Dragon Ball FighterZ Review – Fantastic Official Fanfiction

When Arc System Works first announced they were working on a new 2D fighting game set in the Dragon Ball universe, I lost it immediately. The game looked superb from the get go, whenever I got my hands on it at trade shows I came away impressed, and the possibility for a new story centered around a new character designed just for this game had me over the moon. As a longtime Dragon Ball and fighting game fan, how does the final product stand up to my expectations? Is Dragon Ball FighterZ a fully-fleshed out fighting game, or is it something that might be finished in two years?

Dragon Ball FighterZ
Publisher: Bandai Namco
Developer: Arc System Works
Platform: PC, PlayStation 4 (Reviewed), Xbox One
Release Date: January 26th, 2018
Players: 1-2
Price: $59.99

The technowizards working under Arc System Works have done it again – only now they’ve turned up their artistry to 11 and have blown away my expectations in terms of how good a fighter coming from them can look. The game is absolutely stunning in motion, it literally feels like you’re playing the anime in real time, only rarely did I feel like something wasn’t superb.

Overall the character models, movement, dialogue, and most especially the special attacks all shine brilliantly. The game’s visuals all come together for an excellent visual experience, so much attention to detail has been made when it comes to how characters move and interact with each other – despite the absurdity of fighting in the Dragon Ball universe.

One of my favorite things with the games visuals is how expressive the character faces can get in dialogue scenes. A story component to a fighting game is usually something falling between goofy hamfest and boring confrontations, however, the funny and emotive reactions from characters made it a very enjoyable thing to follow.

First and foremost, the controls and overall playability of the characters in Dragon Ball FighterZ are superb, an expected level of quality from the folks at Arc System Works. If you’ve been playing other fighters, this developer is known for striking an excellent balance with accessibility and really deep strategy that fighting game veterans crave.

Once I had more time to dump into experimenting with characters and their individual playstyles, I found some favorites with Vegeta and Majin Buu, with Goku and Yamcha being swapped here and there. You have the standard light, medium, and heavy attacks – as well as a fourth special attack. Naturally these all change and feel different pending your active character.

Selecting an ideal team for your playstyle is critical, if you simply try finding who you think is easier to spam or abuse you’re going to have a bad time. You need to strive for a balance and for characters that can bounce off each other, both with assist attacks and with swapping characters out mid-combo. Mastering switching other characters in constantly is a must for survival.

I will say that I feel like super special attacks, or what most fighting games simply call super attacks or super moves, feel a bit too easy to pull off. When you have at least one full special meter you can unleash your basic super special attack with a quarter circle and a single face button. This simply feels too easy compared to some notorious button combinations, but I digress.

Despite super special attacks being easy to pop, you’ll have to make sure you can properly combo into them or set them up like any other fighting game. Battles zip and fly in a ridiculous cavalcade of delights reminiscent of the very anime that popularized Dragon Ball worldwide. On the whole, the mechanics in this fighter are just superb and encourage experimentation.

I waited to review the game until I could play its online component as well. Despite some reports of the games servers running into issues, I’ve been having a mostly lag-free experience. When there is lag, naturally, your match is pretty much over – however I’ve been mostly pleased with the limited number of latency spikes I’ve noticed. It needs work, but it’s solid thus far.

The in-game lobby that you hang out in both in offline and online modes lets you select your preferred character avatar, all of which are unlocked via the in-game gacha-like store. You unlock new skin colors, new avatars, as well as new titles via this store. It’s fun and adds more replayability to the already very replayable game.

The game’s Japanese and English voice cast are superb as per the course with the Dragon Ball series, most especially the English actors as I’ve always watched the series in English. It feels and sounds like you’re jumping right into another story arc within the series, right down to the banter found in between fights. It’s hilarious and awesome, and I simply want more.

Music in the game is a nice mix of instrumental tracks that range from the hard rock previously found in the series to more soft and melodic pieces. This combined with once again excellent voice work and the expected sound effects that pack a punch gives an auditory experience that can only be found in Dragon Ball. There were some typos here and there but it’s nothing too bad.

