Phoenix Point, a New Turn-Based Tactical Strategy Game by the Creator of X-COM

Phoenix Point is a new turn-based strategy game by Julian Gollop, the original creator of X-COM, and the game is currently seeking funding on crowdfunding platform Fig.

Mostly likened to a spiritual successor to X-COM, the story and gameplay in Phoenix Point are highly reminiscent of the classic tactical strategy game franchise. Earth experiences a cataclysmic event by way of an alien invasion – this time

The story is focused on not an extra-terrestrial invasion, rather a deadly “Pandoravirus,” newly released via the Earth’s permafrost melting and revealing ancient organisms. Featured above, you should hit play on the game’s pitch video to get a better idea of how it looks and plays.

This new virus eventually takes over the worlds oceans, mutating everything into horrifying monstrosities that are literally antithetical to humanity itself. The virus seems to incorporate DNA from different species, cloning them rapidly. Eventually, the mutagens begin invading land, wiping out most of  humanity.

The remaining groups of humanity cloister together in havens, gathering up resources and yet still fight over secrets and ideologies. Much like its spiritual progenitor, the Phoenix Project is created to combat apocalyptic events like the one seen in game. You control a newly activated cell of the Phoenix Project, only to find out you have no contact with the other cells. Your mission: figure out what happened to the others, and hopefully save mankind.

Gollop has been working on the game for a year at his new studio, Snapshot Games, and they’re looking to release the title for PC, Mac, and Linux across Steam and GOG sometime in 2018.

If you’re looking to fund Phoenix Point, head on over to their Fig page and check out the rest of the materials – there’s a lot of information there!

Brandon Orselli

About

Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.



  • Mr0303

    “Fig” – aaaaand dropped.

  • SevTheBear

    The games looks cool, but ain’t touching FIG with a ten feet pole.

  • Chocolate ISISCream

    More western trash.

  • Mighty No. 56008
  • Fenrir007

    Mr. Gollop is making a crowdfunding for a turn based tactics game??? Day one…

    “currently seeking funding on crowdfunding platform Fig.”

    Oh, nevermind. Well, I wish him luck, but I will only buy it once its released and looks decent. I do hope he is sticking to the X-Com formula instead of modernizing it like XCOM did.

    I also wonder if the sounds are placeholders or if he is really going for a remix of Xcom sounds.

  • chaoguy

    LITERAL SHELL COMPANY SCAM!
    https://uploads.disquscdn.com/images/b0ffc2561a6d828bad76f8b23c664725d30716bd013266400677e0087a84fe31.png
    https://uploads.disquscdn.com/images/3e5e630ec39e5ba4e8acbe2729c9ae951e4fc70d98dbe248e3b29d5c5242f2f5.png
    https://uploads.disquscdn.com/images/907db8c8973b38e764be365d1c53b3a15f3e6dcae238e7b578a2f6926321f46d.jpg

    You don’t even have to hand out rewards:
    https://uploads.disquscdn.com/images/7be3e6b2e8d90dfa7b4317a03dce69ad7cc7568224923d66b9d773c1bfd2acea.png

    Or how about using the money from one project to fund another:
    https://twitter.com/McDermie/status/677627235386437633

    Or pushing the goal date back to make more money
    https://uploads.disquscdn.com/images/c9049e0b9d54a12ffb66c6cc71281c98d8fc147318672c0dfd55df3cd12d47d0.png

    It’s better explained here:
    https://www.youtube.com/watch?v=hFX0f_YUn1I
    https://p.teknik.io/Raw/2491
    http://thegg.net/opinion-editorial/the-returning-scam-of-fig-a-deeper-look-into-fig-and-its-investor-practices/

    In short, no sane investor would agree to those terms, so Tim dangles the carrot in front of people who don’t know any better, and tells them they can make money on their investment (under impossible conditions), and on top of that there’s even more rules to let Schafer pay himself investors money (and inflate the cost) or just outright run off with the cash.

  • Mr0303

    And I thought Kickstarter was bad. I didn’t know some of the finer details here – the platform is literally a scam and yet people fall for it.

  • AuraMaster DX (austin9568)
  • Fenrir007

    Oh shit, I didn’t know it was that bad.

  • Dawn Blast

    …..Well I think I’d rather go play the UFO AfterX games than this now.

  • Deatrathias

    FIG = Fuck it, guys

  • Mr0303

    The twats at Double Fine actually managed to take down the video for “defamation”. Brilliant.

