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Devolver Digital and Broforce Developer Free Lives Announce “Reverse City-Builder” Terra Nil

Terra Nil

Devolver Digital and developer Free Lives (Broforce) have announced ecological “reverse city-builder” Terra Nil. 

As stated in the press release, the game is about restoring a desolate wasteland into a vibrant ecosystem. Through open-ended strategy, cultivate biodiversity, fix the climate, and recycle the buildings you used to get there along the way.

Create meadows, rivers, and even used controlled burning to encourage the growth of forests across procedurally generated maps. Restore the flora, fauna, weather, and the planet. The game also boasts hand-painted environments, and a “meditative soundtrack.”

You can find the reveal trailer below.

Finally, a playable demo will be available during Steam Next Fest – running from June 16th to 22nd. As with prior years (then known as the Steam Game Festival), the demos will be available only for a limited time. There will also be developer livestreams, and the chance to chat with developers about the games.

Terra Nil is coming soon to Windows PC via Steam.

You can find the full rundown (via Steam) below.

Terra Nil, from eco-warriors Free Lives (Broforce) and recycled publisher Devolver Digital, presents players with the task of environmental rejuvenation.

The phases of wasteland reclamation
Begin with the water system, slowly purify the soil, and cultivate pioneer greenery. Embark on more ambitious tasks, restore biodiversity, fix the climate, introduce wildlife, and finally recycle all the structures you used to get there, leaving the environment pristine.

Unique, procedurally generated maps
Each region of the game has its own flavour and procedural generation palette. Yet even within a region, no two playthroughs will be the same.

Picturesque landscapes
Navigate sprawling, verdant, hand-painted environments where everything but the rocks move and breathe. A meditative soundtrack and stunning audio palette will accompany your efforts.

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.




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