Without delving into spoilers, the game’s story is focused around a “what if” story where Android 16 is somehow revived and a new Android 21 appears. There are clones of both the Z fighters and the assorted villains from a number of story arcs. Each chapter has a map that has a bunch of points for each battle, with each battle consisting of different clones – while some are real characters.

Overall the story is really fun, really silly at times, and mostly comes off as a fanfiction of sorts – only this is an officially developed property within the series. Friends and rivals alike take jabs at each other the same way they did in the past, and everyone comes off just like they do in the anime. Honestly if you’re a fan of the series this is like a wet dream in terms of included characters.

As you experiment with different characters, you’ll find they all interact differently with one another, and their enemies. Old rivals like Goku and Frieza will go ballistic over the chance of fighting each other again, Vegeta makes an attempt at cutting into Majin Buu’s ego and fails, and even Yamcha gets the chance to redeem himself.

Arc System Works and Bandai Namco have a true winner on their hands with Dragon Ball FighterZ. The game is a top notch effort for both fighting games and anime-to-game adaptations, and it has mostly impressed me from start to finish. It’s the kind of fighting game that makes you want more of it: more characters, more levels, more modes, and hopefully a community that stays.

I was thoroughly impressed with Dragon Ball FighterZ and cannot recommend it enough to both fighting game fans and or fans of the Dragon Ball universe. It may have some minor issues here and there as it just launched, but this is a fighter you cannot pass up.

Dragon Ball FighterZ was reviewed on the PlayStation 4 using a review copy provided by Bandai Namco. You can find additional information about Niche Gamer’s review/ethics policy here.

The Verdict: 9

The Good:

  • Gorgeous, vibrant graphics that look like the anime come to life
  • Solidly built, easy to learn yet harder to master combos and controls
  • Fun story that is basically like official fan-fiction
  • Fun in-game gacha unlocking system

The Bad:

  • Some random typos in the subtitles or off-ish English dubs – most are good
  • Netcode is usually good but has some issues typical with a fighting game launch
  • Super special attacks are too easy to pull off
  • Hey guys! We’re raffling off a copy for Dragon Ball FighterZ for PlayStation 4, courtesy of Bandai Namco! All you have to do is comment here with your thoughts on the review. The winner will be selected a week from today, on February 5th! Worldwide applicants accepted as well.

  • John Tamas

    Good review. I do think that it’s a bit annoying that games are going with Easy Combos, but I also get they want new players in the game.

    Also Hit is crazy

  • zerosoft

    Great review, I think you should add in the bad: Online play has issues with private matches and invite fights between friends, other than that solid review

  • NekoThief

    Great review as always definetly will buy this game thanks

  • Kersplackle

    I think the accessibility of this game should really be stressed out. My circle of friends usually hate playing fighting games because they refuse to learn basic mechanics of the game and hope mashing will somehow give them a win. But the autocombo system in this game allowed them to focus on other elements of fighting like blocking or set play. Basically this game is great for causals and high level play.

  • Cindershadow

    Nice review. But sounds like a button masher. Game looks grwat

  • This is really true. I’m a casual to intermediate fighting game player and it has a very easy to get into fighting style overall. I kind of mentioned it at the bottom with the bullet points but didn’t go into it in the mechanics part.

  • Clemenceau

    Good stuff this game is gorgeous, thanks for the review.

  • Mr0303

    I personally don’t mind simplicity of execution in fighting games. The mastery then becomes when to use a certain special/super move. In my mind games should be designed to utilise the controller and not require a fight stick to properly execute a super.

    That aside I’m skipping the game because of the season pass nonsense. I don’t particularly care about the story and given that there are no arcade endings there isn’t much single player content to keep my attention.

  • Roman Monaghan

    Pretty good in depth overview of the game, actually put the time in to play through enough of it to give an informed run down instead of rushing to meet the launch date!

