New Super Bomberman R Update Addresses Control Lag, Online Performance

Konami has announced a new update coming to Super Bomberman R that addresses some key issues users are facing since its launch.

The new update will “adjust control response times which will improve both the online experience and control lag during offline battles,” with Konami stating clearly that they are aware “some players are experiencing control lag issues and are currently working to improve the situation.”

Konami also said they have future updates planned, as they work hard to “continuously improve the experience for players, both online and offline.”

The update is set to arrive “very soon,” so stay tuned. Expect our review for Super Bomberman R forthcoming.


Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Anon_Amous

    The real question is when do we get Bomberman Pachinko. Please Konami think of your core base.

  • SpecialK

    Thank goodness. It was bad. Like, bad, bad. I wanted another Switch game to play at launch and this had no microtransactions & DLC, so I gave even Konami the benefit of the doubt, but when I played it, I quickly learned it wasn’t just online that was laggy, it was story mode & local multiplayer, due to some major messup on doing the input. You’d walk right past turns you meant to make, you’d drop bombs a square or two after you pressed the button. It was really bad, how you can screw up a simple formula that’s been around for a lifetime like Bomberman is astounding, but here’s hoping…

  • I felt it too. It doesn’t feel like the grid-controls/movement of the older games. Something was off. Hope this comes out soon. We’re trying to get our review for it done.

  • darryl scott

    Wow just sold it to amazon because of the lag.
    Wish I saw this 3 days ago

  • Malcolm_Ecks

    Nintendo finally made it! Their games suffer launch issues like everyone else now!

  • The real question is, if it’s as bad as people say, how did this ever get past testing?

  • Dale Frewaldt

    I’m guessing they had limited access to hardware for proper unit testing.

  • Dale Frewaldt

    I haven’t played my copy outside of a few minutes worth in the last few days, but I’m hoping this patch does its job.

  • Dale Frewaldt

    I was having an existential crisis over the lag. Online was disappointing, but the input lag on offline gameplay had me questioning my recollection of classic Bomberman games.

  • How silly of me, I forgot we were now living in the age where the paying customer is the new bug tester. What a time to be alive.

  • Dale Frewaldt

    I prefer it to the archaic content control of classic gaming platforms.

  • Zero Eternity

    Eh its more like they currently have 12-15 physical titles with like 3 big hitters that sold the hybrid at launch. I do worry that all the hype is gonna die down before it gets enough of a library to really hold its own and not die in the eyes of the masses.

  • Himegami Aisa

    Three? Try one.

  • I preferred when I could put games in my console and they just worked. straight away, Instead of having to troubleshoot on forums and wait for the devs to release a patch that takes me 7 hours to download, assuming they even bother their arse.

  • More like 3 of which are actual new games, not ports of stuff that’s available everywhere else already.

    My prediction is it’s going to go the exact same way every Nintendo consoles has since 1996: solid library of great first-party games, a handful of third-party gems, all released months or even years apart and literally nothing else worth owning on that console over a competitor.

  • Dale Frewaldt

    Except, plenty of games released on classic consoles with glitches and bugs that resulted in game states breaking. The only difference is that now developers have the ability to fix those issues.

  • That’s one way of looking at it. Another, which has been confirmed by certain developers, is that this new option of patching is allowing developers to rush broken games out the door with the promise of patching them later, somewhere down the line.

    The fact you only got one shot at it before meant most developers ensured their product worked properly before it was out the door. Now there’s no need: just let the public do your testing for you, and pay you sixty dollarydoos for the privilege.

    You’re free to dismiss this as anecdotal evidence if you wish, but I only ever had one PS2 game out of a library of about 60-70 titles that was noticeably buggy/regularly crashed (Onimusha 3), meanwhile almost every game I’ve ran on PS4 has crashed at least once per playthrough, for no reason.

  • Dale Frewaldt

    I’m sure the progression from thousands of lines of code for a single game to millions of lines of code for a single game had more effect on the frequency of uncaptured issues than developer apathy.

  • And gaming is now a billion-dollar industry instead of the niche industry of the 80s and 90s. Publishers/devs should be budgeting for the extra testing that is needed to account for the increased scope of projects when they know as well as we do that increased complexity means more bugs.

    This isn’t what they are doing. AAA games like Just Cause 3 are being released in a frankly unfinished state because the publishers have the attitude of ‘fuck it, you’ll buy it anyway’. Just because it’s more complex doesn’t excuse shoddy workmanship; I would have rather games kept looking like the PS2-era if it meant they actually worked properly.

    I’m not talking about the occasional glitch or texture mess-up here, that’s to be expected, I’m talking about, for example, Skyrim being released on the PS3 with a 100% reproducable bug that crashed the game, every time unless the user disabled certain settings. This is the sort of shady shit I’d expect from the lawless days of the Commodore and Amiga, not the behaviour of one of the biggest developers in gaming, today.

  • bchagan1985

    The real question is how did this game make it all the way to release with these horrendous latency and lag issues?

  • bchagan1985

    It’s almost unplayable

  • bchagan1985

    At least this one won’t take 7 hours to download – but it’s ABSURD that this is a $50 game and it’s having all these issues when Bomberman has been around for DECADES

  • bchagan1985


  • Yeah that’s true. Which reminds me, I better go check if my 15GB FFXV patch has downloaded on the slow-ass PSN, yet.

  • Fenrir007

    When you can’t bloody make a Bomberman game properly register player input, you know you fucked up bigly.