Oculus VR has finally given us the first official recommended specifications to run the headset on a PC.
According to the company, to get the “full Rift experience,” the following specs are recommended:
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output (required)
- 2x USB 3.0 ports (required)
- Windows 7 SP1 or newer (required)
“The goal is for all Rift games and applications to deliver a great experience on this configuration,” said Atman Binstock, chief architect for Oculus. “Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.”
Binstock continued by talking up the consumer version’s various display resolutions: “On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.”
“At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.”
If you want to read more of the incredibly detailed hardware requirements blog post, you can do so here. While a price hasn’t been confirmed, we do know the consume version of the Oculus Rift is coming in Q1 of next year.