    Super Sayian gangbang in the screenshots there made me giggle =P

  • Magilou

    The autocombos (or they existing in a fighting game) being mandatory for unique moves/higher damage output really kill it for me. The fact that all characters have the same inputs makes it feel all same-y as well. Also the online :/

  • Arenegeth

    I kept my self from watching the new Dragon Ball, but I started watching the original (as in pre-Z) Dragon Ball episodes these past few days (after 25 years of originally seeing them), and I must say I started to fall in love with the series all over again.

    The type of stuff that were meant for Japanese kids in the 80’s (and me in the 90’s) would make SJW have an aneurysm today! Pafu! Pafu!

    This game definitely looks awesome, don’t know how the single player depth would compare to the Budokai games on the PS2, but I’m also skeptical of getting it because I don’t want to spoil my self with the new series stuff.

  • Magilou

    It is the Smash of Arc System Works.

  • I think the simple commands are justified by the audience. Aside from maybe Extreme Butoden, wasn’t the last game to have commands Super DBZ on the PS2?

    Same goes for auto-combos. It allows people who obviously came from somewhere else to get into the game more quickly. Marvel vs Capcom also has more simple inputs than related games like SF, not that those would necessarily gel together.

    A bit spooked by the mention of typos. They don’t matter so much for a fighting game when all dialogue is voiced but Xenoverse had a lot of issues from what I saw.

  • ZeldaFinalFantasyFan

    I’ve been seeing a lot of people complain about the one-button combos that can easily be pulled off but that’s a beginner’s trap more than anything. Those give off very minimal damage compared to those who naturally pull it off with more advanced inputs and even encourages more exchanges in neutral at low level for that reason. You can still pull off some sick combos with the tight frame links.

    That being said, the servers and the lobby for this game aren’t that great. It’s a clusterfuck.

    And I kinda don’t like Android 21. At all.

  • Magilou

    The higher output combos for most characters (and unique moves) are done with the autos though…

  • ZeldaFinalFantasyFan

    From what I experienced online, it rewards players with more damage output for experimenting with movesets. The only auto combo set that MIGHT fuck with you is the heavy set. But those are easy enough tells that you can avoid them easily.

  • I recommend looking into the manga version of Dragon Ball (and Z) to catch up faster. I do think that there are some well adapted things in the anime, besides the original OST being great but you can have those while reading.

    You can always trace back and watch anime versions of scenes or read about changes.

    I don’t think Super is good at all… So don’t fear spoilers too much as you catch up.

  • Megazao

    Great review. I’m not very well versed on the DB universe but this game sold me so hard on it just to be able to play it. Happy to get confirmation that it is good!

  • Mr0303

    The original Dragon Ball is the best. The series have been getting worse ever since with Super being especially potent cancer.

    From what I read from multiple reviews aside from the fanfic story FighterZ doesn’t offer much in terms of single player content. There is an arcade mode, but no character endings, so it’s rather useless. In short – nowhere near the amount of content the Budokai games had.

  • You have it backwards on the controls. It just so happens that arcade sticks are just more optimal for every (but Smash and similar games – which does have a stick which is a bit weird due to analog). Due to how controllers for the most part aren’t built to cater for fighting game commands from SF2 onwards.

    This game uses 6 buttons. 4 for basic attacks. 2 for tags. Inputs are digital including movement. All additional actions are a combination of two buttons or a command.

    I don’t think any fighting games are unplayable with a controller (the extra buttons usually help) which I’ve tried but arcade setups cut the crap and lay out buttons efficiently.

    The rest of your post is alright though. It doesn’t seem to have much beyond the arcade modes and story. An option to do 2 vs 2 wouldn’t be too much to ask but it would add something.

  • NukeA6

    This has been the highest rated Dragon Ball game I’ve seen. I can’t wait for the eventual complete edition. ArkSys really did the franchise justice.

