New Baldur’s Gate III patch nerfs NPCs and fixes some crash bugs

Baldur's Gate III patch nerfs NPCs

Publisher and developer Larian Studio announced a new Baldur’s Gate III patch nerfs NPCs along other fixes.

The new Hotfix 23 addresses a multitude of crashes that would occur during specific combat actions and while loading saved games during periods of low FPS. In addition, NPCs in some locations were altered. Rather than become hostile if a player trespassed in certain, said NPCs will now ignore the previously consequential action.


Here is a rundown of the hotfix.

CRASHES

  • Fixed a crash related to the turn order in combat after a character has died.
  • Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
  • Fixed a crash that would occur when loading a save game while the game was experiencing low FPS.
  • Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
  • Fixed a crash related to the hook horror and bulette combat situations.

GAMEPLAY

  • The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
  • The ‘Command: Halt’ spell no longer has placeholder VFX around the affected character’s head.

Balder’s Gate III is available as an early access title via Stadia, Steam, and GOG. You can read our hands-on preview of the game here.

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