Nicalis Founder Says Wii U “Not Much More Powerful Than a PS Vita”

wii u 11-20-15-1

Nicalis founder Tyrone Rodriguez recently made a few interesting statements regarding the Wii U and its overall graphics capabilities.

“Stop lying to yourself, the Wii U is not much more powerful than a PS Vita,” he said on Twitter. This is clearly in regards to their work on porting The Binding of Isaac: Afterbirth to the platform.

“In other news, evaluating Afterbirth for Wii U, new 3DS and PS Vita. Not running at a performance level I’m happy with. Outlook NOT good,” he continued.

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Domhnall

    Listen, I think we’re all aware of the fact that the Wii U is not a powerhouse…

    But methinks if you have an issue porting TBoI to any of those three machines, it’s not an issue with the hardware. That sounds like an optimization issue.

  • Dewey Defeats Truman

    The Wii U isn’t really that much stronger than the PS3 if I recall, which makes it a hell of a lot weaker than the PS4 and Xbone, but “not much more powerful than the Vita?” Either the Vita is way more powerful than I assumed it was, or that’s a load of horseshit.

  • Nin

    I’ve always assumed that the Vita was PS3 strength, since so many PS3 games were ported to it.

  • Dammage

    Well considering it runs great on the other platforms I’m guessing they just ran into Wii U specific roadblocks. Also, who’s going to buy BoI for the Wii U? Maybe they weren’t that motivated

  • As I understand the hardware for the Wii U is all over the place, some pieces are good and some are weak. Still hard to believe that its weak enough to be compared to Vita!

  • Neojames82

    I think after Nintendo blocked the game for so long they probably felt a bit burned by them to make a decent port for their console, can’t fully blame them.

  • Dakt

    Well…that doesn’t sound quite right.

  • HoistDude

    Tyrone Rodriguez = Fanboyism at its finest.

    The Wii U is PLENTY powerful as games like Xenoblade Chronicles X and Fast Racing Neo are now showing. Sorry, but the Wii U is FAR more powerful than the Vita, the 360, or the PS3.

    I find comments like this from third-party developers to be extremely self-serving. Nintendo scares the daylights out of many third parties, especially here in the West, because Nintendo is an INCREADIBLE software and game developer in their own right. The Wii U and the 3ds have basically proven that Nintendo develops the types of quality games that could allow Nintendo to stand on its own two feet with little to no third party support other than the occasional quality indie game.

    That scares people like Mr. Rodriguez who would much rather continue to see the third-party world control the console market like a puppet.

  • djluke_1993

    Yeah sure and I’m and the Queen of England who also shits gold bricks.

  • Metal Geek Solid

    They couldn’t get Project Cars to Run on the Wii U. It’s not powerful at all.

  • Metal Geek Solid

    It’s a PS3 with more Ram.

  • sanic

    Eh sounds like a shitty programmer.

  • Dunno that guy. Well, feels a bit insulting for the Vita ;P (trolling, in case you haven’t noticed)

  • Reading through his tweets, he sounds nice.

    Really wish I could put tone with text.

  • HoistDude

    It actually has more hardware than that, but even if that were true it would still be much more powerful than the Vita, the PS3, or the 360. (Since the PS3 was arguably the most powerful console of the last gen and having more RAM, as every gamer knows, is very important.)

    Note this, the chair of Square Enix recently remarked that he felt this new 8th generation of consoles was far too early because, in his opinion, developers never even came close to tapping the full power of the 360 or the PS3.
    Comments from Nicalis downplaying the power of the Wii U are self-serving, plain and simple. After all, is not like “The Binding of Issac” is exactly a graphics powerhouse. If Mr. Rodriguez is truly having a hard time with developing games like the Binding of Issac for the Wii U, then I would call into question his honesty or Niclais’ team’s technical skills long before I called into question the authenticity of this type of baseless claim as to the Wii U’s clear capabilities. After all, other studios much smaller than Nicalis can make games on the Wii U in 60 FPS that, comparatively, put games like “The Binding of Issac” to shame as far as graphics are concerned. What is Nicalis’ real problem?

