Fatal Core 2020 Roadmap Detailed, Steam Release June 2020

Fatal Core

The developers of Patreon-funded free to play TCG Fatal Core have laid out their roadmap for 2020, and their journey to version 1.0.

Posting to their Patreon, they firstly announced the game would be coming to Steam in around six months. The Steam launch will see the game being “much more balanced, user-friendly, and graphically appealing.”

The list of features coming to the game’s 1.0 version. “Some of these are already advanced in development, while many others will be added 3-5 months from now.”

-Improved Tutorial

-Private matches

-“Boss” AI opponents with great “first clear” rewards!

-Comprehensive UI/UX/Quality of life overhaul. This includes visual and layout improvements to virtually every game screen, updates to Deckbuilder and Battle Log features, and much more.

-Introducing Alliances and 3 new Lead Characters! Each of the existing 3 Leads will be paired with a partner who has similar goals. These characters will have a completely different board and many unique cards, but will be able to share a large number of previously unique cards with their partner as well!

-Game length increase to 80 HP/12 rounds: this will result in more dynamic battles and give many more decks a chance to truly shine! Balance for some cards will be adjusted accordingly.

-Auction system

-Mission system

-Visual/thematic improvements to each Lead character’s Board

-Alchemy system: sacrifice groups of low-grade cards to create high-grade cards!

3 new keywords: Haste, Foreshadow, and Accumulate

-An estimated 60+ new cards

-Alternate card art, a rare treat for any collector

-Music and sound effects!

In other news, the developers have announced a contest to win a microphone and webcam, along with announcing their “content creator incentive program.”

Fatal Core is in development but the Beta is playable now in browser. It launches June, 2020, for Windows PC (via Steam). You can also find the game’s Patreon here.

Ryan Pearson


Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.