  • Eldhin Shichiou

    this is how 2D-looking 3D games should be made

  • Shane Dennis Zimnisky

    My favorite part was your comparison to fanfiction, because from what I’ve seen on YouTube, that’s basically what this is.

  • Mr0303

    I disagree. Quite a few fighting games have their roots in arcades and they didn’t bother to adapt them for controllers.

    I’m not saying that fighting games are unplayable with a controller, but it is undeniably easier to execute the inputs for some of the supers with a fight stick (think Guile and Zangief).

  • Joey

    Good review. Sounds like you really enjoyed Dragonball FighterZ

  • Chaotic Thinker

    I think I ike this format better than Xenoverse in the arcade sense, since I played that sort of format when the GameBoy Advance SP was a thing, the one other thing I saw no one bring up though if you can transform or not. From what I see on the reviews and YouTube recording you pick already transformed characters.

    Not once did I see, Phases being shown. Other than that stellar review .

  • This is a pretty solid review; it summarizes most of my feelings on the game in its current form.

    I do have gripes with it, though. I’m not sure if it’s an oversight or unawareness, but you wrote how it was too easy to pull off supers. Not only do they require two buttons – you wrote they only needed one – but it’s a carryover from Marvel mechanics that helps easing newbies into tackling the learning curve. Perhaps you meant special moves? In any case, if you want a real challenge pulling off supers, try comboing into a level 3 tag super without doing a level 1 super to link it – it requires half-circle motions.

    I also think you should’ve mentioned how the English localization, while not terrible, took certain liberties with the script in such a way that it feels like it was banking on favourability with DBZ Abridged fans, rather than providing a fully accurate script. They largely didn’t do this for the character introductions, at least, but that leads to another issue: the lip sync. I much prefer bad lip sync over a bad script, but it should be pointed out to people just as a heads up (unless they’re playing in Japanese, then they’re fine). Also, the dub for Story Mode isn’t very good, which is a shame.

    Aside from this, your review hits the right notes; the presentation is fantastic, the music is really good (Hit’s theme, anyone?) and it’s accessible without sacrificing competitive complexity.

  • >”button masher”

    Look, Mum – a factually incorrect statement!

  • Sonickick120

    Great review, but my only nitpick is the writing of it.
    In alot of the paragraphs, you tend to reuse the same words over and over like “superb” “impressed” and “really” to describe aspects of the game.
    It’s doesn’t bother me while I’m skimming it, but when read outloud, it sounds repetitive, and those words will lose all meaning.
    I would recommend a thesosaurus for this kind of situation.
    Still a great read, just keep that in mind for later reviews.

  • Mr0303

    From what I remember the supers can be done with R1 or R2, so unless you count the quarter circle motion as a separate button it can be done using just a single button.

    So you ended up buying the game then?

  • Wolfman1911

    I’ll probably pass on this one, because I don’t know if I’m enough of a DBZ fan to make up for not being a big fighting game fan. That said, I am pretty intrigued, and this review made me even more interested.

  • ProfessorFluffy

    As mentioned in the review, the simple controls were disappointing to me when I saw it in the beta. I kind of liked the unique input for character moves in other games.

    That aside, I would like to pick this game up in the future just for being a DBZ fan. A game like this comes off like an OVA after all.

    When I first heard about this game, I was hoping it would have had more of a feel like the SNES Butouden series. Having the sky and ground act like separate fields in combat was an aspect I enjoyed about that series, sadly they didn’t have it in this game.

    All of that aside, the thing I’m happiest about from this game is the addition of Android 21 to the DB universe. The new fan art of her will likely outlive the game as well as be something that forever lives on in our hearts. ( ͡° ͜ʖ ͡°)

  • I totally agree. I really loved the game but was sort of rushing through this to get it done. I felt like I put in enough time for a review but wish I had more time to finish the review itself. Thank you I need constructive feedback!