    So many developers complain that games like Fallout could not be played on the Wii U. Then, the Wii U releases games like Xenoblade Chronicles X, Fast Racing Neo, and a variety of others and makes these comments look like, well, actually self-serving lies.

    Which begs the question: “What is your REAL problem with Nintendo?” It couldn’t actually be that they are actually a much better game developer than you are, could it? Because, that would be UNTHINKABLE. *sarcasm*

  • I’m curious about the engine they use for Isaac. Considering the original 3DS ran Resident Evil Revelations, it’s kind of hard to believe they needed the extra power of the New 3DS to run it properly.

  • HoistDude

    With all due respect, don’t believe everything you hear.

    There is a political game going on here. There is a lot of money in gaming and some people will say anything if it is in their best interest.

    If Project Cars is your problem, take a look at the new Fast Racing Neo in 60 FPS (exclusively for the Wii U). Now, look at the gameplay in 4-player split screen multiplayer and tell me Project Cars really could not have been moved to the Wii U with any reasonable effort. Then, take a look at the new Xenoblade and ask yourself if Fallout 4 really could not have been moved over to the Wii U with any reasonable amount of effort.

    Then ask yourself what the REAL reason might be for some of these third parties to shun Nintendo and you will have taken your first step into a much larger world where critical thinking is of paramount importance.


  • Metal Geek Solid

    I forgot, Nintendo fanbots can’t be reasoned with

  • Metal Geek Solid

    Another Nintendo fan bot

  • HoistDude

    No, a successful big firm attorney who teaches law school at a top 20 law program — who also believes that the Wii U is a very underrated console on its face.
    Learn to think for yourself and recognize the facts as they are.

    If I were just another Fanbot, I would be making equally baseless claims that the Wii U is JUST as powerful as the PS4, which it clearly is not.

    But that is not what Mr. Rodriquez is arguing. His claim is that it is not much more powerful than the Vita, which is a bunch of self-serving poop.

  • Raspberry

    Lol ITT: NintendoBots in force.

  • Mea K

    I’m amazed he could find the time to make those comments between nerfing all the good items and telling the players to stop ‘whining’ about that.

  • Antoinant

    Yeah. Binding of Isaac on Vita suffers of framerate issues when there is a lot of things going on the screen. I also remember (dunno if it was patched since then) the game would sometimes freeze during the loading screen.

  • HoistDude

    Again, if were just another Fanbot, I would be making equally baseless claims that the Wii U is JUST as powerful as the PS4, which it clearly is not.

    But that is not what Mr. Rodriquez is arguing. His claim is that the Wii U is not much more powerful than the Vita, which is a bunch of self-serving poop.

  • Antoinant

    Mostly because Vita is better supported/has more games in general than the WiiU.

  • InkViper

    A bad workman always blames his tools.

  • and better GPU.

  • yet we have Fast Racing Neo
    Project Cars never existed on Wii U in the first place.

    There was not a single trailer, photo or screenshot of the Wii U version.

    It was all lies to get Nintendo fans input and cash.

  • Dewey Defeats Truman

    Having a larger lineup of games doesn’t really equate to power though.

    I mean the PS2 and Wii were the weakest consoles of their eras and they blew the competition out of the water both in sales and sheer number of games.


    Isn’t binding of whatever that game that looks like a shitty flash game?

    In which case I am going have to ask that man to kindly eat a dogshit sandwich, please.

  • HoistDude

    The Wii U has slightly better components overall and significantly more RAM than the PS3, which itself is not a bad console. Indeed, If you were to rank current consoles by overall power of their components it would be PS4, Xbox One, Wii U, PS3, Xbox 360, Vita, 3ds, original Wii.

    While everyone knows that the Wii U is not quite as powerful as the PS4 or Xbox One, it is actually MUCH better than a Vita in terms of overall power and capability. This is especially true since Nintendo is the only console developer that develops their own operating system specifically and exclusively for their console — and a great OS it is.

