Devolver Digital Announces Disc Room, Launches 2020

Disc Room

Devolver Digital have announced Disc Room, a roguelike developed by Kitty Calis, Doseone, Jan Willem Nijman, and Terri Vellmann.

After a giant disc is found floating around Jupiter, you are tasked to explore inside it. You find it filled with saw blades, and a labyrinth to boot.

However, when you die, you gain powers and abilities based on the disc that killed you. Explore deeper, survive a little longer, and discover the mystery of the disc.

The developers have previously worked on Enter the Gungeon, Gang Beasts, Heavy Bullets, High Hell, Minit, and more.

Disc Room will also be playable at PAX East, running from February 27th to March 1st at the Boston Convention Center.

You can find the announcement trailer below:

You can find the full rundown (via press release) below:

The year is 2089, a giant disc has appeared in orbit of Jupiter. A crew of international scientists is formed in a desperate attempt to understand the mysterious secrets contained within.

Step into the oversized space suit of a brave but reluctant scientist and explore this sprawling slaughterhouse from outer space. Attempt to discover the method behind its madness as you are relentlessly chased down by intelligent alien saw blades amid a seemingly endless labyrinth of interconnected death chambers. Stay sharp in order to navigate this murderous maze, as the seemingly straightforward slaughter unfurls into far more puzzling complexity.

But, what kills you only makes you stronger.

Absorb extraordinary abilities from the very discs that dice you into pieces. Invincibly dash, bend time, even clone yourself as you become one with the disc. Persistent punishment quickly solidifies into razor-sharp survival skills, as our scientist dies their way toward the deeper more devastating purpose of the disc.

In Disc Room the only way out is through Death.

Disc Room launches 2020 on Windows PC (via Steam)

Image: Press Release

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Ryan Pearson


Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.

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