  • That’s for level 1 supers. Level 3 supers as a tag require half-circles if – and only if – no other super precedes it. For example, I knock down with Cell, but instead of his level 3, I half-circle-back with Teen Gohan’s tag while the opponent is sliding, and he does his level 3 instead of me.

    I’m playing my brother’s copy, actually. Shit’s still expensive.

  • Mr0303

    Isn’t this still one button though with the tag (L1 or L2) instead of the regular R1 or R2 buttons?

  • I don’t disagree on a fight stick being at an advantage for some supers or even the reason why it is an advantage for select games (roots in arcades).

    I’m saying the fault lies with the controllers and there can’t really be parity without making inputs more simple whether that means pressing less buttons (all easier to reach, rearrange or combine presses on stick) or the directions we do.

  • Kakaku

    Not sure what’s so bad about simple controls. Whenever I won or lost a fight in other Arcs Works games it was because one of us knew the right combination of skills for the situation. Having difficult or hard to remember combinations limits high level gameplay really limits you to only playing a few characters well. And in a game with three characters per team even trying to change one character can throw your whole team off. This way you can pick up most characters quickly and find the right move for a situation. And not avoiding a certain move because I can’t remember the combo.

    Or maybe it just turns into a pure masher. I don’t know. If there’s any specific characters that are too strong with simple combos that’d be an interesting example

    On the gatcha I would’ve liked hearing more. Is real money involved? How many matches does it take to earn enough for a roll?

  • Shame that they didn’t even implement gliding as a mechanic in the game, I guess I can see how balance can get messed up if we get two heights like Ultimate Battle 22/27 or Final Bout’s… thing but it could have made select characters stick out more and wouldn’t be unusual for a game resembling Marvel vs Capcom (which has Morrigan gliding/flying to name one).

    Agreed on 21, though I haven’t had her English voice grow on me yet… Perhaps when I get the game and try the story mode.

  • I suppose it saves time when learning a team or character, but I wonder if the four autocombos (yes there are four of them – one for each face button) will carry that much weight in the long run. I feel like understand your moveset as well as the opponent’s plus their habits will go much further than knowing that your third character can count on an auto-combo just because you didn’t revise anything (let alone optimal stuff for damage).

    I haven’t got Guilty Gear Xrd or this game, but reportably the Gatcha is similar to the fishing in Xrd to get cosmetic stuff and none of them have involved real money purchases despite some bad reports calling what FighterZ has “Lootboxes”.

  • Mr0303

    In my view it’s the fault of the developers, not the controllers. There is no need to overcomplicate the inputs. This only gives an advantage with people with fight sticks. You design your game for the platform everyone has, not exotic hardware.

  • Chris Wedge

    A giveaway, huh? A smart way to increase engagement.

    The question of “how hard should fighting game inputs be” is an age-old one with no definitive answer. Good arguments for both difficult inputs, and easier ones exist. The only truly correct statement is that button mashing should get you slaughtered. A game with hard inputs can be broken, and one with simple ones can have incredible competitive depth.

    As for the the dialog? I firmly believe that if you don’t have at least a basic understanding of the language, you really can’t judge a dub’s quality. Or get the full, intended experience by listening to it. Kind of like when you’re not meant to understand a language, but do. Since I only speak English, this puts me at a complete loss to either judge or enjoy Japanese dubbing.

    All in all, this seems like a solid piece – even if I think review scores are stupid, and prefer a simple like/dislike system.

  • AmericanCrusader

    Good review as a long time dragonball z fan I’m excited for this game.

  • For the tag, yes. Say for example I have Gohan on R2 – I play on stick, see – and I knock my opponent to the ground with Cell, causing them to slide. There’s a tiny window where I can do a half-circle back (HCB) motion with R2, allowing me to use Gohan’s level 3/5 without wasting one bar using Cell’s level 1. HCF lets me do Gohan’s level 1.

  • Mr0303

    But this is still done with one button.

  • AnarKreig

    I always despised the way later installations of Dragon Ball fightan games made each ‘transformation’ its own character, rather than in like Budokai 3, it was just one character that could transform during combat.