    This guy’s statements are self-serving BS.

  • HoistDude

    The Wii U is actually quite a bit more powerful than the PS3 and has significantly more RAM.
    While still less powerful than the PS4 or Xbone, this guy’s statements are entirely baseless. Also take into consideration that the OS on the Wii U is a very high quality product that Nintendo made exclusively for the Wii U and, in reality, the Wii U is not really that far behind the PS4 and the Xbox One in overall capability.

  • Sam

    I finally tried Binding of Isaac after all the hype and thought it was garbage. His other games are garbage too, so maybe he’s just a bad programmer. The Wii U is an awesome system. I play it everyday while my PS4 just sits there waiting for good games.

  • HoistDude

    I could never understand how people played this game in the first place. It really was not a great game. To each his own, but I think this is a case of a fairly bad developer pointing the finger elsewhere.

  • eltonBorges

    Well, the Wii U sure is not a powerful console, but, compare it to the Vita? A bit too much maybe.

  • HoistDude

    Ditto. The Wii U is a very underrated console in general.

  • HoistDude

    Define “powerful.”
    “Powerful” when compared to the PS4? No. “Powerful” compared to the PS3 and 360? Yes, and more so. “Powerful” compared to the Vita and 3ds? By a huge margin.

  • Go D. Usopp

    I’d assume it’s horrendously bloated and horribly optimised. MH4U keeps a constant framerate even in the fights with the most stuff going on (Dalamadur, Dahren etc) so a little 2D game that honestly looks like I could have made it in a week in Unity shouldn’t exactly be a struggle

  • Go D. Usopp

    And no shitty cell processor

  • eltonBorges

    the difference between the Wii U and a PS3 is not as big as it should be. One good example is Hyrule Warriors in two players mode. To sustain this mode the game receives a terrible down grade. I mean, it seems like that even with all the time between the consoles, the Wii U don’t act more powerful than a PS3 or a Xbox 360.
    By the way, another good example is Bayonetta 1 and 2, both have slowdowns during various moments.

  • Lophs

    He put the original the Binding of Isaac on the 3ds and Wii u after considerable hassle from Nintendo’s ratings policies so I am puzzled by your fanboyism comment. Who is he a fanboy of?

  • awvnx

    Well-acclaimed indie dev insults something I’m a fanboy of -> their game is obviously shit and have been for all this time, and everyone is wrong for liking it.

    Relax man, you don’t have to be writing paragraphs after paragraphs defending the Wii U and Nintendo for this statement that’s obviously some kind of joke.

  • awvnx

    Well-acclaimed indie dev insults something I’m a fanboy of -> their game is obviously shit and have been for all this time, and everyone is wrong for liking it.

    Relax man, you don’t have to be writing paragraphs after paragraphs defending the Wii U and Nintendo for this statement that’s obviously some kind of joke

  • scdk

    I’m betting that the Isaac games are programmed or developed at a rather high level of abstraction. That is, they used a development suite/tools/languages that are less “close” to the machine’s source language. In general, lower level languages and tools allow much finer optimization at the cost of being rather time-consuming and laborious to use, and vice versa for higher level stuff.

    For example, Java runs on just about anything, but it’s slow as balls since it needs to run via a “virtual machine” in addition to the program itself. On the other hand, NASA’s space hardware often runs on shit from the 80s or 90s(?), but their code is solid enough that it runs everything it needs to (although still probably not the fastest).

    Wasn’t the first Isaac game made with Adobe flash? There’s a reason a lot of sites aren’t using that crap anymore. I played some intense shooter games with fantastic graphics on my SNES, so there’s really no excuse with any modern hardware.

  • Fient

    He isn’t calling the wiiu as weak as a vita, he is saying that it is “not much more powerful” than a vita.

    And that is not untrue.

  • Richard Miller

    Shouldn’t be hard to make a flash game run on the vita.

  • Richard Miller

    Well we all know that the Wii U is the weakest platform on the market right now. That’s why the NX is coming out next year and it will be a powerhouse.

