Wield Giant Swords in Doko Roko, An Atmospheric Action-Roguelike

Doko Roko is a 2D vertical action roguelike, which focuses on frenetic combat and a rich atmospheric experience. The game aims to give its narrative as much love and care as its core mechanics, focusing on a very deep in-game world with subtle storytelling.

In the words of the game’s creator, Eric Mack, “…You’ll absorb the story at your own pace through brain-osmosis rather than me having to inject it with huge clumsy hands.”

The player will explore the world of The Tower, which is both procedurally-generated and “meticulously hand-crafted.” Through conversations with the other Unslain living in this towering ecosystem, one will come to learn of the general lore the game puts forth.

The in-game realm will also change with consecutive playthroughs, the player’s efforts having a cumulative effect on the world.


Swordplay is at the game’s core, with several giant weapons to slay your enemies with. Dodging, parrying, striking, and reflecting incoming projectiles are all part of the gameplay, and the player will have to master these to stand a chance of survival. The Unslain will also have limited use of powerful Magicks, which can be wielded for devastating attacks.

Transformation is also something that might happen to the protagonist at certain points in the game. Phrased as, “Cosmic Infestation,” the developer explains that the Unslain might undergo some substantial changes to their body. These alterations could affect mobility, combat, and physical appearance.


Doko Roko is currently going through a Kickstarter campaign, with an estimated delivery of backer rewards in October 2017. More information on the game will be made available as it develops!

Cody Long


I draw weenies for a living. Also, I write reviews and articles sometimes!

  • Won’tSomeoneThinkOfTheChildren

    What kind of hipster video player is this?

  • Sergio Nacher Fernández

    Looks promising, May throw some bucks their way.

  • Crayll

    Game looks interesting, really like the art direction. Wish we could go back to using ‘roguelike’ to describe games that actually play like Rogue though.

  • Mark Samenfink

    Wow, great artwork in this game.

  • Cody Long

    It’s embedded from the Kickstarter page :^)

  • Etherblaze

    The spritework looks amazing.

  • daggot △

    “The Unslain is weak to all a manner of cosmic infestation. Your body may succumb to the will of a being of a higher order”

    Sounds like some lovecraftian tier shit…count me in

  • Noctah

    The swordplay looks absurdly meaty and impactful for a sprite-based 2D platformer. I love it.

  • Won’tSomeoneThinkOfTheChildren

    Guess who’s a retarded jackass? Hint: it’s me