    Nonetheless, I’ll eventually be playing this. If only because a friend of mine is one of the most fanatical dragon ball fans. Though given his financial situation due to his girl expecting child, I think it’s a ways off.

  • Yes, unless you’re using a regular super with one character, which requires either L+M or H+S; normal supers still need two buttons.

  • AnimeFan89

    Hmm, the review has certainly piqued my interest and coupled with some Dragon Ball Super characters being playable is a bonus.

  • Mr0303

    I think I see the miscommunication between us. You count the usage of R1 or R2 as two buttons since their functionality is mapped to the combination of two regular buttons.

  • Yeah, I did notice we were talking past each other. My R buttons are for tags, so I play manually with two buttons for supers. In my mind, there is no one button super, because I only use six buttons.

  • Whito Dev

    I don’t understand why not just give the game a 10 if the issues are this minuscule. You are not rating the game compared to every other game in the world, you’re rating it as a fighting game.

  • Wildarmsjecht

    I went through a series of emotions with this game, from being hyped as HELL at announcement, to playing the beta and feeling incredibly underwhelmed, and now that I’ve seen there’s real depth to it, I’m eager to grab it.

    Is the lobby/hub world a fun experience outside of the game?

  • BaconCatBug

    Good review. Shame about the game. A 2nd rate Guilty Gear game with only 10 characters and 300 clones.

  • UltZeroStar0

    Great Review!
    It definetly seems like everything is simplified to help ease newer players into the fighting game genre. Which is good or bad depending on who you are. Glad to hear online is alright too.

  • Quote💤

    Glad you brought up the lip sync issues with the dub, it’s really, really off sometimes and it’s pretty jarring. Pretty accurate review, guys.

  • Itachi2099

    This review is
    V E R Y N I C E
    E
    R
    Y

    N
    I
    C
    E

    My DragonBallz are satisfied.

  • NoobSmoke

    Looks awesome

  • Well Fuck

    The review was good enough to make me want a copy

    ; )

  • J0HN_L0CKE

    Thanks for the review, I’m not big into fighting games as I once was, but this got me interested to play this especially at my skill level.

  • hanekawa tsubashawn

    Great review as usual.

  • Justin Gaeta

    I’m excited to get my hands on this game I live the show and am all about a game where Yamcha isn’t the worst fighter :D

  • Andrew Paul Vandersteen

    Good review. Never been big into fighters but this looks cool

  • Tyler Sedrick

    Good review best looking fighter I’ve seen in years.

  • Bernard McMahon

    This review sucks and I hope the writer gets AIDS. Now where is my free game?

  • Cindershadow

    What’s wrong calling it a button masher. They said supers are too easy to pull off and that’s what I get from it. A button masher. The faster you hit the buttons the more you mash.
    I have not gotten to play the game yet. It looks great, and sounds like it holds up to the DragonBall name. But I am calling it as I c it, a button masher.

  • Daniel Segovia

    First sentence: “When Arc System Works first announced they were working on a new 2D fighting game set in the Dragon Ball universe, I lost it immediately.”
    “Ok”, I said, that sounds a little too much excited, checks the review policy: “The staff of Niche Gamer harbor no biases, agendas, or jaded cynicism about the games they play”

    To be honest it’s ok to be this excited if your a fan, but for the review, I already could smell the almost perfect score. As for the game itself it’s already bad if the game offers nothing new in terms of gameplay if it’s a GG Xrd with Dragon Ball skins and a simplified combo system. Only time will tell if the Dragon Ball community will want to keep it playing or will be looking for 21 as DLC for Xenoverse 2.

  • Swan

    Solid review. I often see complaints about this game being “too easy” in certain areas and I felt the same way at first, but honestly once you accept that ArcSys is making this for beginners it’s alright. I’m fine with the game being overly simple if it helps bring in new people into the fighting game genre.

