Monster Hunter: World Updated to 1.05 for PS4 and 1.0.0.10 for Xbox One

Capcom has launched the latest update for Monster Hunter: World on PlayStation 4 and Xbox One.

While the PlayStation 4 version was updated to 1.05, the Xbox One version was updated to 1.0.0.10.

Here’s a rundown on both updates:


Version 1.05 (PS4) / 1.0.0.10 (Xbox One)

Squads (PlayStation 4)

  • Fixed an issue where the error message “Failed to retrieve squad information. Please wait and try again.” would appear and squad features would not be usable. However, as a result of this fix, players who were affected by this bug will have all of their squad data reset. Additionally, players in squads whose squad leaders have their data reset will also see any affiliated data disappear the next time they log in. We apologize sincerely for the inconvenience, and ask that you reform squads or reinvite players whose data are lost.
  • Fixed an issue where, rarely, uninvited non-squad members could join a Squad Online Session, or squad members could not join one of their own. Squad Online Sessions can still be joined by players outside of the squad via friend invite or Online Session ID search.

5 Million Celebration Item Pack

  • Fixed an issue where some players could not claim the item pack “5 Million Celebration Item Pack”. The availability for this item pack has been extended to February 22, 23:59 (UTC).

Decorations

  • Fixed an issue where, under certain conditions, decorations would be lost.
  • Fixed an issue that occurred when selecting items with the “Sell Items” option (from the item box inside base camp tents) by hiding the decorations tab.

General Light Bowgun and Heavy Bowgun ammo changes

  • Increased the power of Normal Ammo (1, 2, 3), Pierce Ammo (1, 2, 3), and all elemental ammo (except Dragon Ammo).
  • Decreased the power of Slicing Ammo, and reduced the effect it has when hitting other players.
  • Reduced the maximum number of Slashberries you can hold in your item pouch from 60 to 30. Players can still use any remaining extra Slashberries if they currently have more than 30 in their item pouch.

Elderseal

  • Readjusted the Elderseal calculation for dragon pods.

Endemic Life

  • Fixed an issue where information on endemic life would disappear from the Wildlife Map when moving about the field.

Quests

  • Fixed an issue where the assignment “Flying Sparks: Tobi-Kadachi” would not appear on the quest board after departing on a different quest in the middle of speaking with the Chief Botanist just before the quest is first assigned.
  • Fixed a rare bug that would cause players to lose control of their characters when completing a quest with certain start menu sub-menus open.

Xbox One matchmaking

Our development team is also working tirelessly on pinpointing the issues with matchmaking on Xbox One. We apologize for the delay and appreciate your continued patience and support as we track down and solve these issues.

In the meantime, if you’re unable to use the “Matchmake” option to connect to other hunters, you may still be able to create online lobbies, join others’ lobbies via “Filter Search”, “Invite a Friend”, connect via Xbox One LFG, or join hunts by using the “Respond to SOS” feature.

And in case you haven’t tried this yet, it’s been reported that some hunters have had success using the “Matchmake” feature after setting their NAT connection settings to “Open” on their Xbox One.


Monster Hunter: World is now available for PlayStation 4 and Xbox One, with a PC version coming sometime this fall. In case you missed it, you can find our review for the game here (we highly recommend it!).

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • DrearierSpider

    Shame they haven’t added a 30 fps cap, as it’s really what the game needs most considering how wobbly the frame rate is. At this point, they’re probably not going to bother. Ah well, all the more justification for me to continue waiting for the PC release.

  • Anon630

    I would have situations where I’d be playing on the base PS4, and I’ll hit a point where it gets close to 60 fps for a couple seconds, but it’s rare. I’d think about what a shame it was.

  • Forky

    Noooooo! Not my Slicing Ammo! It’s used a lot because it’s usually a choice between slicing shots and elemental shots. My weapon just got patched to worthlessness.
    Though, it’s nice it bugs other players less.

  • DrearierSpider

    Ya, Digital Foundry was showing that even on XB1X it hits 60 occasionally but rarely stays locked for more than a few seconds. The CPUs just aren’t capable of it, unfortunately.

  • diru90

    Slicing was never meant to be as insanely powerful as it was. Buffing Normal and Pierce while nerfing Slice was absolutely necessary. Bowgun has always been about strategic use of every ammo type. Pierce/Normal/Elemental for general DPS. Status when appropriate. Crag/Sticky for stuns. Cluster when the monster is incapacitated. And Slice to cut tails. Everything has a purpose. That’s what makes Bowguns so fun. It’s a weapon for strategists. Brain dead Slice shot spam all day long was not fun. It was broken as hell.

  • Forky

    It was slice all day because the gun specialized in slice and had no elemental shots or level 2s. Slice is only available on 2 Heavy gun branches with more than one shot per clip. To take away a healthy half of it’s power AND a third of it’s ammo seems like a bit much.
    It’s absolutely not a strategic weapon over anything else. It’s just a range machine. There’s nothing strategic about flipping through ammo types. But the argument “Doing this is no fun for me, so it shouldn’t be an option for anyone, instead of me just not using it.” is always a hoot. Thank god these nerfs are balancing out the PvP leaderboards… oh wait.