Niche Spotlight – City of Brass: Arabian Nights

This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if there’s a game you want us to cover!

Today’s Spotlight is about City of Brass, a swashbuckling first-person roguelite by Uppercut Games that released from Early Access several months back.

Created by some ex-BioShock developers, City of Brass places you in the shoes of a humble thief trying to loot the game’s titular cursed city. The game is set in a vibrant and gorgeous world inspired by the Arabian Nights and other ancient Near East folklore.


Fight hordes of enemies with your trusty scimitar and whip, use environmental hazards to give yourself an edge in combat, and acquire new powers and relics from djinns scattered around the city. You can find the game’s launch trailer above.

City of Brass is currently holding a Halloween event as well, which includes reskinned enemies and suitably spooky level decorations. City of Brass is available on Windows PC (via Steam), PS4, and Xbox One for $19.99.

Here’s a rundown of the game:


A first-person action adventure, inspired by Arabian Nights, from senior BioShock developers.

Key Features:

  • First-Person Arabian Nights Rogue-Lite! – Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
  • This City Has Teeth! – Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies.
  • Deadly Magic, Mischievous Genies! – Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage.
  • Endless Death, Eternal Replayability! – The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

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About

Frank was a former Niche Gamer contributor.


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