  • Thanatos2k

    He’s not wrong. The Wii was 2 gamecubes strapped together with duct tape, but the Wii U isn’t even two Wiis strapped together with duct tape.

    What was Nintendo thinking with those hardware specs…..

  • Forty

    If you can find a way to make the physics and visuals of all the stuff on screen in a good Afterbirth run work without issue on a Vita, then I’m sure Nicalis would be happy to hire you.

  • Thanatos2k

    Nintendo doesn’t scare third party developers, it offends them, and has for over a decade.

    It’s Nintendo’s behavior that does it, not its market presence.

  • Thanatos2k

    Isn’t it a mobile console? Somehow I doubt powerhouse will be in the cards

  • Richard Miller

    From what I hear it will be a console and handheld hybrid and will replace the Wii U and 3ds. And some devs that have the dev kits have said that it is way more powerful than the PS4.

  • landlock

    The sales of the WiiU would suggest that Nintendo can’t stand on it’s own two-feet without help from third-party publishers.

  • Martin

    …..Huh. I don’t own a Wii U, so I don’t really know if this is true or not. But the performance of a game on a platform isn’t always tied to its strength, right? Well, whatever. I don’t think it matters whether console X is stronger than console Y. I mean, The 3DS hardware is pretty weak, and can’t run games like Vita’s Killzone Mercenary and Uncharted Golden Abyss, but that doesn’t stop it from having more sales. In the end, it just comes down to your preferences. (I’m just a simple Vita fanboy)

  • Feniks

    Graphics aren’t everything.

    The Vita has terrible Western support.
    The WiiU has no support (if you don’t like Nintendo games it is a goddamned dust collector).

  • alterku

    If there’s anything I agree with you about, it’s the increasing laziness of developers and publishers to make a game properly on ANY platform, usually including their lead platform.

  • Juan Manuel M. Suárez

    So? Who cares about power, it’s about the games. The Wii U didn’t flop because it’s slightly more powerful than a handheld console, it flopped because Nintendo are morons with their home consoles. Because they still live ten years in the past when it comes to online gaming. Because they don’t negotiate enough with third parties and because, quite frankly, just like Sony with the PSV, they had no clue about how to market the system~.

    Being innovative is good, but trying to shoehorn gimmicks for the sake of it is counter-productive, as I hope they’ve learned with the Tablet-gamepad~.

  • Juan Manuel M. Suárez

    The Wii didn’t sell as much as it did because of the same reason as the PS2. The Wii sold as much as it did because of the short lived casual gamer fad that was born from motion controls. The sheer number of games? The PS3 had a far better lineup outside of Nintendo’s first party games~.

  • Juan Manuel M. Suárez

    Almost as, but not as strong as a PS3~.

  • Tsundere Vader

    Let’s be real here, they probably haven’t.

  • Longtooth

    He is partially right, the Wii U has hardware that needs special coding to take make proper use of. If you don’t do that special coding, then the performance is something around the level of a Vita.

  • Feniks

    Aye Nintendo actually despises the rest of the industry and treats gamedevs with contempt.

    Consider that Sony was able to destroy Nintendo marketshare in one generation. Everyone left Nintendo and never looked back.

  • Kain Yusanagi

    Physics calculations are a bitch. Seriously, Isaac is a danmaku with individual bullet physics.

  • Carlos Roberto

    “It’s Nintendo’s behavior that does it”

    What behavior?

  • Carlos Roberto

    “but the Wii U isn’t even two Wiis strapped together with duct tape”


  • Carlos Roberto

    “Aye Nintendo actually despises the rest of the industry and treats gamedevs with contempt.”

    I always wanted to know where people get this kind of info.

  • Carlos Roberto

    To be fair all consoles live in the past when it comes to online. I still have to see a console system with good, free online that isn’t p2p.

    Also, Nintendo needs to seel a different thing since they can’t compete directly with Sony and Microsoft. Nintendo doesn’t have money to subsidize a more ‘powerful’ hardware.

