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Otherside Entertainment Austin Studio Opened for System Shock 3

As if the hype surrounding System Shock 3‘s recent announcement couldn’t get any hotter, it seems that with the hiring of industry veteran Warren Spector, Otherside Entertainment has further sweetened the deal by setting him up with his own office in Austin. The new “Otherside Austin” office will, presumably for now, be devoted to the development of System Shock 3 and give Spector room enough to oversee the project without any inconveniences.

Warren Spector was a huge part of the Texas gaming scene in the 90s and early 2000’s, having worked with Ion Storm and eventually forming the Austin-based branch of that company. With Ion Storm Austin, Spector created the critically acclaimed Deus Ex, and later, brought in most of the former Looking Glass team to create Thief: Deadly Shadows.

No doubt Otherside Entertainment is looking to recapture some of that fabled “Austin magic” by setting Spector up with his own office in a place where he feels most comfortable. A tweet by the legend himself seems to indicate that he’s excited to get started, urging potential new hires to get their resumes ready.

The only question is where a relatively small, indie studio like Otherside Entertainment gained the money to open up a new office. Word is they are still looking into crowdfunding, so we could be seeing Paul Neurath & crew come back to Kickstarter for another round some time soon. Either way, we’ll be sure to keep you posted on any new developments.

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Carl Batchelor

About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.




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6 comments
  1. Mr0303
    Mr0303
    February 18, 2016 at 5:55 pm

    The director of Epic Mickey? How could this go wrong?

    In all seriousness I hope this doesn’t turn out to be another nostalgia bait Kickstarter.

  2. Jack
    Jack
    February 18, 2016 at 6:17 pm

    this is really shaping up, huh?

  3. SiliconNooB
    SiliconNooB
    February 18, 2016 at 9:39 pm

    Something smells off.

  4. Casey
    Casey
    February 18, 2016 at 10:06 pm

    Indeed. I think people forget deus ex was 16 years ago. Not sure he’s up to making great games anymore.

  5. Thanatos2k
    Thanatos2k
    February 19, 2016 at 2:06 am

    Just please please please please please please please PLEASE don’t dumb it down and consolize it. For fuck’s sake.

  6. qqq
    qqq
    February 19, 2016 at 6:01 am

    They should develop the game as if consoles and gamepads don’t even exist in the world. For it to be the best game that it can be, you need to cut controllers most of all out, and consoles, completely.

    Its not only make it pc first then port to consoles. If its made like a proper pc game, you shouldn’t be able to port it on consoles, because of gameplay, controls, interface, etc. If consoles are in their mind in any way, the game will suffer.

    Not holding my breath unfortunatelly, they even talked about mobile at some point on their forums and trying to catter to as big an audience as possible