Here’s the First Look at RPG Maker MV, Now Coming in English this Winter

rpg maker mv 08-07-15

Enterbrain has shared the first screenshots, details, and trailer for their recently announced RPG Maker MV, the latest in their ongoing series of DIY-RPG makers.

This is the first entry in the series to be on Mac (as well as PC), and will be available in English alongside its Japanese release this winter.

Featured above, you can view the debut trailer for the game.

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RPG Maker MV now allows for side-view battles as a default option, alongside the classic first-person battles.

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The game will support touch play on both smartphones and tablets. You can also guide your party from one point to another, via touching the destination. The PC and Mac versions naturally support mouse and or keyboard controls, as well as gamepad support.

The database for RPG Maker MV has been upped to 2,000 items, in comparison to RPG Maker VX Ace, which only had 999 items. This includes things like weapons, armor, items, skills, and more.

Maps are now automatically three-layers, meaning transparent sections can be made by stacking upper-level tiles. This streamlines map-building, by automatically providing three layers for various items.

The resolution in RPG Maker MV has been increased as well, from 544×416 seen in RPG Maker VX Ace to 816×624. Walking character sprites have been increased from 32×32 to 48×48.

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Everything in the game has been increased by at least 1.5 times. Finally, you can visit the game’s newly opened English website, here.

Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

  1. Jack
    August 7, 2015 at 7:54 pm

    Looks pretty good, I have some friends who are planning on making an RPG, i’m sure they’d love it

  2. Thanatos2k
    August 7, 2015 at 8:52 pm

    RPG Maker 1005…?

  3. Fenrir007
    August 7, 2015 at 9:54 pm

    Now Google Play will also be flooded with 0 effort RPG Maker games so it may look more like its Steam-onii-chan!

  4. wererat42
    August 7, 2015 at 10:08 pm

    Tileset looks just like VX. Have never been a fan of the blocky aesthetic of it. You could make much better looking maps with XP. But the interface was not as user-friendly.

  5. Siveon
    August 7, 2015 at 10:12 pm

    It still looks pretty bad, but not as bad as VX. I still don’t understand why they went this path, the older ones had character sprites that actually resembled human beings and overworld art that didn’t look like the embodiment of stale, dry, vanilla oatmeal.

  6. Domhnall
    August 7, 2015 at 10:37 pm

    The only RPG Maker games I play are those quirky horror games, like Witch’s House or Ib. I don’t really see them getting much out of this, seeing as how they don’t have many items and rarely have battles to speak of. Still, it’ll be interesting to see if anything new pops up in that genre out of this.

  7. Haze
    August 8, 2015 at 1:45 am

    It looks better
    I’ve never been a fan of any game made with RPG maker but that might change now

  8. Sin V
    Sin V
    August 8, 2015 at 3:21 am

    So this is what the hentai games I download are gonna be made on now? Cool.

  9. Yoga Rhapsodos
    Yoga Rhapsodos
    August 8, 2015 at 5:37 am

    you mean two tiles sprites like the one in RPGMXP? you know you can actually use it to in VX if you have your own resource

  10. Siveon
    August 8, 2015 at 9:10 am

    I don’t use RPG Maker, but it’s common for most of the recent, paid ones to use those disgusting default sprites.

  11. Zackobrian
    October 11, 2015 at 7:34 am

    This is amazing, there is also a community site you can get resources and upload your games too called http://www.rpgmakermv.co

  12. Ronivan Fontanez
    Ronivan Fontanez
    January 2, 2016 at 3:13 pm

    Still have the same disgusting map editor as bad as it was in VX/Ace and it was the main reason why I never used these. I don’t like parallax, its just a shit way to cover a major problem of the maker, else it would be already in engine as it is.