    What do you think Nintendo should release btw?

  • Malcolm_Ecks

    They likely don’t despise the industry, but they have traditionally been the the only Japanese console manufacturer that does things like demand censorship of third party titles in order to sell on their console.

    Mortal Kombat couldn’t have red blood on the SNES. Final Fight couldn’t have Poison’s underboob as an animation.

    There are a lot of companies that just don’t bother selling really violent games on Nintendo consoles because they flop barring exceptions like RE4. Look at how No More Heroes, which was hyped to all hell, didn’t sell well as a franchise, or how MadWorld flopped.

    Now Fatal Frame gets censored along with Xenoblade Chronicles X.

    Nintendo and 3rd party publishers and devs do not have a good overall relationship, and it is largely due to them being very controlling with content. once the original Playstation came out (after Nintendo unceremoniously ended their dealings with Sony), it was a rap.

    Third party classics are just more prevalent on non-Nintendo consoles. Sega had a hell of a lot of 3rd party franchise classics before they spit on those faces, and it killed the Dreamcast because of it.

  • Carlos Roberto

    Well, Sony was pretty rigit about 2D games back on the PS1 days, to the point they refused to publish some 2D games in the west.

    Also, Nintendo is far more tolerant today when it comes to third-party content. They didn’t censored Senran Kagura for example.

  • LaserCatsAreAwesome

    The problem isn’t that they don’t negotiate with third parties it’s that it’s impossible for them stop third parties from seeing the writing on the wall, look at all the devs and publishers they had singing the Wii U’s praises at E3 2011 and how many of them either became no-shows or quickly dropped support.
    The only ones willing to take money to cover their eyes are their fellow Japanese developers like SEGA when they put out a string of bad Sonic games I’m sure Nintendo must be really proud of investment.

  • LaserCatsAreAwesome

    Don’t trust a single word coming from rumors like that, almost all the Wii U and 3DS centered around them being worlds more powerful then they actually ended up being because that’s what people wanted to hear making it easy for them to gain traction. Going off of the Wii U’s problems Nintendo will be timid to price at anything but $250 while at the same time not wanting to sell at a loss and that is going to dictate weaker cheaper hardware especially if they want to bundle a handheld/controller along with it.

  • undub lover

    I would love to have a WiiU unfortunately the rampant censorship of Japanese games and the region locking is preventing me from bothering.

  • Malcolm_Ecks

    To be fair the Senran Kagura they got isn’t even half as racy as the ones on the PS Vita. Nintendo would censor the hell out of those games.

  • Malcolm_Ecks

    And there were plenty of 2D games on the PS1. What are you referring to?

  • Zombie_Barioth

    Technically speaking, no, but that entirely depends on what you consider “not much”. I could say the sun isn’t much brighter than a light bulb, doesn’t make it true.

    The Vita is a bit behind the PS3, while Wii U is quite a bit stronger than the PS3, so that’s quite a lot of “not much” between the two. The guy’s full of it.

  • Metal Geek Solid

    You’re and idiot, every last one of you are idiots.

  • Zombie_Barioth

    Implying what you’re doing is “reasoning” with people? Who’s this “every last one of us” you’re calling idiots?

    While I disagree about there being any sort of conspiracy against Nintendo, HoistDude is still making far stronger arguments than you, and without resorting to ad hominems or blanket statements to boot.

  • Zombie_Barioth

    That actually did treat devs pretty badly when Yamauchi was in charge. Not now obviously, but old habits die hard, and Nintendo is old-fashioned even by Japan’s standards.

    I recall an interview with someone from Bethesda, where they asked if a Skyrim port was a possibility. He said they weren’t against it, but Nintendo doesn’t support devs nearly as much as Sony or Microsoft.

    I wouldn’t be surprised if Nintendo still operated a bit like in the old days, where they expected devs to play ball their way, or not at all.

  • Metal Geek Solid

    I speak the truth and only the truth.

  • Don Tworry

    You don’t have to be a programmer to realize that Afterbirth is poorly optimized.

