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Explore The Depths Of Insanity In Open World Adventure “Lovecraft Tales”

The stories of Howard Phillips Lovecraft have inspired so many games over the last 30 years that you’d think there would be more titles devoted solely to his works, rather than software that merely borrowed his delightfully disturbing ideas. That may be what indie game designer CVLT Games thought when spending the last three years on Lovecraft Tales, an open-world/non-linear adventure game that is based wholly on H.P. Lovecraft’s oft-used mythos.

Borrowing Lovecraft’s The Whisper In The Darkness as the base of its story, Lovecraft Tales has the player searching through a seamless recreation of Vermont for the mysterious Black Stone. To help with the size of the world, the player will be given maps that allow quick travel to certain key locations, so it’s safe to say Lovecraft Tales will be quite large for a 2D adventure game.

A demo is currently available for those brave enough to face the terrors of the unknown (or at least able to listen to that spooky background music without panicking). There’s even a pre-order option where you can name your price for the game, though the developer does make it a point to state an actual crowdfunding campaign is in the works.

CVLT Games is currently keeping fans abreast of the game’s development through Lovecraft Tales official Facebook page, so those interested can expect to find the latest information there rather than the official site.

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Carl Batchelor

About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.



5 comments
  1. Dark Link
    Dark Link
    May 3, 2016 at 2:32 pm

    I’ve always loved these kind of 2D/point-and-click games, so I might give it a chance sometime.

  2. Mr0303
    Mr0303
    May 3, 2016 at 2:54 pm

    This has potential, but I’m not big on point and click adventure games.

  3. poofin
    poofin
    May 3, 2016 at 5:37 pm

    I’m sold. Thanks for the heads up!

  4. Immahnoob
    Immahnoob
    May 3, 2016 at 9:09 pm

    Meh, while Lovecraft had some great ideas that can be used in games and all, it always ends in futility with every story or in “cosmic mystery” (which is another type of “futility”).

    If they don’t follow a “Everything is futile, the end is nigh.” type of formula, the Lovecraftian elements then simply lack impact at that point.

    This being a point and click adventure doesn’t really help, and it seems it’s going the “horror” route.

    Although:
    “an open-world/non-linear adventure game that is based wholly on H.P. Lovecraft’s oft-used mythos.”
    If they keep this promise, I don’t see why I wouldn’t try it out.

  5. Softclocks
    Softclocks
    May 4, 2016 at 5:33 am

    Staying peeled for this!