  • daoutlaw

    Bandai Namco announced that they are aware of weird netcode issues, so hopefully they are working on the solution. Other than that, can’t wait to get this game soon.

  • simo

    Hell yeah brother – HH

  • Nick Logix

    So the story mode is fun? I don’t really like to play fighting games too competitively so I tend to relax and enjoy their other modes. I might actually need to get this when I get the chance!

  • Vallius

    Yeah, this is one of the best looking anime fighters I’ve ever seen. The one thing I’m really wishing the game had? More customization of your fighter. A color pallet swap is pretty boring when there are so many different costumes these characters had in the anime. I just want saiyan armor Vegeta, damn it.

  • Ace

    I’m actually a fan of the simplistic controls. Nothing wrong with complicated schemes, but I feel like 2D fighting games (that are not smash) have been sorely lacking a game where you didn’t have to look up guides and practice for hours before being barely competent at playing the character.

    You didn’t mention it in your review, but what are your thoughts on the criticized online lobby interface?

  • TheRealOtaku!

    So i mostly Argee with you i mean the autocombo are a pain in the ass everybody even without skill can win a fight just doing the godamn auto combo ! even that the English and the lips of the characters are not synchron sometime the char are moving his lips but is finished his text , that is very weird …… But i also hate the ki blats most pain in the ass ……i mean you can spamm that without usingany ki thats a bit unfair. That what i love on fighter z is that are so much detail on the game frame by frame you can see a scene of the manga or anime thats what i love ,also what i love are the dramatic/destructiv finishes with the godly gracfis from the game i give the 8.5 from 10 but i didnt have the chance to play only the beta and watching videos that some other are playing …. I would love to get it …… if i would win

  • Piggybacking on Brandon’s comment about the raffle for clarification
    Please include your Twitter @ or Facebook link or a throwaway email we can contact you in your comment you leave regarding the review.
    This way we can reach out to you personally.

    http://nichegamer.com/reviews/dragon-ball-fighterz-review/#comment-3731860157

  • Fenrir007

    I really can’t wait to try it out (but I will until the price lowers). It really looks amazing, they could use the game models to make a DBZ episode and it would look great. I liked the lobby system as well. Here’s hoping it gets a 33% discount sooner rather than later.

    My twitter: @Fenrir007

  • N64iac

    Good review. I am always worried about how easy supers are…

    I need to get this eventually but damn so many fighters recently

  • >”I haven’t played the game yet, but”

    But nothing, mate. You actually have no idea what you’re talking about.

  • Cindershadow

    If this is the type of response that’s to be expected on this site Idk if I want to take part in contests giving away this game. That’s the main reason I left a comment. I would like to win this game as it looks really nice. But unlike street fighter or mortal kombat it looks and reviews like a button masher. Not my fault you get triggered by that.
    Play looks is similar to Capcom vs Marvel, which was a button masher more then a street fighter.

  • I represent myself, you baby, not the NG community. I’m telling you it’s not a button masher because you are objectively wrong; this is not a matter of opinion. Look up any combo video on YouTube and tell me with a straight face you can get those by just mashing buttons.

  • Cindershadow

    I responded to the review placed here. It looks and sounds like a button masher when supers moves are too easy to pull off. Not my fault ur some piss ant triggered bitch. This is not worth a chance of a free game. Go run you mouth elsewhere.
    The review is good, but comes off as a button masher, I would not go out of my way to buy this game myself but if I could win it for free then I would play it. Otherwise to me it is a waste of money.

  • Super moves require two buttons, quarter-circle motions, and metre. Hardly “mashing”. And I’m not triggered, you’re just being a retard.

  • Cindershadow

    So u coming in and making fun of my comment makes me the one in the wrong here? ??? That makes sense. You prob throw your controllers and break your TV too. Now that’s a retard. Go back to what ever hole you crawled out of.

  • Christ, and I’m supposed to be triggered. At least I don’t type like a nigger.