  • Claragsmiley

    My last paycheck was $22500 for working 12 hours a week online.Start earning $97/hour by working online from your home for few hours each day with GOOGLE… Get regular payments on weekly basis… All you need is a computer, internet connection and a litte free time… Read more here
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  • Neojames82

    A game I’d gladly fund but it is instantly killed by being on Fig. Why are these fools even falling for this scam?

  • Neojames82

    So pretty much from that diagram is that Fig gets a shit load of money and it then drops into Double Fine’s (and more specifically, Tim’s) pockets.

  • AnarKreig

    How the fuck do these things get funded? It’s fig.

    WAKE UP SHEEPLE

  • catazxy
  • chaoguy

    I had heard that the contract even said they could use money from projects to fund legal defense of accusations of fraud.

    However, I can’t find that for myself so- verify.

  • Mr0303

    I wouldn’t be surprised. The only thing that Tim Schafer is good at is fraud.

  • Farwin
  • NuclearKangaroo

    looks pretty damn sweet, shame about fig

    tough some games have been successfully funded on it, maybe this one time Mr Shitface wasnt a scam artist

  • NuclearKangaroo

    he is modernizing some aspects, no point in releasing the same game 4 times, 5 if you count xenonauts

    besides while both XCOM and X-COM are great games, i believe XCOM is better, though i can understand those who prefer the original

    you can see some changes Gollop wants to implement here

    https://www.youtube.com/watch?v=1GgBHRYpmpk

  • NuclearKangaroo

    fuck you for reminding me these exist, i cannot find them where i live, they are indeed delicious

  • AuraMaster DX (austin9568)
  • Fenrir007

    I don’t mind some modifications, as all games can be improved. But look at XCOM. To begin with, they removed the fully destructible terrain. They also railroaded the player all because of the game narrative, one of the least important aspects of X-Com (or rather, X-Com was always about emergent narrative, thus the open ended gameplay). I always thought it was pretty stupid that we had to choose missions instead of freely allocating our resources and tackling them in whatever way we deemed fit. There are plenty of other things, like how alien invasions worked on each game, alien base invasion and so forth. I don’t really have a problem with the perk and movement system, though I kinda prefer the old one as it meshed well with the non-streamlined resource management within the item management regarding item allocation to soldiers, including weight / time units restrictions. The old game also allowed you to pick up weapons on the ground from dead soldiers or aliens, which I also think is better than the alternative in the new game.

    Honestly, I would rather have Gollop going full Dwarf Fortress autism levels on this new game than casualizing it for the sake of a wider audience. Embrace the niche. For example, X-Com plays pretty well with the quality of life improvements done through modding (saving soldier loadout, show remaining time units if you move to a certain place etc). That kind of improvement is great to me.

    That said, I have some faith in him. The guy did make my favorite game of all time.

  • NuclearKangaroo

    “To begin with, they removed the fully destructible terrain.”

    i agree the original tackled that aspect better, tough XCOM did have destructible terrain, only you couldnt destroy floors and ceilings, this was solved in XCOM 2

    “They also railroaded the player all because of the game narrative, one of the least important aspects of X-Com”

    i didnt really feel railroaded in XCOM, there were simply a couple of milestone research topics and missions you needed to complete in order to progress, rather than a way to move forward the story, i think this was made in order to avoid the problem with the first game that most playing starting the game didnt know what the fuck they should research first, not to mention many research topic had absolutely no value whatsoever, making you waste your time, Terror From the Deep even had a bug that completely fucked you over if you researched things in the wrong order

    “I always thought it was pretty stupid that we had to choose missions instead of freely allocating our resources and tackling them in whatever way we deemed fit.”

    i believe this was done to avoid situations in which the players had so many resources they could do anything, granted that still happened

    “There are plenty of other things, like how alien invasions worked on each game, alien base invasion and so forth. ”

    i will admit the original certainly did that better

    “The old game also allowed you to pick up weapons on the ground from dead soldiers or aliens, which I also think is better than the alternative in the new game.”

    honestly i vastly prefer the class system, it makes your soldiers feel less disposable, thats one problem the original had, besides i love special abilities in my strategy games

    “Honestly, I would rather have Gollop going full Dwarf Fortress autism levels on this new game than casualizing it for the sake of a wider audience. Embrace the niche. For example, X-Com plays pretty well with the quality of life improvements done through modding (saving soldier loadout, show remaining time units if you move to a certain place etc). That kind of improvement is great to me.”

