Quantcast

Demon’s Souls Remake PlayStation 5 Showcase Gameplay Trailer

Sony Interactive Entertainment and From Software have revealed the first gameplay for the Demon’s Souls remake during the PlayStation 5 showcase.

The PlayStation Blog reveals the remaster is being developed in conjunction with Bluepoint Games, who have worked on remakes of Shadow of the Colossus, Gravity Rush, Uncharted: The Nathan Drake Collection, and more.

Creative Director of SIE Worldwide Studios External Development Gavin Moore explained how the team tried to keep the world looking as fans remember, while “fine-tuning” details.

“It was essential to us that we recreated Demon’s Souls in such a way that longtime fans are transported back to the Boletaria they love. It’s the Boletaria that has been growing and maturing in their imaginations for over a decade. A place where every room, corner, and corridor has a story to tell. Here, the original characters, encounters and battles are brought to life in greater fidelity, making the story even richer and darker.

Even as we went back to the drawing board to build upon the original art, sound, music, and feel, our goal was always to remain true to the vision of the original classic – its story, gameplay and level design. With this in mind, we fine-tuned the title to ensure the game remains fresh and appeals to new users accustomed to modern controls and experiences.

Above all, this is to ensure the lands of Boletaria are living and breathing worlds, home to all manner of terrors, brimming with tension and challenge. In this way, we hope that Demon’s Souls is both parts new and familiar, welcoming to veterans and newcomers alike.”

As an aside, the initial upload seems to have been deleted. Kotaku reports that Sony told them the trailer erroneous claimed the game coming to PC and other consoles was a mistake caused by “human error.”

You can find the announcement trailer (via IGN) below.

 

, , ,
Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.