  • Kawaii Prince

    this guy is a jackass, a calculator can run that shit.

  • Patrick England (Shadoan)

    I don’t think anyone has made that statement to start.

    Both the Vita and Wii U are up to snuff roughly, though the Wii U uses slightly weaker specs because of nintendo’s motto….or thing…. I don’t know, all I do know is nintendo uses a weaker set of specs in their system and makes the best of those specs to the fullest advantage.

    As far as the vita goes, I’m pissed off with SONY; they scrapped it instead of trying to revive or even further support it…. Maybe they;ll come back with a PSP2 with touch R2 and L2 buttons near the shoulder buttons….. Eh, doubt it.

  • Juan Manuel M. Suárez

    Err.. Nintendo doesn’t have money? I don’t know about Microsoft, but they sure as hell have a lot more money than Sony. Sony is barely starting to get back on its feet thanks to the sick success of the PS4. Money is the one thing Nintendo isn’t short of. If they wanted to, they could compete directly with Sony and MS. Providing, of course, that they do get the third party support on board~.

  • Juan Manuel M. Suárez

    Take a look at Capcom though; they totally got them on board at the right time [when the 3DS was flopping hard] and secured the rights to one of the most valued Japanese IPs with Monster Hunter. And needless to say, that worked pretty damn well for the 3DS. So no, I don’t think all of them are potential Sonic Boomers~.

  • NuclearCherries


  • cephilis

    Actually, vanilla Binding of Issac was indeed programmed in AS3, so it pretty much was a flash game. Rebirth is a remake written in C++. And also you have been probably eating a dogshit sandwich yourself based the smell of your breath. You got shit taste mate.

  • Dnetwork7

    Shots fired LMAO!!

  • I. M. Meen

    Doesn’t the Wii U kind of not use half of its power so it can be quiet or summit? I think I heard that said by a developer somewhere.

  • OverlordZetta

    It’s possible. Skullgirls dev is having issues with Vita too.

  • Nathan Brooks

    They’ve been doing plenty of censoring in other things though.

  • Zombie_Barioth

    Sure you do.;)

  • One game alone on Wii U can destroy any claim when Wii U is compared to PS3, 360 or even Vita. A Multiplatform game.
    Need For Speed Most Wanted U.

  • PS2 sold off of casual and media playback. Wii only had casual part of it.
    The Wii had more games, sold more softwares and higher well-received exclusives.

  • chizwoz

    Isn’t it a 2D game?

  • No. Third Party developers are scared.

    They fear being the under-dog.

    Which why many of them favor Sony and Microsoft. Because their games sells better on those platforms because the userbase don’t buy exclusives as much as the userbase on Nintendo system do.

  • No. That person said. Nintendo didn’t talk to them before launch.

    Basically these western developers will only develop on Nintendo system if Nintendo talk to them before hand. But as history proven. They abandon ship doing launch window.

  • InfectedAI

    Care to explain further?

  • InfectedAI

    Even then they didn’t run it well and had to ditch the 3D. The game is obviously poorly optimized. On the Vita too. I highly doubt the Wii U isn’t capable of running it at 1080p 60 FPS considering some of the other stuff running on it and how simple Isaac is. Honestly he’s just embarrassing himself with these statements.

  • InfectedAI

    But it doesn’t run great on the other platforms. It has issues on both the 3DS and Vita.

  • Zombie_Barioth

    Your right, I must have had it mixed up with the ending statement, where he does mention not being supported.

    Although, my point still stands for the most part. That’s still a lack of support, since we’re talking about pre-launch development, and its not the first time we’ve heard Nintendo basically expects 3rd-parties to show up on their own.

  • Uh good look up screens yourself. Google exist for a reason.

  • Juan Manuel M. Suárez

    Like I said, if you exclude Nintendo’s FP, your “higher well received exclusives”… well, it’s not higher anymore. Or high. Or equal. Both the PS3 and XBOX 360 had a lot more games that the Wii never got from third parties~.

