Star Citizen Nears $150 Million in Funding, Release Date Postponed Indefinitely

Chris Roberts’ ongoing, crowdfunded space simulator Star Citizen has ballooned into a massive project. It has now raised over $148 million in funding (thanks, NYTimes), and now more people are wondering if the game will ever see a full release.

The game’s Kickstarter was launched back in 2013 with the goal of $2 million in funding, to which he just made by raising $2.1 million – the rest came from donations on Roberts’ website, after which all subsequent funding has come as well.


To be clear, a release window was originally set for the following year, 2014, only to see the game be delayed as far as 2016. Now, the game has no release date, but Roberts is being completely open with the game’s development, having made their internal development schedule entirely public.

Despite having no release date, a playable alpha for the game is currently available to anyone who invests in the game – for at least a $45 pledge. Roberts originally had plans as far back as 2012 for the game, and wanted to launch a crowdfunding campaign for the game with a goal of $500,000. As popularity and investors accumulated, the scope and budget of the project rapidly expanded.

Many detractors of the project have pointed to its feature creep, impossible scale, A-list celebrity cast for its single player campaign (which can’t be cheap), and more. Since its original funding, Star Citizen has been split into three projects: Star Citizen, Squadron 42, and Star Marine.

While Star Citizen is the MMO chunk of the behemoth project, Squadron 42 is the single-player campaign, and finally Star Marine is a first-person shooter spinoff set within the same fictional universe.

If you’re looking to read more about the current state of the game or financially back it, head on over to the Roberts Space Industries website.

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