Jay & Silent Bob’s Chronic Blunt Punch Reaches Funding Goal

After last month’s news that filmmaker Kevin Smith was seeking funding for his beat’em-up sidescroller Chronic Blunt Punch on (controversial) crowd-funding site Fig, a congratulatory twitter posting from Smith himself revealed that the game has now met and surpassed its funding goal of $400,000.

Currently sitting at $436,240 with 2,526 backers behind it, Chronic Blunt Punch now gets to enjoy the community involvement phase where backers can now influence the game directly:


    We want to thank everyone for your contribution to making Jay and Silent Bob: Chronic Blunt Punch happen! Since backers are still pouring in we decided to add a stretch goal! If we reach $420,000 we will not only have Jay and Silent Bob playable in the game; we will also make it possible to pick and control other characters from the universe. Each will have their own move sets.
    We will reveal character choices and communicate with funders to decide which characters will make the cut!

One unfortunate side story to this development is that, thanks to a reader of our site, it was revealed that during episode 347 Kevin Smith’s Smodcast, Smith and his compatriots began attacking Japanese gaming and, as is the case when attacks against the genre are made, used Rapelay as an example of its supposed degeneracy. This could be considered somewhat hypocritical, since the “irreverent” antics of Jay & Silent Bob, which almost always involve sexual situations, have been the view askewniverse’s major draw to fans.

It’s especially strange given that critics of Smith’s work often cite his humor as being degenerate in much the same way his podcast fellows look at Japanese gaming.

Minor editorializing aside, fans who can look past their rant may find a fun, escapist brawler in Chronic Blunt Punch. More info about the game can be found by following the developer, Interabang, via their twitter account.

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About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.


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