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Dead Cells Fatal Falls DLC Launches January 26

Dead Cells Fatal Falls DLC Release Date

Editor’s Note: This article contains affiliate links to GamersGate. Buying a game through these links supports Niche Gamer.

Motion Twin have announced the release date of the Fatal Falls DLC for roguelite Metroidvania Dead Cells.

As previously reported, the game tasks you to control a smoldering blob-like creature, who in turn controls the corpse of a recently beheaded prisoner. Pick from a variety of weapons, thwart deadly foes, uncover secrets, and tailor your stats appropriately each run through the non-linear and randomly generated prison.

As stated in the press release, the DLC introduces two new mid-game biomes (The Fractured Shrines and The Undying Shores), a new boss (The Scarecrow, a Malaised Royal Gardener), and seven new weapons, eight enemies, and ten new outfits.

Players will find aid in a talking flying sword, the new scythe class weapons (which orbit you and home in on enemies), Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. However, they must face off against Myopic Crows, Clumsy Swordsmen, and Compulsive Gravediggers.

You can find the Fatal Falls DLC Gameplay trailer below.

The Fatal Falls DLC launches January 26th for $4.99 USD/4.99€ EUR. Pre-orders have begun, along with the announcement of a new bundle.

Dead Cells: The Fatal Seed Bundle is exclusively available for Nintendo Switch for $19.99 USD/19.99€ EUR (33% off), containing this new DLC and The Bad Seed DLC.

In addition, sales on all platforms will come January 26th for 10 days. This includes 50% off the base game, the aforementioned 33% off Dead Cells: The Fatal Seed Bundle, and 30% off The Bad Seed DLC.

Dead Cells is available on Windows PC, Linux, Mac (all via GamersGateGOG, and Steam), Nintendo Switch, PlayStation 4, Xbox One, and Android, and iOS. If you missed it, you can find our review here (we recommend it!)

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.