CryEngine V Announced, Available in Pay What You Want Pricing

Crytek had a lot to put forward today at their media briefing for GDC 2016.

To begin with, they announced CryEngine V. The company’s support of VR can be seen clearly in the new engine, with many features that will be designed specifically to work with VR. These include features like Direct X 12 compatibility, new particles systems, and built in support for Oculus, PSVR, and more. The engine is now available via its official website (the site will update soon).

Featured above, the company shared a sizzle reel of games powered by CryEngine.

However, the bigger part of the CryEngine V announcement was the new ‘Pay What You Want’ price model, allowing users to pay what they can afford for the software. Crytek is pushing forward with the notion that they wish to help indie development and artistic vision, not hinder it. Therefore, if indie developers can’t afford to pay, they won’t have to.

Crytek assured lasting support to all CryEngine users and promised that they are committed to rolling out the latest and greatest features to all of their user-base. Alongside that, they promised to try to make the CryEngine more intuitive with greater documentation going forward, which will help make the system easier to pick up and learn. Of course, the added intuitiveness will be sure to help users be more productive across the board, too.

To help even more, Crytek is launching a Marketplace, similar in use to the Asset Store that is built into Unity. The ability to quick grab different assets for use in the engine will certainly make things faster and easier for users. And the availability will cover both aural and visual assets, too.

Crytek has also discussed the coming of VR, explaining that they will be working closely with new partners and other groups to help push into the coming age of virtual reality.

Chris Gregoria


I'm a pretty chill guy. Huge video game fan, but a bigger anime fan. I also love to write - obviously.

  1. Shiggy Diggy Doo
    Shiggy Diggy Doo
    March 15, 2016 at 7:30 pm

    >Pay what you want

    Oh baby

  2. Mr0303
    March 15, 2016 at 7:42 pm

    After Unreal became free it would only make sense that the Cryengine will follow suit. I’m really glad that Unity set this trend in motion.

  3. Nagato
    March 15, 2016 at 7:45 pm

    Good stuff, but indeed only because the generally better perceived Unreal Engine had roughly the same deal, leaving Crytek no other choice.

    Either way, I hope this decision will lead to some great games being made with it.

  4. Etherblaze
    March 15, 2016 at 8:21 pm

    Where’s muh western release of MH Online, assbutts?

  5. Sapph
    March 15, 2016 at 8:24 pm

    Beauty in its purest form

    I honestly don’t know what to say except “You lie!” if you say this doesn’t get you excited.

  6. Andrew Krasy
    Andrew Krasy
    March 16, 2016 at 10:45 am

    There was a CryEngine 4? Did they just pull a Microsoft here?

  7. InfectedAI
    March 16, 2016 at 9:58 pm

    I wonder what they mean by that though. Unreal, Unity, and some other engines are ‘free’, but have restrictions if you don’t pay for premium editions or require royalties.

  8. Ainai
    March 17, 2016 at 10:00 am

    It may be free to use and modify, but I doubt you can sell your own fork of the engine like Amazon did since they probably still retain their software patents/copyrights.

    They plan to make their money thru “donations”, premium training and support packages via Insider Membership & Enterprise Licensing, and commissions from their 3D asset Marketplace.

    Everybody else has to make or buy their 3D models/animations and look for help in their online documentation or from other users on the forums.

  9. InfectedAI
    March 17, 2016 at 10:07 pm

    I still see a monthly subscription fee on their website. I wish they’d make things clearer on there.