once it gets a 90% discount off course)

  • MikeCRCI

    Amazon PS4 sales up 6000%. Currently the #1 bestseller on Steam.

    Great job, Hello Games! This game is awesome, and I absolutely love the lore.

  • Leandro Teixeira

    So… all this new shit and you still can’t map your own controls it seems, sprinting on the R3 stick is BS

  • PenguinPlayer

    Well, I admire their persistence in trying to make it into a more worthy experience if nothing else.

  • chaoguy

    The only reason they’ve done this is because of mandate from the console companies who lost a LOT of reputation pushing this obvious con so hard.
    I’d be amazed if even half this stuff is implemented before the rest of the studio just vanish with the money from the next batch of sales from people thinking they’ve suddenly stopped being con-men and became competent devs.

  • Sir Sog Muffin

    theres not enough money in the world to make me play this shit