Danish studio Logic Artists have delayed the latest in their Expeditions series, Expeditions: Viking.
The game will forgo its Q4 release of this year for one tentatively in February of 2017. The reasoning behind the delay was to just get a bit more time polishing the game up, as well as expanding the tactical, turn-based RPG’s challenging environment.
Logic Artists talked up what fans can expect from the game’s environment:
One of the interesting elements of combat in the Expeditions Series is the ways in which players are challenged by the environment. The basic system for crafting and laying traps in Expeditions: Conquistador will be expanded upon, so players will find more ways to manipulate the environment to their advantage with the introduction of environmental hazards in Expeditions: Viking. These are objects that are either in the environment when the combat begins or are placed in the environment by the player or enemy units during combat. Hazards will add an extra layer of tactical consideration to the player’s positioning and movement in combat.
“We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests,” said Logic Artists Creative Dirctor Jonas Wæver.
The game will ship with language support for a wide swath of international fans, including: English, French, German, Spanish, Russian, and Polish. With over 200,000 words of dialogue, this is a massive challenge.
“There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development,” said Logic Artists Producer Ali Emek.
In case you missed the game’s first developer diary, you can find that below: