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Little Town Hero Heads to PS4 in Japan, April 23

Little Town Hero

Japanese publisher Rainy Frog have announced they will be bringing Little Town Hero to PlayStation 4 in Japan.

The news comes from the publisher’s Japanese website (with their English website making no mention of the game). The website also mentions “You can now select the difficulty level, so that more people can enjoy it.” Whether this new difficulty is harder or easier will remain to be seen.

At this time, no announcement has been made of this port of the game heading to the west.

You can find the full run-down (via Nintendo) below:


Got any ideas, hero?

The story is set in an isolated village on the edge of the world.

The only gate leading outside is heavily guarded by a castle, and the villagers are not allowed to leave.

Most of the villagers don’t give it a thought, and happily go on with their everyday lives.

However, the protagonist is a little different from the others – he wants to see the world outside.

One day, a “Monster” appears in the village, shocking everyone because until then, no one knew such creatures existed.

The protagonist is able to fight it using a mysterious Red stone he found in the coalmines.

In the course of his defense of the village, he gradually unravels secrets of how the stones and the monsters came to be…

 

Unlike most RPGs, there is no need to fight weak monsters repeatedly to level grind in “Little Town Hero”.

Instead, you will need to have a good strategy to fight each boss monster one on one.

…Will the protagonist live the adventure he craves and escape the humdrum village life?

  • A challenging battle system which relies heavily on coming up with new Ideas and strategies.
  • Compact story progression designed with the busy gamer in mind.
  • Soundtrack by Toby Fox, composer of the background music for UNDERTALE.

Little Town Hero is available now on Nintendo Switch, and launches April 23rd on PlayStation 4 in Japan.

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.