    i think you are not giving XCOM enough merit, its not a matter of casualizing things, X-COM and XCOM simply follow different design philosophies, X-COM plays like a simulation, XCOM plays like a board game

    each approach has its pros and cons

  • Fenrir007

    I know, I’m just stating my preference for the older game. Essentially, the new game is narrative based, and I prefer the open ended approach of the older one, as the emergent narrative was more rewarding, had a better atmosphere, sense of discovery and ultimately it felt less artificial and more personal. I felt a lot more wonder and amazement, as well as a greater sense of reward over finally managing to open up new research paths through autopsies of new alien species or alien tech without being directed by the game towards it, for example. I also liked how a bigger team allowed me to develop more complex pincer tactics and the like, and losing a lot of rookies felt more like an ongoing war instead of a handful of spec ops missions.

    The classes are not bad, but I still prefer loadout + stats. You could already have the capacity to make some specialization in the old X-Com (I had my rocket launcher guy, my psy ops guys and so on), it just wasn’t obvious like a having a class for it. Besides, they are all military personnel, so it makes sense for them to be able to pick up weapons left on the ground and use them if they are inclined to do so and if the situation calls for it.

    Oh, I forgot one thing I really hated in XCOM (haven’t played XCOM 2 yet, by the way): the way aliens spot you and instantly go to cover is very stupid. Creeping up on aliens and shotgun blasting their faces was a great delight in the old game (and also carried great risk as you could possibly be left without TUs to run away or overwatch in case he wasn’t alone). The music was also so much better in the old game. It really, really helped the atmosphere.

    Okay, second last thing. We already have XCOM as an established franchise. Due to its success, they will make XCOM 3. Because of that, I’d rather have this potential series as one much closer to the root.

  • NuclearKangaroo

    “Oh, I forgot one thing I really hated in XCOM (haven’t played XCOM 2 yet, by the way): the way aliens spot you and instantly go to cover is very stupid. Creeping up on aliens and shotgun blasting their faces was a great delight in the old game (and also carried great risk as you could possibly be left without TUs to run away or overwatch in case he wasn’t alone). ”

    i dont think there were shotgun in the old game, its true XCOM didnt give you many oportunities to do that, but XCOM 2 does, theres a new set of mechanics centered around that

    “The music was also so much better in the old game. It really, really helped the atmosphere.”

    now THIS is where you are objectively wrong senpai

    https://www.youtube.com/watch?v=b20vMza9_vg

    “Okay, second last thing. We already have XCOM as an established franchise. Due to its success, they will make XCOM 3. Because of that, I’d rather have this potential series as one much closer to the root.”

    well the good thing about the success of XCOM is that everyone is interested in the series now, and that includes the old games, just look at Xenonauts

  • Fenrir007

    The shotgun blast thing was an expression for close shots with extreme damage, or at least I thought it was. There are shotgun mods for the old game, though:

    http://www.openxcom.com/mod/shotgun

    About the music, while I think that isolated from the game, the music on the newer ones are objectively better, I stand by what I said, since in the old ones, while considering the mesh of gameplay with the music, the old eery, creepy BGM helped rise your tension and contributed to create the well known atmosphere we love from that game while you blindly explored the battle landscape, not knowing if there was a Chryssalids lurking in the corner or some other alien you haven’t seen before just waiting to ambush you.

    I think that kind of low key music is better for an X-Com type of game instead of the pumped up thing they crank out in newer ones. More Lovecraft, less Call of Duty, in a sense. The new ones aren’t bad, I just think that the old ones are better at incrementing the end result (though with the design direction being different in both, it’s understandable why they went with that approach in the newer ones).

  • NuclearKangaroo

    “About the music, while I think that isolated from the game, the music on the newer ones are objectively better, I stand by what I said, since in the old ones, while considering the mesh of gameplay with the music, the old eery, creepy BGM helped rise your tension and contributed to create the well known atmosphere we love from that game while you blindly explored the battle landscape, not knowing if there was a Chryssalids lurking in the corner or some other alien you haven’t seen before just waiting to ambush you.”

    well i certainly wont argue the original had some good atmosphere, tough besides the interception music, the soundtrack isnt really something id listen outside the game

    “I think that kind of low key music is better for an X-Com type of game instead of the pumped up thing they crank out in newer ones. More Lovecraft, less Call of Duty, in a sense. The new ones aren’t bad, I just think that the old ones are better at incrementing the end result (though with the design direction being different in both, it’s understandable why they went with that approach in the newer ones).”

    it does fit the SpecOps kinda vibe the new game was going for tough