  • Cindershadow

    your a real piece of work arnt you. Your a racist millennial that thinks they are entitled to everything and people should bow down to you. When you ready to apologize I will be here till then you should get your head checked by a qualified physician.
    All this over trying to enter for a free game, just wow.

  • Did you just assume my skin colour, you racist?

  • Ricardo Chirino

    Solid review for a solid game. Can’t wait to try this one!

  • Jeff_Bezos

    It’s great to see a new fighting game take off like this maybe capcom will learn a lesson from this grim reminder that they have to sell products based on quality and not just name recognition,
    competition is always good for the consumer.

    Press F to pay respects https://twitter.com/nichegamer/status/958939871766294528

    raffle email: [email protected]
    https://uploads.disquscdn.com/images/00dc3b83363826ba910247eddf86a1819788c01f7d7256e4105412c2f2110ff2.jpg

  • SevTheBear

    Thanks for the review. It’s on my list of games I wanna play. I just need to get through 4 other games waiting on my shelf first :P

  • The path to rule is only wide

    My @ is killallhelghans and I review this review 9/10, could use some more screenshots

  • MC

    The game looks fun and your review was insightful and helped me make the decision to purchase this title.

  • Zeon

    Great review. I felt like this review came from someone who was a hardcore fan of both the Manga and the Tv series since they were really young. Furthermore I can sense the delight of having one of their favorite franchises being packaged in a video game that utterly blows the other attempts at the franchise away.
    I also felt this way about this game in the beta. I shouted out the special attacks as the camera panned in on my favorite character’s faces and displayed all of the feelings being put into their attack. Hearing Cell’s slow building “Ka-Me-Ha-Me-Ha” will always give me chills.

    Great stuff!

  • sethilus

    I see a lot of complaints from people about the ease of pulling off special moves, and I totally get that. It feels good to be able to do things in a competitive game that aren’t easily accessible to the masses. But in this situation, I think it’s kind of appropriate.

    Dragon Ball is a popular franchise with children and adults alike. It’s still pulling in a younger audience while keeping those of us who have been watching for decades hooked. Accessibility was 100% something that the devs had in mind while making this game, and they didn’t want to close off a huge part of their market share.

    If you’re unable to overcome noobs being able to pull off combos without having to pour hours into the game, maybe it’s time to take your gate keeping ass to the hyperbolic time chamber so you can git gud.

  • Ron Perez

    Now I want to get this game if I dont get it from the raffle heheh.

    @TCKNerd on twitter

  • vitafan9

    The only thing this review is missing is the number of characters in the roster. It looks like there are less playable characters than past dbz games but i guess dlc will be adding a few in the future. (I wonder if Brandon was tempted to add over9000 as the verdict score)
    twitter:@vitafan9

  • Shane Dennis Zimnisky

    I’m happy you didn’t go into the details of story mode too much. There are a lot of reviewers who spoil the little interactions between characters.
    @ShaneZimnisky is my twitter handle

  • Mark Letarte

    Well, I’ve never watched DBZ, but the review of this game makes me want to at least play the game. And maybe after playing it I may get sucked into the hundreds of manga or anime episodes. @allchiefedup

  • Jeremy Ryan Guise

    I started watching Dragon Ball Z as a kid on Toonami and would continue to watch the anime that followed that. I was extremely excited when Dragon Ball Z Budokai came out. It was an interesting fighter but still felt like something was missing.

    The missing piece of the puzzle is everything that Fighterz does. I have only had the chance to watch lets plays or read reviews on it.

    This review in particular addresses some my concerns such as replayability and move list difficulty. Im glad that the game is easy to pick up but hard to master. This leaves room for a potential series/sequel to be made. As well as advanced techniques for players to master. I am excited for the future of this game and what follows after Fighterz.

  • Dancing bugs

    Nice review! I had my eye on this game since it was announces and looks even better than I thought it would be. Haven’t been so hyped for a DBZ or arcsys game on ages. It looks like a breath of fresh air for the fighting games genre.

  • Who won?