Final Fantasy XV is "Quite Far into Development" - Niche Gamer Final Fantasy XV is "Quite Far into Development" - Niche Gamer
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Final Fantasy XV is “Quite Far into Development”

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Despite the insane amount of time between the game’s original announcement as Final Fantasy Versus XIII to its rebranding to Final Fantasy XV, fans have been consistently left in the dark regarding the actual status of the game’s development. The only concrete details we’ve really seen were the characters’ clothing and hair being finished, among other small updates.

Now, we’ve received word that the game is “quite far into development” and has been escelated to a “very high priority” within Square Enix, according to series producer Yoshinori Kitase in an interview with VideoGamer. Kitase elaborated on the current status of the game:

“We can’t give too much information but certainly looking at Final Fantasy XV, it’s not as if it’s in competition with Kingdom Hearts III for resources or anything like that. It’s quite far into development now and it is being given a very high priority within the company itself, but that doesn’t mean Kingdom Hearts isn’t.”

Kitase also talked about how the graphical prowess of the Playstation 4 and the Xbox One allows for more things to be happening at once in game:

“We are quite aware of [PlayStation 4 and Xbox One’s] capabilities and certainly one thing that’s going to come up is having battles with a lot more participants involved. Having a lot more characters, a lot more things happening, that’s one of the things that the new hardware does really well, so to maybe make a battle system for a Final Fantasy game or a future game that fits with that, I think it would be quite good to have more characters for the player to control and more participants in the battle.”

He also talked about how future Final Fantasy games might utilize elements from previous games in the series, rather than adopting totally new systems:

“In the first two of the XIII series you had the Paradigm Shift system with AI controlled teammates which lends itself very well to having lots of characters. Or maybe having even deeper customization, something that harks back to say the Gambit System in Final Fantasy XII. All those kind of ideas, it doesn’t necessarily [mean] that something that we’ve used before is now invalid and can’t be used, there’s certainly a possibility of taking it and bringing it back. But I think it’s going to be those kind of changes that the technology allows that we’re going to have to maybe think and adapt for.”

Brandon Orselli

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Big Papa Overlord at Niche Gamer, Nicchiban, and Pretentious Media. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.