Retro Twin-Stick Rogue-lite “HyperParasite” Now on Kickstarter

A while back, we covered a story involving Hound Picked Games partnering with four upcoming indie titles. One of those games, HyperParasite by Troglobytes Games, is now on Kickstarter looking to fund the final stretch of development.

HyperParasite is a neon-drenched, ’80s-inspired twin-stick roguelite where you play as a parasitic alien that has come to Earth for nefarious purposes. You have the ability to hop between enemies on the fly, taking control of your victim’s body and gaining access to the weapons and skills they carry.

You can check out the Kickstarter video above, and there’s a demo link on the Kickstarter and Steam pages. Pledges start at $10 for a no-frills digital version of the game.


Here’s a rundown of the game:


It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.

And it’s spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralysed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.

You are the organism with a mission. You are… HyperParasite. Snatch. Zap. Repeat.

Key Features:

  • Relentless top-down, shoot ‘em up action! – Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.
  • Intelligent zapping! – A happy trigger-finger alone won’t suffice; multiple character classes, host-specific abilities and a skill-based progression system means you’ll be working to one-up the human race even without bullets.
  • Extreme level re-playability – Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.
  • Nostalgia – Perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It’s the roaring 80’s alright, with a dash of dystopia.

HyperParasite is expected to release sometime next year for Windows PC, Switch, and Xbox One.

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Frank was a former Niche Gamer contributor.


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