First Look at Summon Night 6: Lost Borders, Developed by Media Vision

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We’ve gotten the first look at Summon Night 6: Lost Borders, Bandai Namco’s newly revealed PlayStation 4 and PS Vita strategy RPG, via a new online preview over on Famitsu.

The game takes place in the “Cocoon World” of Fillujah, and while it’s not a place of war, the entirety of their world is surrounded by a strange barrier.

The protagonists embark on a journey together, with the male (shown above) described as an upbeat person, and the female being positioned as a cold loner, who proudly brandishes her sniper rifle.

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As previously mentioned, the world is encased in a massive barrier. Despite this, lots of things fall from the sky, including food – the protagonists live off these items falling through the barrier.

Suddenly, a strange new being from another world named Lyndbaum falls to the surface. For now, we’re left with a teaser of what the connection between the Cocoon World and Lyndbaum is, and what kind of situations will the characters get into.

We’ve also learned who the developer, or in this case, developers, are working on the game. Digimon Story: Cyber Sleuth and Shining Resonance developer Media Vision is handling the bulk of the work, with some work being done by Felistella.

The key staff include character designs by Kouhaku Kuroboshi, with the world planning, scenario drafting, and overall supervision by Shuu Miyakozuki.

Summon Night 6: Lost Borders is launching across PlayStation 4 and PS Vita in Japan in the spring of next year. The first trailer for the game is launching early next month.

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Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

  1. Breezer
    August 26, 2015 at 3:28 pm

    Don’t know what the fuck Summon Night is but I saw tits so I’m intrigued, so what is it?

  2. landlock
    August 26, 2015 at 3:43 pm

    Looks like Media Vision is forging a good relation with NB. Shame most are Japanese exclusive.

  3. Breezer
    August 26, 2015 at 5:54 pm

    Is it strategy RPG like Project x Zone and Fire Emblem? It looks that way. What makes it different?

  4. Nonscpo
    August 26, 2015 at 6:11 pm

    Dunno haven’t played any of the games in the franchise, but like you’ve observed, it has a very Fire Emblem/Project x Zone look to it. My advise, if your not sure and don’t want to throw your money at the screen, wait for the review of the game to come out. Though at the same time if you wait, you might have to pass on the UMD physical release for the PSP :(

  5. Breezer
    August 26, 2015 at 6:20 pm

    Homie it’s for PSP, if they won’t let me support a physical release I’m gonna sail the high seas.

  6. Fenrir007
    August 26, 2015 at 6:25 pm

    I only played one Summon Night (one that is on the GBA) and the battles were pretty much like Tales of Phantasia. No idea if they changed things along the way, or if just that one was different.

  7. Siveon
    August 26, 2015 at 6:32 pm

    That was Swordcraft Story, a spinoff title. The main series, as far as I can tell from screenshots, hearsay and what-not, are Strategy RPGs.

  8. Thanatos2k
    August 26, 2015 at 6:57 pm

    Oh so that’s what Media Vision has been doing.

  9. Fenrir007
    August 26, 2015 at 7:40 pm

    Ah, my bad, then. Incidentally, it was a pretty fun game. Is the setting on that one the same one on the other games?

  10. Siveon
    August 26, 2015 at 9:04 pm

    Yup, at least according to wikipedia.

    “All of the Summon Night games take place in Lyndbaum, a world similar to medieval Europe with the inclusion of modern factories and railroads, placing Summon Night in a steampunk
    setting. Lyndbaum is surrounded by four other worlds: Loreilal, the
    land from where mechanical creatures come; Silturn, the land of yokai;
    Sapureth, where angels and demons live; and Maetropa, from where
    half-humans, magical beasts, fairies and other mythical creatures hail.
    Besides those four there are also countless other worlds, including our
    world (the “real” world) where the main characters of the first game are
    transported from.

    Certain boundaries separate the worlds from each other, making the
    various summoning techniques the only way to transport things between

  11. Siveon
    August 26, 2015 at 9:21 pm

    The series itself is seemingly by-the-books in terms of Strategy RPG fare. The gameplay takes a lot of cues from Tactics Ogre and Final Fantasy Tactics, while adding a few other things such as summoning (which accounts for both regular magic and creating units on the field).

    I’ve seen nothing but lukewarm-to-positive views on the series as a whole, but nothing really on Summon Night 5. From the reactions as a whole, I’d say it’s sorta like Tales Of: The SRPG. Nothing too special, but usually pretty fun.

  12. Breezer
    August 26, 2015 at 9:24 pm

    Well if it’s average but a fun average that’s worth looking into. Thanks for the hot info my man.