  • Feniks

    Fascinating reading if you have a few minutes. Nintendo is just terrible with third parties. Always have been, always will be.

  • Thanatos2k

    They have nothing to fear. Nintendo is solidly in third place and that won’t be changing anytime soon. Nintendo’s userbase doesn’t buy third party games, and this has been proven over and over.

  • Thanatos2k

    For sure.

  • no we don’t buy trash.

    3DS has proven third party games successful.
    Wii U had barely any worth it. Outside of Monster Hunter Tri Ultimate, LEGO City Undercover, Sonic Lost World (Sold better on Wii U than 3DS), Sonic Racing Transformed, ZombiU and Rayman Legends sold the best on Wii U.

    Go educate yourself.

  • Thanatos2k

    Are you kidding? Nintendo has exhibited hostile behavior to third party developers for 2 decades. This is well documented.

    If you want to explain the paucity of third party stuff on the Wii U, there’s this:

    The part about them trying to get answers from the dev teams and it taking over a week each time is particularly illuminating as a software developer, those are enraging work conditions.

  • Thanatos2k

    “no we don’t buy trash”

    Oh, I didn’t know that all third party games are trash.

    “3DS has proven third party games successful.”

    The 3DS has a near monopoly on the handheld market. Sony’s bungling of the Vita gave third parties no choice really. Also, how many good 3DS games by third parties are NOT made by Japanese developers? I look over at my collection and I don’t see many…..


    Sold so poorly Ubisoft abandoned the Wii U. That ZombiU?

  • Uh western developers don’t make games for handhelds.
    They don’t know how to market or develop for handhelds.

    Uh no. ZombiU sold past 700K.

    But of course you rather read from people mouth than look at statistics.

    I don’t blame you. There are many retards on the internet.

  • Thanatos2k

    “Uh western developers don’t make games for handhelds. ”

    Sure they don’t.

    “ZombiU sold past 700K.”

    Did you not read the article? ZombiU was so unprofitable that Ubisoft cancelled any further games as a result. 700k doesn’t mean jack.

    I can link you others saying the same thing, but you seem like one of those “retards on the internet” that doesn’t seem to care about facts or reality.

  • That game was terribly designed. Only the battle system was worth it. Got the game for $5 from a friend way back around it came out. Stop at chapter 10 because how terrible it is to get Rings and can’t get anymore Rings.

  • Thanatos2k

    So you’re wrong, but instead of admitting you’re wrong, you just start criticizing the game.

    I’ll take that as an admission of defeat.

  • Wrong about what?

    Western devs don’t know how to market on handheld or make games. It’s fact, Why do you think 97% of all handhelds games are Japanese. Excluding Indies because those are small games that work well on any platform.

  • Thanatos2k

    “Uh western developers don’t make games for handhelds.”

    Your words. Factually wrong. Even the concept behind them is wrong.

    “Why do you think 97% of all”

    Statistics pulled out of your ass.

    “Excluding Indies because”

    Because they would undermine your terrible arguments?

  • they don’t make games. It all trash.

  • Thanatos2k

    So you’re just a moron with no arguments. Got it.

  • I don’t need an arguments if it has already be proven western devs make trash when comes to handheld.

  • If you feel so insecure about me bashing western devs then please do continue to tell how amazing they are

  • Furluge
  • Furluge

    Nintendo still thinks it is 1986.

  • Furluge

    Just to be utterly boring here, specifically with levels of computer languages you have machine code, above that you’ve got assembly level languages, then you have high level languages.

    Nearly every game or software you get is going to be done in a high level language. There also two types of high level languages. Compiler type which compiles the code into machine code and interpreter type which the code is fed into an interpreter to translate it at run time into machine code.

    In addition very few developers are doing their tools and code from scratch. They are almost always utilizing an engine or suite of tools to do most of the legwork for them. This doesn’t meant they don’t do any code, or optimization but it’s bit redundant for every project to re-invent how models and shaders work for every single game. :)

  • Thanatos2k