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Splatoon 3 Announced for Switch, Launches in 2022

Splatoon 3

Nintendo have announced multiplayer squidling third person inker Splatoon 3 during today’s Nintendo Direct.

As stated in the press release and on Twitter, players will head to the desert Splatlands and the “City of Chaos” Splatsville. Along with the returning 4v4 Turf War matches, players will have new weapons such as the bow, new customization options (including a small Salmonid friend called a Smallfry), and new movement abilities.

The new movement abilities include  a spinning dolphin-like leap out of ink (the Ink Roll) and letting players quickly climb up ink-covered walls and jump out when they reach the top (the Ink Climb).

The aforementioned Bow is capable of shooting three strings of ink at once. New special weapons appear to be a robotic crab, and miniature Killer Wail speakers. Several classic main weapons will be returning; compete with a new design.

You can find the announcement trailer below.

Splatoon 3 launches 2022 on Nintendo Switch. You can find the full rundown (via Nintendo) below.

 

Ink up the Splatlands in the next Splatoon™ game!

Enter the Splatlands, a sun-scorched desert inhabited by battle-hardened Inklings and Octolings. Splatsville, the city of chaos, is the adrenaline-fueled heart of this dusty wasteland.

Even in this desolate environment, Turf War* reigns supreme and battles rage in new stages located in the surrounding wilds.

Dynamic new moves help these fighters dodge attacks and cover more ground, along with a new bow-shaped weapon to sling ink. Stay tuned for more information to be revealed, as the Splatoon 3 game is scheduled to release for the Nintendo Switch™ system in 2022.

  • Ink it up with a new entry in the Splatoon series
  • Discover the Splatlands, a new sun-soaked region with trendsetting inhabitants
  • Experiment with new styles for Inklings and Octolings
  • 4v4 Turf Wars* are back, with new stages, new maneuvers, and new weapons
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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.